Error lazy loading
Update loader custom characters
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0133609770
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@ -6,7 +6,8 @@ export interface BodyResourceDescriptionListInterface {
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export interface BodyResourceDescriptionInterface {
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name: string,
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img: string
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img: string,
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level?: number
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}
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export const PLAYER_RESOURCES: BodyResourceDescriptionListInterface = {
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@ -23,15 +23,19 @@ export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptio
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});
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return returnArray;
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}
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export const loadCustomTexture = (load: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
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export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
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const name = 'customCharacterTexture'+texture.id;
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return createLoadingPromise(load, {name, img: texture.url}).then(() => {
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return {name: name, img: texture.url}
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const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
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return new Promise<BodyResourceDescriptionInterface>((solve) => {
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loaderPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, {frameWidth: 32, frameHeight: 32});
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solve(playerResourceDescriptor);
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});
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//TODO refactor and use lasy loading
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//return createLoadingPromise(loaderPlugin, {name, img: texture.url, level: texture.level});
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}
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export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturePlugin: TextureManager, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
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const promisesList:Promise<void>[] = [];
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const promisesList:Promise<unknown>[] = [];
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texturekeys.forEach((textureKey: string|BodyResourceDescriptionInterface) => {
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try {
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const playerResourceDescriptor = getRessourceDescriptor(textureKey);
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@ -70,8 +74,8 @@ export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptio
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}
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const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) => {
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return new Promise<void>((res, rej) => {
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return new Promise<BodyResourceDescriptionInterface>((res) => {
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loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, {frameWidth: 32, frameHeight: 32});
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loadPlugin.once('filecomplete-spritesheet-'+playerResourceDescriptor.name, () => res());
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loadPlugin.once('filecomplete-spritesheet-'+playerResourceDescriptor.name, () => res(playerResourceDescriptor));
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});
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}
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41
front/src/Phaser/Login/AbstractCharacterScene.ts
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41
front/src/Phaser/Login/AbstractCharacterScene.ts
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@ -0,0 +1,41 @@
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import {ResizableScene} from "./ResizableScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import {loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
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import {CharacterTexture} from "../../Connexion/LocalUser";
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export abstract class AbstractCharacterScene extends ResizableScene {
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loadCustomSceneSelectCharacters() : Promise<BodyResourceDescriptionInterface[]> {
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const textures = this.getTextures();
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const promises : Promise<BodyResourceDescriptionInterface>[] = [];
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if (textures) {
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for (const texture of textures) {
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if (texture.level === -1) {
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continue;
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}
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promises.push(loadCustomTexture(this.load, texture));
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}
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}
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return Promise.all(promises)
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}
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loadSelectSceneCharacters() : Promise<BodyResourceDescriptionInterface[]> {
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const textures = this.getTextures();
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const promises: Promise<BodyResourceDescriptionInterface>[] = [];
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if (textures) {
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for (const texture of textures) {
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if (texture.level !== -1) {
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continue;
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}
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promises.push(loadCustomTexture(this.load, texture));
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}
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}
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return Promise.all(promises)
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}
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private getTextures() : CharacterTexture[]|undefined{
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const localUser = localUserStore.getLocalUser();
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return localUser?.textures;
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}
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}
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@ -10,6 +10,7 @@ import {ResizableScene} from "./ResizableScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {addLoader} from "../Components/Loader";
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import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import {AbstractCharacterScene} from "./AbstractCharacterScene";
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export const CustomizeSceneName = "CustomizeScene";
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@ -20,7 +21,7 @@ enum CustomizeTextures{
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arrowUp = "arrow_up",
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}
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export class CustomizeScene extends ResizableScene {
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export class CustomizeScene extends AbstractCharacterScene {
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private textField!: TextField;
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private enterField!: TextField;
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@ -48,26 +49,21 @@ export class CustomizeScene extends ResizableScene {
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preload() {
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addLoader(this);
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this.layers = loadAllLayers(this.load);
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this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
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bodyResourceDescriptions.forEach((bodyResourceDescription) => {
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if(!bodyResourceDescription.level){
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throw 'Texture level is null';
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}
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this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
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});
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});
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this.load.image(CustomizeTextures.arrowRight, "resources/objects/arrow_right.png");
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this.load.image(CustomizeTextures.icon, "resources/logos/tcm_full.png");
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this.load.image(CustomizeTextures.arrowUp, "resources/objects/arrow_up.png");
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this.load.bitmapFont(CustomizeTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.layers = loadAllLayers(this.load);
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const localUser = localUserStore.getLocalUser();
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const textures = localUser?.textures;
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if (textures) {
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for (const texture of textures) {
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if(texture.level === -1){
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continue;
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}
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loadCustomTexture(this.load, texture).then((bodyResourceDescription: BodyResourceDescriptionInterface) => {
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this.layers[texture.level].unshift(bodyResourceDescription);
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});
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}
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}
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}
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create() {
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@ -9,6 +9,7 @@ import {localUserStore} from "../../Connexion/LocalUserStore";
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import {loadAllDefaultModels, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
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import {addLoader} from "../Components/Loader";
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import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import {AbstractCharacterScene} from "./AbstractCharacterScene";
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//todo: put this constants in a dedicated file
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@ -21,7 +22,7 @@ enum LoginTextures {
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customizeButtonSelected = "customize_button_selected"
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}
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export class SelectCharacterScene extends ResizableScene {
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export class SelectCharacterScene extends AbstractCharacterScene {
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private readonly nbCharactersPerRow = 6;
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private textField!: TextField;
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private pressReturnField!: TextField;
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@ -44,6 +45,13 @@ export class SelectCharacterScene extends ResizableScene {
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preload() {
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addLoader(this);
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this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
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bodyResourceDescriptions.forEach((bodyResourceDescription) => {
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this.playerModels.push(bodyResourceDescription);
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});
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})
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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@ -51,19 +59,6 @@ export class SelectCharacterScene extends ResizableScene {
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this.playerModels = loadAllDefaultModels(this.load);
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this.load.image(LoginTextures.customizeButton, 'resources/objects/customize.png');
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this.load.image(LoginTextures.customizeButtonSelected, 'resources/objects/customize_selected.png');
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const localUser = localUserStore.getLocalUser();
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const textures = localUser?.textures;
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if (textures) {
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for (const texture of textures) {
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if(texture.level !== -1){
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continue;
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}
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loadCustomTexture(this.load, texture).then((bodyResourceDescription: BodyResourceDescriptionInterface) => {
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this.playerModels.push(bodyResourceDescription);
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});
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}
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}
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}
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create() {
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