Red circle when have 4 users during webrtc meet
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142e5c3f66
commit
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@ -73,7 +73,8 @@ export interface PositionInterface {
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export interface GroupCreatedUpdatedMessageInterface {
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position: PositionInterface,
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groupId: number
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groupId: number,
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groupSize: number
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}
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export interface WebRtcStartMessageInterface {
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@ -335,7 +335,8 @@ export class RoomConnection implements RoomConnection {
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return {
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groupId: message.getGroupid(),
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position: position.toObject()
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position: position.toObject(),
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groupSize: message.getGroupsize()
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}
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}
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@ -109,6 +109,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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startX!: number;
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startY!: number;
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circleTexture!: CanvasTexture;
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circleRedTexture!: CanvasTexture;
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pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
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private initPosition: PositionInterface|null = null;
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private playersPositionInterpolator = new PlayersPositionInterpolator();
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@ -413,7 +414,9 @@ export class GameScene extends ResizableScene implements CenterListener {
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if (circleElement) {
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this.textures.remove('circleSprite');
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}
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this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
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//create white circle canvas use to create sprite
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this.circleTexture = this.textures.createCanvas('circleSprite-white', 96, 96);
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const context = this.circleTexture.context;
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context.beginPath();
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context.arc(48, 48, 48, 0, 2 * Math.PI, false);
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@ -422,6 +425,16 @@ export class GameScene extends ResizableScene implements CenterListener {
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context.stroke();
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this.circleTexture.refresh();
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//create red circle canvas use to create sprite
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this.circleRedTexture = this.textures.createCanvas('circleSprite-red', 96, 96);
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const contextRed = this.circleRedTexture.context;
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contextRed.beginPath();
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contextRed.arc(48, 48, 48, 0, 2 * Math.PI, false);
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// context.lineWidth = 5;
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contextRed.strokeStyle = '#ff0000';
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contextRed.stroke();
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this.circleRedTexture.refresh();
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// Let's pause the scene if the connection is not established yet
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if (this.connection === undefined) {
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// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
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@ -1123,18 +1136,27 @@ export class GameScene extends ResizableScene implements CenterListener {
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private doShareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
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const groupId = groupPositionMessage.groupId;
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const groupSize = groupPositionMessage.groupSize;
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const group = this.groups.get(groupId);
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if (group !== undefined) {
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group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
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} else {
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// TODO: circle radius should not be hard stored
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const positionX = 48;
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const positionY = 48;
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let texture = 'circleSprite-red';
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if(groupSize < 4){
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texture = 'circleSprite-white';
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}
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const sprite = new Sprite(
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this,
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Math.round(groupPositionMessage.position.x),
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Math.round(groupPositionMessage.position.y),
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'circleSprite');
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sprite.setDisplayOrigin(48, 48);
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texture
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);
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sprite.setDisplayOrigin(positionX, positionY);
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this.add.existing(sprite);
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this.groups.set(groupId, sprite);
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}
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@ -125,6 +125,7 @@ message BatchMessage {
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message GroupUpdateMessage {
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int32 groupId = 1;
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PointMessage position = 2;
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int32 groupSize = 3;
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}
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message GroupDeleteMessage {
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