Fixing enter/leave event not properly sent on adjacent zones
On adjacent zones, the zone leave event was not properly triggered when leaving a zone for the zone next to it. Closes #1366
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@ -915,9 +915,10 @@ export class GameScene extends DirtyScene {
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});
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});
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this.gameMap.onPropertyChange("zone", (newValue, oldValue) => {
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this.gameMap.onPropertyChange("zone", (newValue, oldValue) => {
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if (newValue === undefined || newValue === false || newValue === "") {
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if (oldValue) {
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iframeListener.sendLeaveEvent(oldValue as string);
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iframeListener.sendLeaveEvent(oldValue as string);
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} else {
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}
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if (newValue) {
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iframeListener.sendEnterEvent(newValue as string);
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iframeListener.sendEnterEvent(newValue as string);
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}
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}
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});
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});
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@ -1344,7 +1345,6 @@ ${escapedMessage}
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iframeListener.unregisterAnswerer("getState");
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iframeListener.unregisterAnswerer("getState");
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iframeListener.unregisterAnswerer("loadTileset");
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iframeListener.unregisterAnswerer("loadTileset");
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iframeListener.unregisterAnswerer("getMapData");
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iframeListener.unregisterAnswerer("getMapData");
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iframeListener.unregisterAnswerer("getState");
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iframeListener.unregisterAnswerer("triggerActionMessage");
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iframeListener.unregisterAnswerer("triggerActionMessage");
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iframeListener.unregisterAnswerer("removeActionMessage");
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iframeListener.unregisterAnswerer("removeActionMessage");
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this.sharedVariablesManager?.close();
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this.sharedVariablesManager?.close();
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