animated tiles

This commit is contained in:
_Bastler
2021-05-13 15:24:35 +02:00
parent 9e09fa7515
commit 1f5af5199d
4 changed files with 121 additions and 138 deletions
+9 -5
View File
@@ -89,6 +89,7 @@ import {TextUtils} from "../Components/TextUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
import AnimatedTiles from "phaser-animated-tiles";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@@ -133,9 +134,10 @@ export class GameScene extends ResizableScene implements CenterListener {
MapPlayers!: Phaser.Physics.Arcade.Group;
MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
Map!: Phaser.Tilemaps.Tilemap;
Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
Objects!: Array<Phaser.Physics.Arcade.Sprite>;
mapFile!: ITiledMap;
animatedTiles!: AnimatedTiles;
groups: Map<number, Sprite>;
startX!: number;
startY!: number;
@@ -252,6 +254,7 @@ export class GameScene extends ResizableScene implements CenterListener {
message: this.originalMapUrl ?? file.src
});
});
this.load.scenePlugin('AnimatedTiles', AnimatedTiles, 'animatedTiles', 'animatedTiles');
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
this.onMapLoad(data);
});
@@ -394,12 +397,12 @@ export class GameScene extends ResizableScene implements CenterListener {
this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
//add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
let depth = -2;
for (const layer of this.gameMap.layersIterator) {
if (layer.type === 'tilelayer') {
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl !== undefined) {
@@ -448,6 +451,7 @@ export class GameScene extends ResizableScene implements CenterListener {
this.initCamera();
this.animatedTiles.init(this.Map);
this.initCirclesCanvas();
// Let's pause the scene if the connection is not established yet
@@ -1082,13 +1086,13 @@ ${escapedMessage}
this.cameras.main.setZoom(ZOOM_LEVEL);
}
addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
this.Layers.push(Layer);
}
createCollisionWithPlayer() {
//add collision layer
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
});
+51 -51
View File
@@ -1,59 +1,59 @@
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline {
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
// the unique id of this pipeline
public static readonly KEY = 'Outline';
// the unique id of this pipeline
public static readonly KEY = 'Outline';
/**
* @param {Phaser.Game} game - the controller of the game instance
*/
constructor(game: Phaser.Game)
{
super({
game: game,
fragShader: `
precision mediump float;
/**
* @param {Phaser.Game} game - the controller of the game instance
*/
constructor(game: Phaser.Game)
{
super({
game: game,
fragShader: `
precision mediump float;
uniform sampler2D uMainSampler;
uniform vec2 uTextureSize;
uniform sampler2D uMainSampler;
uniform vec2 uTextureSize;
varying vec2 outTexCoord;
varying float outTintEffect;
varying vec4 outTint;
varying vec2 outTexCoord;
varying float outTintEffect;
varying vec4 outTint;
void main(void)
void main(void)
{
vec4 texture = texture2D(uMainSampler, outTexCoord);
vec4 texel = vec4(outTint.rgb * outTint.a, outTint.a);
vec4 color = texture;
if (outTintEffect == 0.0)
{
vec4 texture = texture2D(uMainSampler, outTexCoord);
vec4 texel = vec4(outTint.rgb * outTint.a, outTint.a);
vec4 color = texture;
if (outTintEffect == 0.0)
{
color = texture * texel;
}
else if (outTintEffect == 1.0)
{
color.rgb = mix(texture.rgb, outTint.rgb * outTint.a, texture.a);
color.a = texture.a * texel.a;
}
else if (outTintEffect == 2.0)
{
color = texel;
}
vec2 onePixel = vec2(1.0, 1.0) / uTextureSize;
float upAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, onePixel.y)).a;
float leftAlpha = texture2D(uMainSampler, outTexCoord + vec2(-onePixel.x, 0.0)).a;
float downAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, -onePixel.y)).a;
float rightAlpha = texture2D(uMainSampler, outTexCoord + vec2(onePixel.x, 0.0)).a;
if (texture.a == 0.0 && max(max(upAlpha, downAlpha), max(leftAlpha, rightAlpha)) == 1.0)
{
color = vec4(1.0, 1.0, 0.0, 1.0);
}
gl_FragColor = color;
color = texture * texel;
}
`
});
}
else if (outTintEffect == 1.0)
{
color.rgb = mix(texture.rgb, outTint.rgb * outTint.a, texture.a);
color.a = texture.a * texel.a;
}
else if (outTintEffect == 2.0)
{
color = texel;
}
vec2 onePixel = vec2(1.0, 1.0) / uTextureSize;
float upAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, onePixel.y)).a;
float leftAlpha = texture2D(uMainSampler, outTexCoord + vec2(-onePixel.x, 0.0)).a;
float downAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, -onePixel.y)).a;
float rightAlpha = texture2D(uMainSampler, outTexCoord + vec2(onePixel.x, 0.0)).a;
if (texture.a == 0.0 && max(max(upAlpha, downAlpha), max(leftAlpha, rightAlpha)) == 1.0)
{
color = vec4(1.0, 1.0, 0.0, 1.0);
}
gl_FragColor = color;
}
`
});
}
}