Deleted use of WAError and add defining of language of client everywhere
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@@ -48,7 +48,6 @@ import { selectCharacterSceneVisibleStore } from "../Stores/SelectCharacterStore
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import { gameManager } from "../Phaser/Game/GameManager";
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import { SelectCharacterScene, SelectCharacterSceneName } from "../Phaser/Login/SelectCharacterScene";
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import { errorScreenStore } from "../Stores/ErrorScreenStore";
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import { WAError } from "../Phaser/Reconnecting/WAError";
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const manualPingDelay = 20000;
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@@ -486,7 +485,7 @@ export class RoomConnection implements RoomConnection {
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this._errorScreenMessageStream.next(message.errorScreenMessage);
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if (message.errorScreenMessage.code !== "retry") this.closed = true;
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console.error("An error occurred server side: " + message.errorScreenMessage.code);
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errorScreenStore.setError(message.errorScreenMessage as WAError);
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errorScreenStore.setError(message.errorScreenMessage);
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break;
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}
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default: {
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