Refactoring code to use the "visibilitychange" event
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code. Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too. This should make the application a bit more stable.
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@ -183,6 +183,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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private messageSubscription: Subscription|null = null;
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private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
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private originalMapUrl: string|undefined;
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private onVisibilityChangeCallback: () => void;
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constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
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super({
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@ -202,6 +203,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
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this.connectionAnswerPromiseResolve = resolve;
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})
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this.onVisibilityChangeCallback = this.onVisibilityChange.bind(this);
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}
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//hook preload scene
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@ -499,6 +501,8 @@ export class GameScene extends ResizableScene implements CenterListener {
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if (!this.room.isDisconnected()) {
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this.connect();
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}
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document.addEventListener('visibilitychange', this.onVisibilityChangeCallback);
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}
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/**
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@ -620,6 +624,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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self.chatModeSprite.setVisible(false);
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self.openChatIcon.setVisible(false);
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audioManager.restoreVolume();
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self.onVisibilityChange();
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}
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}
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})
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@ -918,6 +923,8 @@ ${escapedMessage}
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for(const iframeEvents of this.iframeSubscriptionList){
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iframeEvents.unsubscribe();
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}
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document.removeEventListener('visibilitychange', this.onVisibilityChangeCallback);
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}
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private removeAllRemotePlayers(): void {
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@ -1510,4 +1517,14 @@ ${escapedMessage}
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});
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}
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}
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private onVisibilityChange(): void {
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if (document.visibilityState === 'visible') {
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mediaManager.focusCamera();
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} else {
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if (this.simplePeer.getNbConnections() === 0) {
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mediaManager.blurCamera();
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}
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}
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}
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}
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@ -247,7 +247,6 @@ export class EnableCameraScene extends Phaser.Scene {
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update(time: number, delta: number): void {
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this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
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mediaManager.updateScene();
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const middleX = this.getMiddleX();
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this.tweens.add({
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@ -63,9 +63,6 @@ export class MediaManager {
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private previousConstraint : MediaStreamConstraints;
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private focused : boolean = true;
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private lastUpdateScene : Date = new Date();
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private setTimeOutlastUpdateScene? : NodeJS.Timeout;
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private hasCamera = true;
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private triggerCloseJistiFrame : Map<String, Function> = new Map<String, Function>();
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@ -134,8 +131,6 @@ export class MediaManager {
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this.previousConstraint = JSON.parse(JSON.stringify(this.constraintsMedia));
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this.pingCameraStatus();
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this.checkActiveUser(); //todo: desactivated in case of bug
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//FIX ME SOUNDMETER: check stalability of sound meter calculation
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/*this.mySoundMeterElement = (HtmlUtils.getElementByIdOrFail('mySoundMeter'));
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this.mySoundMeterElement.childNodes.forEach((value: ChildNode, index) => {
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@ -147,7 +142,6 @@ export class MediaManager {
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}
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public updateScene(){
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this.lastUpdateScene = new Date();
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//FIX ME SOUNDMETER: check stalability of sound meter calculation
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//this.updateSoudMeter();
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}
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@ -785,22 +779,6 @@ export class MediaManager {
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this.userInputManager = userInputManager;
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discussionManager.setUserInputManager(userInputManager);
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}
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//check if user is active
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private checkActiveUser(){
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if(this.setTimeOutlastUpdateScene){
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clearTimeout(this.setTimeOutlastUpdateScene);
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}
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this.setTimeOutlastUpdateScene = setTimeout(() => {
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const now = new Date();
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//if last update is more of 10 sec
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if( (now.getTime() - this.lastUpdateScene.getTime()) > 10000 && this.remoteVideo.size === 0) {
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this.blurCamera();
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}else if((now.getTime() - this.lastUpdateScene.getTime()) <= 10000){
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this.focusCamera();
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}
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this.checkActiveUser();
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}, this.focused ? 10000 : 1000);
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}
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public setShowReportModalCallBacks(callback: ShowReportCallBack){
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this.showReportModalCallBacks.add(callback);
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