correction of resize select character and companion by David
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@@ -21,14 +21,22 @@ export class Game extends Phaser.Game {
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constructor(GameConfig: Phaser.Types.Core.GameConfig) {
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super(GameConfig);
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window.addEventListener('resize', (event) => {
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this.scale.on(Phaser.Scale.Events.RESIZE, () => {
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for (const scene of this.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize();
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}
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}
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})
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/*window.addEventListener('resize', (event) => {
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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for (const scene of this.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize(event);
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}
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}
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});
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});*/
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}
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public step(time: number, delta: number)
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