Merge branch 'develop' of github.com:thecodingmachine/workadventure
This commit is contained in:
commit
1958449178
@ -102,7 +102,7 @@
|
|||||||
{/if}
|
{/if}
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||||||
{#if $consoleGlobalMessageManagerVisibleStore}
|
{#if $consoleGlobalMessageManagerVisibleStore}
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||||||
<div>
|
<div>
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||||||
<ConsoleGlobalMessageManager game={game}></ConsoleGlobalMessageManager>
|
<ConsoleGlobalMessageManager></ConsoleGlobalMessageManager>
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||||||
</div>
|
</div>
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||||||
{/if}
|
{/if}
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||||||
{#if $helpCameraSettingsVisibleStore}
|
{#if $helpCameraSettingsVisibleStore}
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||||||
|
@ -3,10 +3,8 @@
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|||||||
import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte";
|
import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte";
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import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte";
|
import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte";
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import { gameManager } from "../../Phaser/Game/GameManager";
|
import { gameManager } from "../../Phaser/Game/GameManager";
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import type { Game } from "../../Phaser/Game/Game";
|
|
||||||
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
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import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
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|
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export let game: Game;
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let inputSendTextActive = true;
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let inputSendTextActive = true;
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let uploadMusicActive = false;
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let uploadMusicActive = false;
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let handleSendText: { sendTextMessage(broadcast: boolean): void };
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let handleSendText: { sendTextMessage(broadcast: boolean): void };
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@ -57,10 +55,10 @@
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</div>
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</div>
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<div class="content-console-global-message">
|
<div class="content-console-global-message">
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{#if inputSendTextActive}
|
{#if inputSendTextActive}
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<InputTextGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendText}/>
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<InputTextGlobalMessage gameManager={gameManager} bind:handleSending={handleSendText}/>
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||||||
{/if}
|
{/if}
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{#if uploadMusicActive}
|
{#if uploadMusicActive}
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<UploadAudioGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendAudio}/>
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<UploadAudioGlobalMessage gameManager={gameManager} bind:handleSending={handleSendAudio}/>
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{/if}
|
{/if}
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</div>
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</div>
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<div class="footer-console-global-message">
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<div class="footer-console-global-message">
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|
@ -1,7 +1,6 @@
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<script lang="ts">
|
<script lang="ts">
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import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
|
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
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||||||
import {onDestroy, onMount} from "svelte";
|
import {onDestroy, onMount} from "svelte";
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||||||
import type { Game } from "../../Phaser/Game/Game";
|
|
||||||
import type { GameManager } from "../../Phaser/Game/GameManager";
|
import type { GameManager } from "../../Phaser/Game/GameManager";
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import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
|
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
|
||||||
import type { Quill } from "quill";
|
import type { Quill } from "quill";
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||||||
@ -31,10 +30,9 @@
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// remove formatting button
|
// remove formatting button
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||||||
];
|
];
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||||||
|
|
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export let game: Game;
|
|
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export let gameManager: GameManager;
|
export let gameManager: GameManager;
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|
|
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const gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
|
const gameScene = gameManager.getCurrentGameScene();
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let quill: Quill;
|
let quill: Quill;
|
||||||
let INPUT_CONSOLE_MESSAGE: HTMLDivElement;
|
let INPUT_CONSOLE_MESSAGE: HTMLDivElement;
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||||||
|
|
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|
@ -1,6 +1,5 @@
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<script lang="ts">
|
<script lang="ts">
|
||||||
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
|
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
|
||||||
import type { Game } from "../../Phaser/Game/Game";
|
|
||||||
import type { GameManager } from "../../Phaser/Game/GameManager";
|
import type { GameManager } from "../../Phaser/Game/GameManager";
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||||||
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
|
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
|
||||||
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
|
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
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||||||
@ -11,10 +10,9 @@
|
|||||||
files: Array<File>;
|
files: Array<File>;
|
||||||
}
|
}
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|
|
||||||
export let game: Game;
|
|
||||||
export let gameManager: GameManager;
|
export let gameManager: GameManager;
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|
|
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let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
|
let gameScene = gameManager.getCurrentGameScene();
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||||||
let fileInput: HTMLInputElement;
|
let fileInput: HTMLInputElement;
|
||||||
let fileName: string;
|
let fileName: string;
|
||||||
let fileSize: string;
|
let fileSize: string;
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|
@ -29,8 +29,10 @@ class ConnectionManager {
|
|||||||
});
|
});
|
||||||
}
|
}
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||||||
|
|
||||||
public loadOpenIDScreen() {
|
/**
|
||||||
localUserStore.setAuthToken(null);
|
* @return Promise<void>
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||||||
|
*/
|
||||||
|
public loadOpenIDScreen(): Promise<void> {
|
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const state = localUserStore.generateState();
|
const state = localUserStore.generateState();
|
||||||
const nonce = localUserStore.generateNonce();
|
const nonce = localUserStore.generateNonce();
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|
|
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@ -45,7 +47,18 @@ class ConnectionManager {
|
|||||||
loginUrl = `http://` + loginUrl;
|
loginUrl = `http://` + loginUrl;
|
||||||
}
|
}
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|
|
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window.location.assign(loginUrl);
|
localUserStore.setAuthToken(null);
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|
|
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|
//TODO refactor this and don't realise previous call
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|
return Axios.get(loginUrl)
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|
.then(() => {
|
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|
window.location.assign(loginUrl);
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|
})
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|
.catch((err) => {
|
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|
console.error(err, "We don't have URL to regenerate authentication user");
|
||||||
|
//TODO show modal login
|
||||||
|
window.location.reload();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public logout() {
|
public logout() {
|
||||||
@ -104,11 +117,11 @@ class ConnectionManager {
|
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room = await Room.createRoom(
|
room = await Room.createRoom(
|
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new URL(
|
new URL(
|
||||||
window.location.protocol +
|
window.location.protocol +
|
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"//" +
|
"//" +
|
||||||
window.location.host +
|
window.location.host +
|
||||||
roomUrl +
|
roomUrl +
|
||||||
window.location.search +
|
window.location.search +
|
||||||
window.location.hash
|
window.location.hash
|
||||||
)
|
)
|
||||||
);
|
);
|
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urlManager.pushRoomIdToUrl(room);
|
urlManager.pushRoomIdToUrl(room);
|
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@ -120,8 +133,8 @@ class ConnectionManager {
|
|||||||
this.authToken = localUserStore.getAuthToken();
|
this.authToken = localUserStore.getAuthToken();
|
||||||
//todo: add here some kind of warning if authToken has expired.
|
//todo: add here some kind of warning if authToken has expired.
|
||||||
if (!this.authToken) {
|
if (!this.authToken) {
|
||||||
await this.anonymousLogin();
|
await this.anonymousLogin();
|
||||||
// this.loadOpenIDScreen();
|
// this.loadOpenIDScreen();
|
||||||
}
|
}
|
||||||
this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
|
this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
|
||||||
|
|
||||||
@ -217,9 +230,9 @@ class ConnectionManager {
|
|||||||
reject(
|
reject(
|
||||||
new Error(
|
new Error(
|
||||||
"An error occurred while connecting to socket server. Retrying. Code: " +
|
"An error occurred while connecting to socket server. Retrying. Code: " +
|
||||||
event.code +
|
event.code +
|
||||||
", Reason: " +
|
", Reason: " +
|
||||||
event.reason
|
event.reason
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
});
|
});
|
||||||
|
@ -19,6 +19,7 @@ export class GameManager {
|
|||||||
private characterLayers: string[] | null;
|
private characterLayers: string[] | null;
|
||||||
private companion: string | null;
|
private companion: string | null;
|
||||||
private startRoom!: Room;
|
private startRoom!: Room;
|
||||||
|
private scenePlugin!: Phaser.Scenes.ScenePlugin;
|
||||||
currentGameSceneName: string | null = null;
|
currentGameSceneName: string | null = null;
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
@ -28,8 +29,9 @@ export class GameManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
|
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
|
||||||
|
this.scenePlugin = scenePlugin;
|
||||||
this.startRoom = await connectionManager.initGameConnexion();
|
this.startRoom = await connectionManager.initGameConnexion();
|
||||||
this.loadMap(this.startRoom, scenePlugin);
|
this.loadMap(this.startRoom);
|
||||||
|
|
||||||
if(!this.playerName) {
|
if(!this.playerName) {
|
||||||
const res = await Axios.get("/");
|
const res = await Axios.get("/");
|
||||||
@ -74,20 +76,20 @@ export class GameManager {
|
|||||||
return this.companion;
|
return this.companion;
|
||||||
}
|
}
|
||||||
|
|
||||||
public loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin) {
|
public loadMap(room: Room) {
|
||||||
const roomID = room.key;
|
const roomID = room.key;
|
||||||
|
|
||||||
const gameIndex = scenePlugin.getIndex(roomID);
|
const gameIndex = this.scenePlugin.getIndex(roomID);
|
||||||
if (gameIndex === -1) {
|
if (gameIndex === -1) {
|
||||||
const game: Phaser.Scene = new GameScene(room, room.mapUrl);
|
const game: Phaser.Scene = new GameScene(room, room.mapUrl);
|
||||||
scenePlugin.add(roomID, game, false);
|
this.scenePlugin.add(roomID, game, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
|
public goToStartingMap(): void {
|
||||||
console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
|
console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
|
||||||
scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
|
this.scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
|
||||||
scenePlugin.launch(MenuSceneName);
|
this.scenePlugin.launch(MenuSceneName);
|
||||||
|
|
||||||
if (
|
if (
|
||||||
!localUserStore.getHelpCameraSettingsShown() &&
|
!localUserStore.getHelpCameraSettingsShown() &&
|
||||||
@ -108,33 +110,33 @@ export class GameManager {
|
|||||||
* Temporary leave a gameScene to go back to the loginScene for example.
|
* Temporary leave a gameScene to go back to the loginScene for example.
|
||||||
* This will close the socket connections and stop the gameScene, but won't remove it.
|
* This will close the socket connections and stop the gameScene, but won't remove it.
|
||||||
*/
|
*/
|
||||||
leaveGame(scene: Phaser.Scene, targetSceneName: string, sceneClass: Phaser.Scene): void {
|
leaveGame(targetSceneName: string, sceneClass: Phaser.Scene): void {
|
||||||
if (this.currentGameSceneName === null) throw "No current scene id set!";
|
if (this.currentGameSceneName === null) throw "No current scene id set!";
|
||||||
const gameScene: GameScene = scene.scene.get(this.currentGameSceneName) as GameScene;
|
const gameScene: GameScene = this.scenePlugin.get(this.currentGameSceneName) as GameScene;
|
||||||
gameScene.cleanupClosingScene();
|
gameScene.cleanupClosingScene();
|
||||||
scene.scene.stop(this.currentGameSceneName);
|
this.scenePlugin.stop(this.currentGameSceneName);
|
||||||
scene.scene.sleep(MenuSceneName);
|
this.scenePlugin.sleep(MenuSceneName);
|
||||||
if (!scene.scene.get(targetSceneName)) {
|
if (!this.scenePlugin.get(targetSceneName)) {
|
||||||
scene.scene.add(targetSceneName, sceneClass, false);
|
this.scenePlugin.add(targetSceneName, sceneClass, false);
|
||||||
}
|
}
|
||||||
scene.scene.run(targetSceneName);
|
this.scenePlugin.run(targetSceneName);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* follow up to leaveGame()
|
* follow up to leaveGame()
|
||||||
*/
|
*/
|
||||||
tryResumingGame(scene: Phaser.Scene, fallbackSceneName: string) {
|
tryResumingGame(fallbackSceneName: string) {
|
||||||
if (this.currentGameSceneName) {
|
if (this.currentGameSceneName) {
|
||||||
scene.scene.start(this.currentGameSceneName);
|
this.scenePlugin.start(this.currentGameSceneName);
|
||||||
scene.scene.wake(MenuSceneName);
|
this.scenePlugin.wake(MenuSceneName);
|
||||||
} else {
|
} else {
|
||||||
scene.scene.run(fallbackSceneName);
|
this.scenePlugin.run(fallbackSceneName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
|
public getCurrentGameScene(): GameScene {
|
||||||
if (this.currentGameSceneName === null) throw "No current scene id set!";
|
if (this.currentGameSceneName === null) throw "No current scene id set!";
|
||||||
return scene.scene.get(this.currentGameSceneName) as GameScene;
|
return this.scenePlugin.get(this.currentGameSceneName) as GameScene;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -927,9 +927,10 @@ export class GameScene extends DirtyScene {
|
|||||||
});
|
});
|
||||||
|
|
||||||
this.gameMap.onPropertyChange("zone", (newValue, oldValue) => {
|
this.gameMap.onPropertyChange("zone", (newValue, oldValue) => {
|
||||||
if (newValue === undefined || newValue === false || newValue === "") {
|
if (oldValue) {
|
||||||
iframeListener.sendLeaveEvent(oldValue as string);
|
iframeListener.sendLeaveEvent(oldValue as string);
|
||||||
} else {
|
}
|
||||||
|
if (newValue) {
|
||||||
iframeListener.sendEnterEvent(newValue as string);
|
iframeListener.sendEnterEvent(newValue as string);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -1482,7 +1483,7 @@ export class GameScene extends DirtyScene {
|
|||||||
private async loadNextGame(exitRoomPath: URL): Promise<void> {
|
private async loadNextGame(exitRoomPath: URL): Promise<void> {
|
||||||
try {
|
try {
|
||||||
const room = await Room.createRoom(exitRoomPath);
|
const room = await Room.createRoom(exitRoomPath);
|
||||||
return gameManager.loadMap(room, this.scene);
|
return gameManager.loadMap(room);
|
||||||
} catch (e /*: unknown*/) {
|
} catch (e /*: unknown*/) {
|
||||||
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
|
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
|
||||||
}
|
}
|
||||||
@ -1542,7 +1543,7 @@ export class GameScene extends DirtyScene {
|
|||||||
});
|
});
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
if (err instanceof TextureError) {
|
if (err instanceof TextureError) {
|
||||||
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
|
||||||
}
|
}
|
||||||
throw err;
|
throw err;
|
||||||
}
|
}
|
||||||
|
@ -282,7 +282,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||||||
this.scene.sleep(CustomizeSceneName);
|
this.scene.sleep(CustomizeSceneName);
|
||||||
waScaleManager.restoreZoom();
|
waScaleManager.restoreZoom();
|
||||||
this.events.removeListener("wake");
|
this.events.removeListener("wake");
|
||||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
gameManager.tryResumingGame(EnableCameraSceneName);
|
||||||
customCharacterSceneVisibleStore.set(false);
|
customCharacterSceneVisibleStore.set(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,50 +1,43 @@
|
|||||||
import {gameManager} from "../Game/GameManager";
|
import { gameManager } from "../Game/GameManager";
|
||||||
import {TextField} from "../Components/TextField";
|
import { TextField } from "../Components/TextField";
|
||||||
import Image = Phaser.GameObjects.Image;
|
import Image = Phaser.GameObjects.Image;
|
||||||
import {mediaManager} from "../../WebRtc/MediaManager";
|
import { mediaManager } from "../../WebRtc/MediaManager";
|
||||||
import {SoundMeter} from "../Components/SoundMeter";
|
import { SoundMeter } from "../Components/SoundMeter";
|
||||||
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
|
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
|
||||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
import { touchScreenManager } from "../../Touch/TouchScreenManager";
|
||||||
import {PinchManager} from "../UserInput/PinchManager";
|
import { PinchManager } from "../UserInput/PinchManager";
|
||||||
import Zone = Phaser.GameObjects.Zone;
|
import Zone = Phaser.GameObjects.Zone;
|
||||||
import { MenuScene } from "../Menu/MenuScene";
|
import { MenuScene } from "../Menu/MenuScene";
|
||||||
import {ResizableScene} from "./ResizableScene";
|
import { ResizableScene } from "./ResizableScene";
|
||||||
import {
|
import { enableCameraSceneVisibilityStore } from "../../Stores/MediaStore";
|
||||||
enableCameraSceneVisibilityStore,
|
|
||||||
} from "../../Stores/MediaStore";
|
|
||||||
|
|
||||||
export const EnableCameraSceneName = "EnableCameraScene";
|
export const EnableCameraSceneName = "EnableCameraScene";
|
||||||
|
|
||||||
export class EnableCameraScene extends ResizableScene {
|
export class EnableCameraScene extends ResizableScene {
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
super({
|
super({
|
||||||
key: EnableCameraSceneName
|
key: EnableCameraSceneName,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
preload() {
|
preload() {}
|
||||||
}
|
|
||||||
|
|
||||||
create() {
|
create() {
|
||||||
|
this.input.keyboard.on("keyup-ENTER", () => {
|
||||||
this.input.keyboard.on('keyup-ENTER', () => {
|
|
||||||
this.login();
|
this.login();
|
||||||
});
|
});
|
||||||
|
|
||||||
enableCameraSceneVisibilityStore.showEnableCameraScene();
|
enableCameraSceneVisibilityStore.showEnableCameraScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
public onResize(): void {
|
public onResize(): void {}
|
||||||
}
|
|
||||||
|
|
||||||
update(time: number, delta: number): void {
|
update(time: number, delta: number): void {}
|
||||||
}
|
|
||||||
|
|
||||||
public login(): void {
|
public login(): void {
|
||||||
enableCameraSceneVisibilityStore.hideEnableCameraScene();
|
enableCameraSceneVisibilityStore.hideEnableCameraScene();
|
||||||
|
|
||||||
this.scene.sleep(EnableCameraSceneName);
|
this.scene.sleep(EnableCameraSceneName);
|
||||||
gameManager.goToStartingMap(this.scene);
|
gameManager.goToStartingMap();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,23 +1,21 @@
|
|||||||
import {gameManager} from "../Game/GameManager";
|
import { gameManager } from "../Game/GameManager";
|
||||||
import {SelectCharacterSceneName} from "./SelectCharacterScene";
|
import { SelectCharacterSceneName } from "./SelectCharacterScene";
|
||||||
import {ResizableScene} from "./ResizableScene";
|
import { ResizableScene } from "./ResizableScene";
|
||||||
import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
|
import { loginSceneVisibleStore } from "../../Stores/LoginSceneStore";
|
||||||
|
|
||||||
export const LoginSceneName = "LoginScene";
|
export const LoginSceneName = "LoginScene";
|
||||||
|
|
||||||
export class LoginScene extends ResizableScene {
|
export class LoginScene extends ResizableScene {
|
||||||
|
private name: string = "";
|
||||||
private name: string = '';
|
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
super({
|
super({
|
||||||
key: LoginSceneName
|
key: LoginSceneName,
|
||||||
});
|
});
|
||||||
this.name = gameManager.getPlayerName() || '';
|
this.name = gameManager.getPlayerName() || "";
|
||||||
}
|
}
|
||||||
|
|
||||||
preload() {
|
preload() {}
|
||||||
}
|
|
||||||
|
|
||||||
create() {
|
create() {
|
||||||
loginSceneVisibleStore.set(true);
|
loginSceneVisibleStore.set(true);
|
||||||
@ -27,15 +25,13 @@ export class LoginScene extends ResizableScene {
|
|||||||
name = name.trim();
|
name = name.trim();
|
||||||
gameManager.setPlayerName(name);
|
gameManager.setPlayerName(name);
|
||||||
|
|
||||||
this.scene.stop(LoginSceneName)
|
this.scene.stop(LoginSceneName);
|
||||||
gameManager.tryResumingGame(this, SelectCharacterSceneName);
|
gameManager.tryResumingGame(SelectCharacterSceneName);
|
||||||
this.scene.remove(LoginSceneName);
|
this.scene.remove(LoginSceneName);
|
||||||
loginSceneVisibleStore.set(false);
|
loginSceneVisibleStore.set(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
update(time: number, delta: number): void {
|
update(time: number, delta: number): void {}
|
||||||
}
|
|
||||||
|
|
||||||
public onResize(): void {
|
public onResize(): void {}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -101,7 +101,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
|||||||
this.scene.stop(SelectCharacterSceneName);
|
this.scene.stop(SelectCharacterSceneName);
|
||||||
waScaleManager.restoreZoom();
|
waScaleManager.restoreZoom();
|
||||||
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
|
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
|
||||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
gameManager.tryResumingGame(EnableCameraSceneName);
|
||||||
this.players = [];
|
this.players = [];
|
||||||
selectCharacterSceneVisibleStore.set(false);
|
selectCharacterSceneVisibleStore.set(false);
|
||||||
this.events.removeListener("wake");
|
this.events.removeListener("wake");
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
import Image = Phaser.GameObjects.Image;
|
import Image = Phaser.GameObjects.Image;
|
||||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||||
import { addLoader } from "../Components/Loader";
|
import { addLoader } from "../Components/Loader";
|
||||||
import { gameManager} from "../Game/GameManager";
|
import { gameManager } from "../Game/GameManager";
|
||||||
import { ResizableScene } from "./ResizableScene";
|
import { ResizableScene } from "./ResizableScene";
|
||||||
import { EnableCameraSceneName } from "./EnableCameraScene";
|
import { EnableCameraSceneName } from "./EnableCameraScene";
|
||||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||||
import type { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
|
import type { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
|
||||||
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
|
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
|
||||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
import { touchScreenManager } from "../../Touch/TouchScreenManager";
|
||||||
import {PinchManager} from "../UserInput/PinchManager";
|
import { PinchManager } from "../UserInput/PinchManager";
|
||||||
import { MenuScene } from "../Menu/MenuScene";
|
import { MenuScene } from "../Menu/MenuScene";
|
||||||
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
|
import { selectCompanionSceneVisibleStore } from "../../Stores/SelectCompanionStore";
|
||||||
import {waScaleManager} from "../Services/WaScaleManager";
|
import { waScaleManager } from "../Services/WaScaleManager";
|
||||||
import {isMobile} from "../../Enum/EnvironmentVariable";
|
import { isMobile } from "../../Enum/EnvironmentVariable";
|
||||||
|
|
||||||
export const SelectCompanionSceneName = "SelectCompanionScene";
|
export const SelectCompanionSceneName = "SelectCompanionScene";
|
||||||
|
|
||||||
@ -28,12 +28,12 @@ export class SelectCompanionScene extends ResizableScene {
|
|||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
super({
|
super({
|
||||||
key: SelectCompanionSceneName
|
key: SelectCompanionSceneName,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
preload() {
|
preload() {
|
||||||
getAllCompanionResources(this.load).forEach(model => {
|
getAllCompanionResources(this.load).forEach((model) => {
|
||||||
this.companionModels.push(model);
|
this.companionModels.push(model);
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -42,7 +42,6 @@ export class SelectCompanionScene extends ResizableScene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
create() {
|
create() {
|
||||||
|
|
||||||
selectCompanionSceneVisibleStore.set(true);
|
selectCompanionSceneVisibleStore.set(true);
|
||||||
|
|
||||||
waScaleManager.saveZoom();
|
waScaleManager.saveZoom();
|
||||||
@ -53,14 +52,16 @@ export class SelectCompanionScene extends ResizableScene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// input events
|
// input events
|
||||||
this.input.keyboard.on('keyup-ENTER', this.selectCompanion.bind(this));
|
this.input.keyboard.on("keyup-ENTER", this.selectCompanion.bind(this));
|
||||||
|
|
||||||
this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
|
this.input.keyboard.on("keydown-RIGHT", this.moveToRight.bind(this));
|
||||||
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
|
this.input.keyboard.on("keydown-LEFT", this.moveToLeft.bind(this));
|
||||||
|
|
||||||
if(localUserStore.getCompanion()){
|
if (localUserStore.getCompanion()) {
|
||||||
const companionIndex = this.companionModels.findIndex((companion) => companion.name === localUserStore.getCompanion());
|
const companionIndex = this.companionModels.findIndex(
|
||||||
if(companionIndex > -1 || companionIndex < this.companions.length){
|
(companion) => companion.name === localUserStore.getCompanion()
|
||||||
|
);
|
||||||
|
if (companionIndex > -1 || companionIndex < this.companions.length) {
|
||||||
this.currentCompanion = companionIndex;
|
this.currentCompanion = companionIndex;
|
||||||
this.selectedCompanion = this.companions[companionIndex];
|
this.selectedCompanion = this.companions[companionIndex];
|
||||||
}
|
}
|
||||||
@ -89,26 +90,26 @@ export class SelectCompanionScene extends ResizableScene {
|
|||||||
this.closeScene();
|
this.closeScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
public closeScene(){
|
public closeScene() {
|
||||||
// next scene
|
// next scene
|
||||||
this.scene.stop(SelectCompanionSceneName);
|
this.scene.stop(SelectCompanionSceneName);
|
||||||
waScaleManager.restoreZoom();
|
waScaleManager.restoreZoom();
|
||||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
gameManager.tryResumingGame(EnableCameraSceneName);
|
||||||
this.scene.remove(SelectCompanionSceneName);
|
this.scene.remove(SelectCompanionSceneName);
|
||||||
selectCompanionSceneVisibleStore.set(false);
|
selectCompanionSceneVisibleStore.set(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private createCurrentCompanion(): void {
|
private createCurrentCompanion(): void {
|
||||||
for (let i = 0; i < this.companionModels.length; i++) {
|
for (let i = 0; i < this.companionModels.length; i++) {
|
||||||
const companionResource = this.companionModels[i]
|
const companionResource = this.companionModels[i];
|
||||||
const [middleX, middleY] = this.getCompanionPosition();
|
const [middleX, middleY] = this.getCompanionPosition();
|
||||||
const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
|
const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
|
||||||
this.setUpCompanion(companion, i);
|
this.setUpCompanion(companion, i);
|
||||||
this.anims.create({
|
this.anims.create({
|
||||||
key: companionResource.name,
|
key: companionResource.name,
|
||||||
frames: this.anims.generateFrameNumbers(companionResource.name, {start: 0, end: 2,}),
|
frames: this.anims.generateFrameNumbers(companionResource.name, { start: 0, end: 2 }),
|
||||||
frameRate: 10,
|
frameRate: 10,
|
||||||
repeat: -1
|
repeat: -1,
|
||||||
});
|
});
|
||||||
|
|
||||||
companion.setInteractive().on("pointerdown", () => {
|
companion.setInteractive().on("pointerdown", () => {
|
||||||
@ -140,87 +141,84 @@ export class SelectCompanionScene extends ResizableScene {
|
|||||||
this.selectedCompanion = companion;
|
this.selectedCompanion = companion;
|
||||||
}
|
}
|
||||||
|
|
||||||
private moveCompanion(){
|
private moveCompanion() {
|
||||||
for(let i = 0; i < this.companions.length; i++){
|
for (let i = 0; i < this.companions.length; i++) {
|
||||||
const companion = this.companions[i];
|
const companion = this.companions[i];
|
||||||
this.setUpCompanion(companion, i);
|
this.setUpCompanion(companion, i);
|
||||||
}
|
}
|
||||||
this.updateSelectedCompanion();
|
this.updateSelectedCompanion();
|
||||||
}
|
}
|
||||||
|
|
||||||
public moveToRight(){
|
public moveToRight() {
|
||||||
if(this.currentCompanion === (this.companions.length - 1)){
|
if (this.currentCompanion === this.companions.length - 1) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.currentCompanion += 1;
|
this.currentCompanion += 1;
|
||||||
this.moveCompanion();
|
this.moveCompanion();
|
||||||
}
|
}
|
||||||
|
|
||||||
public moveToLeft(){
|
public moveToLeft() {
|
||||||
if(this.currentCompanion === 0){
|
if (this.currentCompanion === 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.currentCompanion -= 1;
|
this.currentCompanion -= 1;
|
||||||
this.moveCompanion();
|
this.moveCompanion();
|
||||||
}
|
}
|
||||||
|
|
||||||
private defineSetupCompanion(num: number){
|
private defineSetupCompanion(num: number) {
|
||||||
const deltaX = 30;
|
const deltaX = 30;
|
||||||
const deltaY = 2;
|
const deltaY = 2;
|
||||||
let [companionX, companionY] = this.getCompanionPosition();
|
let [companionX, companionY] = this.getCompanionPosition();
|
||||||
let companionVisible = true;
|
let companionVisible = true;
|
||||||
let companionScale = 1.5;
|
let companionScale = 1.5;
|
||||||
let companionOpactity = 1;
|
let companionOpactity = 1;
|
||||||
if( this.currentCompanion !== num ){
|
if (this.currentCompanion !== num) {
|
||||||
companionVisible = false;
|
companionVisible = false;
|
||||||
}
|
}
|
||||||
if( num === (this.currentCompanion + 1) ){
|
if (num === this.currentCompanion + 1) {
|
||||||
companionY -= deltaY;
|
companionY -= deltaY;
|
||||||
companionX += deltaX;
|
companionX += deltaX;
|
||||||
companionScale = 0.8;
|
companionScale = 0.8;
|
||||||
companionOpactity = 0.6;
|
companionOpactity = 0.6;
|
||||||
companionVisible = true;
|
companionVisible = true;
|
||||||
}
|
}
|
||||||
if( num === (this.currentCompanion + 2) ){
|
if (num === this.currentCompanion + 2) {
|
||||||
companionY -= deltaY;
|
companionY -= deltaY;
|
||||||
companionX += (deltaX * 2);
|
companionX += deltaX * 2;
|
||||||
companionScale = 0.8;
|
companionScale = 0.8;
|
||||||
companionOpactity = 0.6;
|
companionOpactity = 0.6;
|
||||||
companionVisible = true;
|
companionVisible = true;
|
||||||
}
|
}
|
||||||
if( num === (this.currentCompanion - 1) ){
|
if (num === this.currentCompanion - 1) {
|
||||||
companionY -= deltaY;
|
companionY -= deltaY;
|
||||||
companionX -= deltaX;
|
companionX -= deltaX;
|
||||||
companionScale = 0.8;
|
companionScale = 0.8;
|
||||||
companionOpactity = 0.6;
|
companionOpactity = 0.6;
|
||||||
companionVisible = true;
|
companionVisible = true;
|
||||||
}
|
}
|
||||||
if( num === (this.currentCompanion - 2) ){
|
if (num === this.currentCompanion - 2) {
|
||||||
companionY -= deltaY;
|
companionY -= deltaY;
|
||||||
companionX -= (deltaX * 2);
|
companionX -= deltaX * 2;
|
||||||
companionScale = 0.8;
|
companionScale = 0.8;
|
||||||
companionOpactity = 0.6;
|
companionOpactity = 0.6;
|
||||||
companionVisible = true;
|
companionVisible = true;
|
||||||
}
|
}
|
||||||
return {companionX, companionY, companionScale, companionOpactity, companionVisible}
|
return { companionX, companionY, companionScale, companionOpactity, companionVisible };
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns pixel position by on column and row number
|
* Returns pixel position by on column and row number
|
||||||
*/
|
*/
|
||||||
private getCompanionPosition(): [number, number] {
|
private getCompanionPosition(): [number, number] {
|
||||||
return [
|
return [this.game.renderer.width / 2, this.game.renderer.height / 3];
|
||||||
this.game.renderer.width / 2,
|
|
||||||
this.game.renderer.height / 3
|
|
||||||
];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
|
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number) {
|
||||||
|
const { companionX, companionY, companionScale, companionOpactity, companionVisible } =
|
||||||
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
|
this.defineSetupCompanion(numero);
|
||||||
companion.setBounce(0.2);
|
companion.setBounce(0.2);
|
||||||
companion.setCollideWorldBounds(true);
|
companion.setCollideWorldBounds(true);
|
||||||
companion.setVisible( companionVisible );
|
companion.setVisible(companionVisible);
|
||||||
companion.setScale(companionScale, companionScale);
|
companion.setScale(companionScale, companionScale);
|
||||||
companion.setAlpha(companionOpactity);
|
companion.setAlpha(companionOpactity);
|
||||||
companion.setX(companionX);
|
companion.setX(companionX);
|
||||||
|
@ -171,7 +171,7 @@ export class MenuScene extends Phaser.Scene {
|
|||||||
this.closeAll();
|
this.closeAll();
|
||||||
this.sideMenuOpened = true;
|
this.sideMenuOpened = true;
|
||||||
this.menuButton.getChildByID("openMenuButton").innerHTML = "X";
|
this.menuButton.getChildByID("openMenuButton").innerHTML = "X";
|
||||||
const connection = gameManager.getCurrentGameScene(this).connection;
|
const connection = gameManager.getCurrentGameScene().connection;
|
||||||
if (connection && connection.isAdmin()) {
|
if (connection && connection.isAdmin()) {
|
||||||
const adminSection = this.menuElement.getChildByID("adminConsoleSection") as HTMLElement;
|
const adminSection = this.menuElement.getChildByID("adminConsoleSection") as HTMLElement;
|
||||||
adminSection.hidden = false;
|
adminSection.hidden = false;
|
||||||
@ -322,18 +322,18 @@ export class MenuScene extends Phaser.Scene {
|
|||||||
switch ((event?.target as HTMLInputElement).id) {
|
switch ((event?.target as HTMLInputElement).id) {
|
||||||
case "changeNameButton":
|
case "changeNameButton":
|
||||||
this.closeSideMenu();
|
this.closeSideMenu();
|
||||||
gameManager.leaveGame(this, LoginSceneName, new LoginScene());
|
gameManager.leaveGame(LoginSceneName, new LoginScene());
|
||||||
break;
|
break;
|
||||||
case "sparkButton":
|
case "sparkButton":
|
||||||
this.gotToCreateMapPage();
|
this.gotToCreateMapPage();
|
||||||
break;
|
break;
|
||||||
case "changeSkinButton":
|
case "changeSkinButton":
|
||||||
this.closeSideMenu();
|
this.closeSideMenu();
|
||||||
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
|
||||||
break;
|
break;
|
||||||
case "changeCompanionButton":
|
case "changeCompanionButton":
|
||||||
this.closeSideMenu();
|
this.closeSideMenu();
|
||||||
gameManager.leaveGame(this, SelectCompanionSceneName, new SelectCompanionScene());
|
gameManager.leaveGame(SelectCompanionSceneName, new SelectCompanionScene());
|
||||||
break;
|
break;
|
||||||
case "closeButton":
|
case "closeButton":
|
||||||
this.closeSideMenu();
|
this.closeSideMenu();
|
||||||
|
@ -62,7 +62,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||||||
|
|
||||||
this.opened = true;
|
this.opened = true;
|
||||||
|
|
||||||
gameManager.getCurrentGameScene(this.scene).userInputManager.disableControls();
|
gameManager.getCurrentGameScene().userInputManager.disableControls();
|
||||||
|
|
||||||
this.scene.tweens.add({
|
this.scene.tweens.add({
|
||||||
targets: this,
|
targets: this,
|
||||||
@ -73,7 +73,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public close(): void {
|
public close(): void {
|
||||||
gameManager.getCurrentGameScene(this.scene).userInputManager.restoreControls();
|
gameManager.getCurrentGameScene().userInputManager.restoreControls();
|
||||||
this.opened = false;
|
this.opened = false;
|
||||||
const mainEl = this.getChildByID("gameReport") as HTMLElement;
|
const mainEl = this.getChildByID("gameReport") as HTMLElement;
|
||||||
this.scene.tweens.add({
|
this.scene.tweens.add({
|
||||||
@ -112,9 +112,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||||||
gamePError.style.display = "block";
|
gamePError.style.display = "block";
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
gameManager
|
gameManager.getCurrentGameScene().connection?.emitReportPlayerMessage(this.userUuid, gameTextArea.value);
|
||||||
.getCurrentGameScene(this.scene)
|
|
||||||
.connection?.emitReportPlayerMessage(this.userUuid, gameTextArea.value);
|
|
||||||
this.close();
|
this.close();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -174,7 +174,7 @@ export class IoSocketController {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const tokenData =
|
const tokenData =
|
||||||
token && typeof token === "string" ? jwtTokenManager.decodeJWTToken(token) : null;
|
token && typeof token === "string" ? jwtTokenManager.verifyJWTToken(token) : null;
|
||||||
const userIdentifier = tokenData ? tokenData.identifier : "";
|
const userIdentifier = tokenData ? tokenData.identifier : "";
|
||||||
|
|
||||||
let memberTags: string[] = [];
|
let memberTags: string[] = [];
|
||||||
|
@ -6,7 +6,8 @@ import { ADMIN_API_URL } from "../Enum/EnvironmentVariable";
|
|||||||
import { GameRoomPolicyTypes } from "../Model/PusherRoom";
|
import { GameRoomPolicyTypes } from "../Model/PusherRoom";
|
||||||
import { MapDetailsData } from "../Services/AdminApi/MapDetailsData";
|
import { MapDetailsData } from "../Services/AdminApi/MapDetailsData";
|
||||||
import { socketManager } from "../Services/SocketManager";
|
import { socketManager } from "../Services/SocketManager";
|
||||||
import { jwtTokenManager } from "../Services/JWTTokenManager";
|
import { AuthTokenData, jwtTokenManager } from "../Services/JWTTokenManager";
|
||||||
|
import { v4 } from "uuid";
|
||||||
|
|
||||||
export class MapController extends BaseController {
|
export class MapController extends BaseController {
|
||||||
constructor(private App: TemplatedApp) {
|
constructor(private App: TemplatedApp) {
|
||||||
@ -71,8 +72,16 @@ export class MapController extends BaseController {
|
|||||||
try {
|
try {
|
||||||
let userId: string | undefined = undefined;
|
let userId: string | undefined = undefined;
|
||||||
if (query.authToken != undefined) {
|
if (query.authToken != undefined) {
|
||||||
const authTokenData = jwtTokenManager.decodeJWTToken(query.authToken as string);
|
let authTokenData: AuthTokenData;
|
||||||
userId = authTokenData.identifier;
|
try {
|
||||||
|
authTokenData = jwtTokenManager.verifyJWTToken(query.authToken as string);
|
||||||
|
userId = authTokenData.identifier;
|
||||||
|
} catch (e) {
|
||||||
|
// Decode token, in this case we don't need to create new token.
|
||||||
|
authTokenData = jwtTokenManager.verifyJWTToken(query.authToken as string, true);
|
||||||
|
userId = authTokenData.identifier;
|
||||||
|
console.info("JWT expire, but decoded", userId);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
const mapDetails = await adminApi.fetchMapDetails(query.playUri as string, userId);
|
const mapDetails = await adminApi.fetchMapDetails(query.playUri as string, userId);
|
||||||
|
|
||||||
|
@ -15,9 +15,9 @@ class JWTTokenManager {
|
|||||||
return Jwt.sign({ identifier }, SECRET_KEY, { expiresIn: "200d" });
|
return Jwt.sign({ identifier }, SECRET_KEY, { expiresIn: "200d" });
|
||||||
}
|
}
|
||||||
|
|
||||||
public decodeJWTToken(token: string): AuthTokenData {
|
public verifyJWTToken(token: string, ignoreExpiration: boolean = false): AuthTokenData {
|
||||||
try {
|
try {
|
||||||
return Jwt.verify(token, SECRET_KEY, { ignoreExpiration: false }) as AuthTokenData;
|
return Jwt.verify(token, SECRET_KEY, { ignoreExpiration }) as AuthTokenData;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
throw { reason: tokenInvalidException, message: e.message };
|
throw { reason: tokenInvalidException, message: e.message };
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user