animated tiles
This commit is contained in:
@@ -89,6 +89,7 @@ import {TextUtils} from "../Components/TextUtils";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
|
||||
import AnimatedTiles from "phaser-animated-tiles";
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface|null,
|
||||
@@ -133,9 +134,10 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
MapPlayers!: Phaser.Physics.Arcade.Group;
|
||||
MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
|
||||
Map!: Phaser.Tilemaps.Tilemap;
|
||||
Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
|
||||
Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
|
||||
Objects!: Array<Phaser.Physics.Arcade.Sprite>;
|
||||
mapFile!: ITiledMap;
|
||||
animatedTiles!: AnimatedTiles;
|
||||
groups: Map<number, Sprite>;
|
||||
startX!: number;
|
||||
startY!: number;
|
||||
@@ -252,6 +254,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
message: this.originalMapUrl ?? file.src
|
||||
});
|
||||
});
|
||||
this.load.scenePlugin('AnimatedTiles', AnimatedTiles, 'animatedTiles', 'animatedTiles');
|
||||
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
|
||||
this.onMapLoad(data);
|
||||
});
|
||||
@@ -394,12 +397,12 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
|
||||
|
||||
//add layer on map
|
||||
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
|
||||
this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
|
||||
|
||||
let depth = -2;
|
||||
for (const layer of this.gameMap.layersIterator) {
|
||||
if (layer.type === 'tilelayer') {
|
||||
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||
this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||
|
||||
const exitSceneUrl = this.getExitSceneUrl(layer);
|
||||
if (exitSceneUrl !== undefined) {
|
||||
@@ -448,6 +451,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
|
||||
this.initCamera();
|
||||
|
||||
this.animatedTiles.init(this.Map);
|
||||
this.initCirclesCanvas();
|
||||
|
||||
// Let's pause the scene if the connection is not established yet
|
||||
@@ -1082,13 +1086,13 @@ ${escapedMessage}
|
||||
this.cameras.main.setZoom(ZOOM_LEVEL);
|
||||
}
|
||||
|
||||
addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
|
||||
addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
|
||||
this.Layers.push(Layer);
|
||||
}
|
||||
|
||||
createCollisionWithPlayer() {
|
||||
//add collision layer
|
||||
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
|
||||
this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
|
||||
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
|
||||
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
|
||||
});
|
||||
|
||||
@@ -1,59 +1,59 @@
|
||||
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline {
|
||||
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
|
||||
|
||||
// the unique id of this pipeline
|
||||
public static readonly KEY = 'Outline';
|
||||
// the unique id of this pipeline
|
||||
public static readonly KEY = 'Outline';
|
||||
|
||||
/**
|
||||
* @param {Phaser.Game} game - the controller of the game instance
|
||||
*/
|
||||
constructor(game: Phaser.Game)
|
||||
{
|
||||
super({
|
||||
game: game,
|
||||
fragShader: `
|
||||
precision mediump float;
|
||||
/**
|
||||
* @param {Phaser.Game} game - the controller of the game instance
|
||||
*/
|
||||
constructor(game: Phaser.Game)
|
||||
{
|
||||
super({
|
||||
game: game,
|
||||
fragShader: `
|
||||
precision mediump float;
|
||||
|
||||
uniform sampler2D uMainSampler;
|
||||
uniform vec2 uTextureSize;
|
||||
uniform sampler2D uMainSampler;
|
||||
uniform vec2 uTextureSize;
|
||||
|
||||
varying vec2 outTexCoord;
|
||||
varying float outTintEffect;
|
||||
varying vec4 outTint;
|
||||
varying vec2 outTexCoord;
|
||||
varying float outTintEffect;
|
||||
varying vec4 outTint;
|
||||
|
||||
void main(void)
|
||||
void main(void)
|
||||
{
|
||||
vec4 texture = texture2D(uMainSampler, outTexCoord);
|
||||
vec4 texel = vec4(outTint.rgb * outTint.a, outTint.a);
|
||||
vec4 color = texture;
|
||||
|
||||
if (outTintEffect == 0.0)
|
||||
{
|
||||
vec4 texture = texture2D(uMainSampler, outTexCoord);
|
||||
vec4 texel = vec4(outTint.rgb * outTint.a, outTint.a);
|
||||
vec4 color = texture;
|
||||
|
||||
if (outTintEffect == 0.0)
|
||||
{
|
||||
color = texture * texel;
|
||||
}
|
||||
else if (outTintEffect == 1.0)
|
||||
{
|
||||
color.rgb = mix(texture.rgb, outTint.rgb * outTint.a, texture.a);
|
||||
color.a = texture.a * texel.a;
|
||||
}
|
||||
else if (outTintEffect == 2.0)
|
||||
{
|
||||
color = texel;
|
||||
}
|
||||
|
||||
vec2 onePixel = vec2(1.0, 1.0) / uTextureSize;
|
||||
float upAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, onePixel.y)).a;
|
||||
float leftAlpha = texture2D(uMainSampler, outTexCoord + vec2(-onePixel.x, 0.0)).a;
|
||||
float downAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, -onePixel.y)).a;
|
||||
float rightAlpha = texture2D(uMainSampler, outTexCoord + vec2(onePixel.x, 0.0)).a;
|
||||
|
||||
if (texture.a == 0.0 && max(max(upAlpha, downAlpha), max(leftAlpha, rightAlpha)) == 1.0)
|
||||
{
|
||||
color = vec4(1.0, 1.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
gl_FragColor = color;
|
||||
color = texture * texel;
|
||||
}
|
||||
`
|
||||
});
|
||||
}
|
||||
else if (outTintEffect == 1.0)
|
||||
{
|
||||
color.rgb = mix(texture.rgb, outTint.rgb * outTint.a, texture.a);
|
||||
color.a = texture.a * texel.a;
|
||||
}
|
||||
else if (outTintEffect == 2.0)
|
||||
{
|
||||
color = texel;
|
||||
}
|
||||
|
||||
vec2 onePixel = vec2(1.0, 1.0) / uTextureSize;
|
||||
float upAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, onePixel.y)).a;
|
||||
float leftAlpha = texture2D(uMainSampler, outTexCoord + vec2(-onePixel.x, 0.0)).a;
|
||||
float downAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, -onePixel.y)).a;
|
||||
float rightAlpha = texture2D(uMainSampler, outTexCoord + vec2(onePixel.x, 0.0)).a;
|
||||
|
||||
if (texture.a == 0.0 && max(max(upAlpha, downAlpha), max(leftAlpha, rightAlpha)) == 1.0)
|
||||
{
|
||||
color = vec4(1.0, 1.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
`
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user