Fixing typos.

Replaced connexion with connection and LogincScene with LoginScene
This commit is contained in:
David Négrier
2020-05-24 23:14:12 +02:00
parent b58eef6e7f
commit 1fa39b0781
8 changed files with 61 additions and 61 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
import {PointInterface} from "../../Connexion";
import {PointInterface} from "../../Connection";
export interface AddPlayerInterface {
userId: string;
+10 -10
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@@ -1,6 +1,6 @@
import {GameScene} from "./GameScene";
import {
Connexion,
Connection,
GroupCreatedUpdatedMessageInterface,
ListMessageUserPositionInterface,
MessageUserJoined,
@@ -8,7 +8,7 @@ import {
MessageUserPositionInterface,
Point,
PointInterface
} from "../../Connexion";
} from "../../Connection";
import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
import {AddPlayerInterface} from "./AddPlayerInterface";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
@@ -32,7 +32,7 @@ export interface MapObject {
export class GameManager {
status: number;
private ConnexionInstance: Connexion;
private ConnectionInstance: Connection;
private currentGameScene: GameScene;
private playerName: string;
SimplePeer : SimplePeerInterface;
@@ -45,9 +45,9 @@ export class GameManager {
connect(name: string, characterUserSelected : string) {
this.playerName = name;
this.characterUserSelected = characterUserSelected;
this.ConnexionInstance = new Connexion(this);
return this.ConnexionInstance.createConnexion(name, characterUserSelected).then((data : any) => {
this.SimplePeer = new SimplePeer(this.ConnexionInstance);
this.ConnectionInstance = new Connection(this);
return this.ConnectionInstance.createConnection(name, characterUserSelected).then((data : any) => {
this.SimplePeer = new SimplePeer(this.ConnectionInstance);
return data;
}).catch((err) => {
throw err;
@@ -55,7 +55,7 @@ export class GameManager {
}
loadStartMap(){
return this.ConnexionInstance.loadStartMap().then((data) => {
return this.ConnectionInstance.loadStartMap().then((data) => {
return data;
}).catch((err) => {
throw err;
@@ -77,7 +77,7 @@ export class GameManager {
}
joinRoom(sceneKey: string, startX: number, startY: number, direction: string, moving: boolean){
this.ConnexionInstance.joinARoom(sceneKey, startX, startY, direction, moving);
this.ConnectionInstance.joinARoom(sceneKey, startX, startY, direction, moving);
}
onUserJoins(message: MessageUserJoined): void {
@@ -156,7 +156,7 @@ export class GameManager {
}
getPlayerId(): string {
return this.ConnexionInstance.userId;
return this.ConnectionInstance.userId;
}
getCharacterSelected(): string {
@@ -164,7 +164,7 @@ export class GameManager {
}
pushPlayerPosition(event: HasMovedEvent) {
this.ConnexionInstance.sharePosition(event.x, event.y, event.direction, event.moving);
this.ConnectionInstance.sharePosition(event.x, event.y, event.direction, event.moving);
}
loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
+2 -2
View File
@@ -3,7 +3,7 @@ import {
GroupCreatedUpdatedMessageInterface,
MessageUserMovedInterface,
MessageUserPositionInterface, PointInterface, PositionInterface
} from "../../Connexion";
} from "../../Connection";
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
import { DEBUG_MODE, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
@@ -301,7 +301,7 @@ export class GameScene extends Phaser.Scene {
//initialise player
//TODO create animation moving between exit and start
this.CurrentPlayer = new Player(
null, // The current player is not has no id (because the id can change if connexion is lost and we should check that id using the GameManager.
null, // The current player is not has no id (because the id can change if connection is lost and we should check that id using the GameManager.
this,
this.startX,
this.startY,
@@ -6,7 +6,7 @@ import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {GroupCreatedUpdatedMessageInterface, MessageUserJoined, MessageUserPositionInterface} from "../../Connexion";
import {GroupCreatedUpdatedMessageInterface, MessageUserJoined, MessageUserPositionInterface} from "../../Connection";
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
@@ -16,7 +16,7 @@ enum LoginTextures {
mainFont = "main_font"
}
export class LogincScene extends Phaser.Scene {
export class LoginScene extends Phaser.Scene {
private nameInput: TextInput;
private textField: TextField;
private playButton: ClickButton;
+1 -1
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@@ -1,6 +1,6 @@
import {getPlayerAnimations, PlayerAnimationNames} from "./Animation";
import {GameScene, Textures} from "../Game/GameScene";
import {MessageUserPositionInterface, PointInterface} from "../../Connexion";
import {MessageUserPositionInterface, PointInterface} from "../../Connection";
import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
import {PlayableCaracter} from "../Entity/PlayableCaracter";