Merge pull request #971 from thecodingmachine/develop
Add error message (#970)
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commit
1c20b33d4e
@ -27,7 +27,8 @@ import {
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SendJitsiJwtMessage,
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CharacterLayerMessage,
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PingMessage,
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SendUserMessage, BanUserMessage
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SendUserMessage,
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BanUserMessage
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} from "../Messages/generated/messages_pb"
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import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
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@ -169,7 +170,10 @@ export class RoomConnection implements RoomConnection {
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} else if (message.hasWorldfullmessage()) {
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worldFullMessageStream.onMessage();
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this.closed = true;
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} else if (message.hasWebrtcsignaltoclientmessage()) {
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} else if (message.hasWorldconnexionmessage()) {
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worldFullMessageStream.onMessage(message.getWorldconnexionmessage()?.getMessage());
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this.closed = true;
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}else if (message.hasWebrtcsignaltoclientmessage()) {
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this.dispatch(EventMessage.WEBRTC_SIGNAL, message.getWebrtcsignaltoclientmessage());
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} else if (message.hasWebrtcscreensharingsignaltoclientmessage()) {
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this.dispatch(EventMessage.WEBRTC_SCREEN_SHARING_SIGNAL, message.getWebrtcscreensharingsignaltoclientmessage());
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@ -2,12 +2,12 @@ import {Subject} from "rxjs";
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class WorldFullMessageStream {
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private _stream:Subject<void> = new Subject();
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private _stream:Subject<string|null> = new Subject<string|null>();
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public stream = this._stream.asObservable();
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onMessage() {
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this._stream.next();
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onMessage(message? :string) {
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this._stream.next(message);
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}
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}
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@ -372,7 +372,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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new PinchManager(this);
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}
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this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
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this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError(message))
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const playerName = gameManager.getPlayerName();
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if (!playerName) {
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@ -909,7 +909,7 @@ ${escapedMessage}
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audioManager.unloadAudio();
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// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
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this.connection?.closeConnection();
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this.simplePeer.closeAllConnections();
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this.simplePeer?.closeAllConnections();
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this.simplePeer?.unregister();
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this.messageSubscription?.unsubscribe();
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@ -1488,14 +1488,24 @@ ${escapedMessage}
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}
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//todo: put this into an 'orchestrator' scene (EntryScene?)
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private showWorldFullError(): void {
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private showWorldFullError(message: string|null): void {
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this.cleanupClosingScene();
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this.scene.stop(ReconnectingSceneName);
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this.scene.remove(ReconnectingSceneName);
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this.userInputManager.disableControls();
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this.scene.start(ErrorSceneName, {
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title: 'Connection rejected',
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subTitle: 'The world you are trying to join is full. Try again later.',
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message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
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});
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//FIX ME to use status code
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if(message == undefined){
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this.scene.start(ErrorSceneName, {
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title: 'Connection rejected',
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subTitle: 'The world you are trying to join is full. Try again later.',
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message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
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});
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}else{
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this.scene.start(ErrorSceneName, {
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title: 'Connection rejected',
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subTitle: 'You cannot join the World. Try again later. \n\r \n\r Error: '+message+'.',
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message: 'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'
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});
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}
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}
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}
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@ -21,7 +21,10 @@ export class EntryScene extends Scene {
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this.scene.start(nextSceneName);
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}).catch((err) => {
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if (err.response && err.response.status == 404) {
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ErrorScene.showError(new WAError('Page Not Found', 'Could not find map', window.location.pathname), this.scene);
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ErrorScene.showError(new WAError(
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'Access link incorrect',
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'Could not find map. Please check your access link.',
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'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'), this.scene);
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} else {
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ErrorScene.showError(err, this.scene);
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}
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@ -52,7 +52,7 @@ export class ErrorScene extends Phaser.Scene {
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this.subTitleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, this.subTitle);
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this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 38, this.message, {
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this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 48, this.message, {
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fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
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fontSize: '10px'
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});
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@ -218,6 +218,10 @@ message RefreshRoomMessage{
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message WorldFullMessage{
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}
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message WorldConnexionMessage{
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string message = 2;
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}
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message BanUserMessage{
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string type = 1;
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string message = 2;
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@ -242,6 +246,7 @@ message ServerToClientMessage {
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WorldFullWarningMessage worldFullWarningMessage = 15;
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WorldFullMessage worldFullMessage = 16;
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RefreshRoomMessage refreshRoomMessage = 17;
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WorldConnexionMessage worldConnexionMessage = 18;
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}
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}
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@ -117,15 +117,15 @@ export class IoSocketController {
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upgradeAborted.aborted = true;
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});
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try {
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const url = req.getUrl();
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const query = parse(req.getQuery());
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const websocketKey = req.getHeader('sec-websocket-key');
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const websocketProtocol = req.getHeader('sec-websocket-protocol');
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const websocketExtensions = req.getHeader('sec-websocket-extensions');
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const IPAddress = req.getHeader('x-forwarded-for');
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const url = req.getUrl();
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const query = parse(req.getQuery());
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const websocketKey = req.getHeader('sec-websocket-key');
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const websocketProtocol = req.getHeader('sec-websocket-protocol');
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const websocketExtensions = req.getHeader('sec-websocket-extensions');
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const IPAddress = req.getHeader('x-forwarded-for');
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const roomId = query.roomId;
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const roomId = query.roomId;
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try {
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if (typeof roomId !== 'string') {
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throw new Error('Undefined room ID: ');
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}
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@ -184,13 +184,14 @@ export class IoSocketController {
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} else if(err?.response?.status == 403) {
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// If we get an HTTP 404, the world is full. We need to broadcast a special error to the client.
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// we finish immediatly the upgrade then we will close the socket as soon as it starts opening.
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res.upgrade({
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return res.upgrade({
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rejected: true,
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message: err?.response?.data.message,
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status: err?.response?.status
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}, websocketKey,
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websocketProtocol,
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websocketExtensions,
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context);
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return;
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}else{
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throw err;
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}
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@ -207,7 +208,7 @@ export class IoSocketController {
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} catch (e) {
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console.log('access not granted for user '+userUuid+' and room '+roomId);
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console.error(e);
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throw new Error('Client cannot acces this ressource.')
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throw new Error('User cannot acces on this world')
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}
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}
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@ -254,21 +255,33 @@ export class IoSocketController {
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context);
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} catch (e) {
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if (e instanceof Error) {
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/*if (e instanceof Error) {
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console.log(e.message);
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res.writeStatus("401 Unauthorized").end(e.message);
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} else {
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res.writeStatus("500 Internal Server Error").end('An error occurred');
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}
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return;
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}*/
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return res.upgrade({
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rejected: true,
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message: e.message ? e.message : '500 Internal Server Error'
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}, websocketKey,
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websocketProtocol,
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websocketExtensions,
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context);
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}
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})();
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},
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/* Handlers */
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open: (ws) => {
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if(ws.rejected === true) {
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socketManager.emitWorldFullMessage(ws);
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//FIX ME to use status code
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if(ws.message === 'World is full'){
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socketManager.emitWorldFullMessage(ws);
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}else{
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socketManager.emitConnexionErrorMessage(ws, ws.message as string);
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}
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ws.close();
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return;
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}
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// Let's join the room
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@ -20,6 +20,7 @@ import {
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CharacterLayerMessage,
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PusherToBackMessage,
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WorldFullMessage,
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WorldConnexionMessage,
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AdminPusherToBackMessage,
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ServerToAdminClientMessage,
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UserJoinedRoomMessage, UserLeftRoomMessage, AdminMessage, BanMessage, RefreshRoomMessage
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@ -560,6 +561,16 @@ export class SocketManager implements ZoneEventListener {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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}
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public emitConnexionErrorMessage(client: WebSocket, message: string) {
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const errorMessage = new WorldConnexionMessage();
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errorMessage.setMessage(message);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setWorldconnexionmessage(errorMessage);
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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}
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private refreshRoomData(roomId: string, versionNumber: number): void {
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const room = this.rooms.get(roomId);
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//this function is run for every users connected to the room, so we need to make sure the room wasn't already refreshed.
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