Merge pull request #807 from thecodingmachine/improvePlayerAnims
FIX: player anims correctly stop on the idle frame
This commit is contained in:
commit
18fa1e6153
@ -3,7 +3,6 @@ const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS)
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const ALLOW_ARTILLERY = process.env.ALLOW_ARTILLERY ? process.env.ALLOW_ARTILLERY == 'true' : false;
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const ADMIN_API_URL = process.env.ADMIN_API_URL || '';
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const ADMIN_API_TOKEN = process.env.ADMIN_API_TOKEN || 'myapitoken';
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const MAX_USERS_PER_ROOM = parseInt(process.env.MAX_USERS_PER_ROOM || '') || 600;
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const CPU_OVERHEAT_THRESHOLD = Number(process.env.CPU_OVERHEAT_THRESHOLD) || 80;
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const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
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const JITSI_ISS = process.env.JITSI_ISS || '';
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@ -19,7 +18,6 @@ export {
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ADMIN_API_TOKEN,
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HTTP_PORT,
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GRPC_PORT,
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MAX_USERS_PER_ROOM,
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GROUP_RADIUS,
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ALLOW_ARTILLERY,
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CPU_OVERHEAT_THRESHOLD,
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@ -7,7 +7,6 @@ import {PositionNotifier} from "./PositionNotifier";
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import {Movable} from "_Model/Movable";
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import {extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous} from "./RoomIdentifier";
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import {arrayIntersect} from "../Services/ArrayHelper";
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import {MAX_USERS_PER_ROOM} from "../Enum/EnvironmentVariable";
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import {JoinRoomMessage} from "../Messages/generated/messages_pb";
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import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
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import {ZoneSocket} from "src/RoomManager";
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@ -116,8 +115,6 @@ export class GameRoom {
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this.nextUserId++;
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this.users.set(user.id, user);
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this.usersByUuid.set(user.uuid, user);
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// Let's call update position to trigger the join / leave room
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//this.updatePosition(socket, userPosition);
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this.updateUserGroup(user);
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// Notify admins
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@ -149,10 +146,6 @@ export class GameRoom {
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}
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}
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get isFull(): boolean {
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return this.users.size >= MAX_USERS_PER_ROOM;
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}
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public isEmpty(): boolean {
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return this.users.size === 0 && this.admins.size === 0;
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}
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@ -1,4 +1,4 @@
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import {PlayerAnimationNames} from "../Phaser/Player/Animation";
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import {PlayerAnimationDirections} from "../Phaser/Player/Animation";
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import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
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import {SignalData} from "simple-peer";
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import {RoomConnection} from "./RoomConnection";
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@ -1,4 +1,4 @@
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import {PlayerAnimationNames} from "../Player/Animation";
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import {PlayerAnimationDirections, PlayerAnimationTypes} from "../Player/Animation";
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import {SpeechBubble} from "./SpeechBubble";
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import BitmapText = Phaser.GameObjects.BitmapText;
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import Container = Phaser.GameObjects.Container;
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@ -10,8 +10,7 @@ interface AnimationData {
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frameRate: number;
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repeat: number;
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frameModel: string; //todo use an enum
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frameStart: number;
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frameEnd: number;
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frames : number[]
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}
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export abstract class Character extends Container {
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@ -19,7 +18,7 @@ export abstract class Character extends Container {
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private readonly playerName: BitmapText;
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public PlayerValue: string;
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public sprites: Map<string, Sprite>;
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private lastDirection: string = PlayerAnimationNames.WalkDown;
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private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
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//private teleportation: Sprite;
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private invisible: boolean;
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@ -28,7 +27,7 @@ export abstract class Character extends Container {
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y: number,
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texturesPromise: Promise<string[]>,
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name: string,
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direction: string,
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direction: PlayerAnimationDirections,
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moving: boolean,
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frame?: string | number
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) {
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@ -81,7 +80,7 @@ export abstract class Character extends Container {
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this.getPlayerAnimations(texture).forEach(d => {
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this.scene.anims.create({
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key: d.key,
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {frames: d.frames}),
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frameRate: d.frameRate,
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repeat: d.repeat
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});
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@ -96,37 +95,57 @@ export abstract class Character extends Container {
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private getPlayerAnimations(name: string): AnimationData[] {
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return [{
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key: `${name}-${PlayerAnimationNames.WalkDown}`,
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key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frameStart: 0,
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frameEnd: 2,
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frames: [0, 1, 2, 1],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationNames.WalkLeft}`,
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key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frameStart: 3,
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frameEnd: 5,
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frames: [3, 4, 5, 4],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationNames.WalkRight}`,
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key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frameStart: 6,
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frameEnd: 8,
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frames: [6, 7, 8, 7],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationNames.WalkUp}`,
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key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frameStart: 9,
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frameEnd: 11,
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frames: [9, 10, 11, 10],
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frameRate: 10,
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repeat: -1
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},{
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key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [1],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [4],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [7],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [10],
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frameRate: 10,
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repeat: 1
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}];
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}
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protected playAnimation(direction : string, moving: boolean): void {
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protected playAnimation(direction : PlayerAnimationDirections, moving: boolean): void {
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if (this.invisible) return;
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for (const [texture, sprite] of this.sprites.entries()) {
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if (!sprite.anims) {
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@ -134,10 +153,9 @@ export abstract class Character extends Container {
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return;
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}
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if (moving && (!sprite.anims.currentAnim || sprite.anims.currentAnim.key !== direction)) {
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sprite.play(texture+'-'+direction, true);
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sprite.play(texture+'-'+direction+'-'+PlayerAnimationTypes.Walk, true);
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} else if (!moving) {
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sprite.anims.play(texture + '-' + direction, true);
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sprite.anims.stop();
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sprite.anims.play(texture + '-' + direction + '-'+PlayerAnimationTypes.Idle, true);
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}
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}
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}
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@ -157,17 +175,17 @@ export abstract class Character extends Container {
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// up or down animations are prioritized over left and right
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if (body.velocity.y < 0) { //moving up
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this.lastDirection = PlayerAnimationNames.WalkUp;
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this.playAnimation(PlayerAnimationNames.WalkUp, true);
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this.lastDirection = PlayerAnimationDirections.Up;
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this.playAnimation(PlayerAnimationDirections.Up, true);
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} else if (body.velocity.y > 0) { //moving down
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this.lastDirection = PlayerAnimationNames.WalkDown;
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this.playAnimation(PlayerAnimationNames.WalkDown, true);
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this.lastDirection = PlayerAnimationDirections.Down;
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this.playAnimation(PlayerAnimationDirections.Down, true);
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} else if (body.velocity.x > 0) { //moving right
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this.lastDirection = PlayerAnimationNames.WalkRight;
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this.playAnimation(PlayerAnimationNames.WalkRight, true);
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this.lastDirection = PlayerAnimationDirections.Right;
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this.playAnimation(PlayerAnimationDirections.Right, true);
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} else if (body.velocity.x < 0) { //moving left
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this.lastDirection = PlayerAnimationNames.WalkLeft;
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this.playAnimation(PlayerAnimationNames.WalkLeft, true);
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this.lastDirection = PlayerAnimationDirections.Left;
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this.playAnimation(PlayerAnimationDirections.Left, true);
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}
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this.setDepth(this.y);
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@ -1,6 +1,7 @@
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import {GameScene} from "../Game/GameScene";
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import {PointInterface} from "../../Connexion/ConnexionModels";
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import {Character} from "../Entity/Character";
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import {PlayerAnimationDirections} from "../Player/Animation";
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/**
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* Class representing the sprite of a remote player (a player that plays on another computer)
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@ -15,22 +16,17 @@ export class RemotePlayer extends Character {
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y: number,
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name: string,
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texturesPromise: Promise<string[]>,
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direction: string,
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direction: PlayerAnimationDirections,
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moving: boolean
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) {
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super(Scene, x, y, texturesPromise, name, direction, moving, 1);
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//set data
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this.userId = userId;
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//todo: implement on click action
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/*this.playerName.setInteractive();
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this.playerName.on('pointerup', () => {
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});*/
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}
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updatePosition(position: PointInterface): void {
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this.playAnimation(position.direction, position.moving);
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this.playAnimation(position.direction as PlayerAnimationDirections, position.moving);
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this.setX(position.x);
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this.setY(position.y);
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@ -13,7 +13,7 @@ import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player
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import {DEBUG_MODE, JITSI_PRIVATE_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapObject, ITiledTileSet} from "../Map/ITiledMap";
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import {AddPlayerInterface} from "./AddPlayerInterface";
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import {PlayerAnimationNames} from "../Player/Animation";
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import {PlayerAnimationDirections} from "../Player/Animation";
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import {PlayerMovement} from "./PlayerMovement";
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import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
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import {RemotePlayer} from "../Entity/RemotePlayer";
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@ -865,7 +865,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.startY,
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this.playerName,
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texturesPromise,
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PlayerAnimationNames.WalkDown,
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PlayerAnimationDirections.Down,
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false,
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this.userInputManager
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);
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@ -914,16 +914,16 @@ export class GameScene extends ResizableScene implements CenterListener {
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let x = event.x;
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let y = event.y;
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switch (event.direction) {
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case PlayerAnimationNames.WalkUp:
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case PlayerAnimationDirections.Up:
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y -= 32;
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break;
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case PlayerAnimationNames.WalkDown:
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case PlayerAnimationDirections.Down:
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y += 32;
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break;
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case PlayerAnimationNames.WalkLeft:
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case PlayerAnimationDirections.Left:
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x -= 32;
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break;
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case PlayerAnimationNames.WalkRight:
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case PlayerAnimationDirections.Right:
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x += 32;
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break;
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default:
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@ -1059,7 +1059,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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addPlayerData.position.y,
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addPlayerData.name,
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texturesPromise,
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addPlayerData.position.direction,
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addPlayerData.position.direction as PlayerAnimationDirections,
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addPlayerData.position.moving
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);
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this.MapPlayers.add(player);
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@ -1,9 +1,13 @@
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export enum PlayerAnimationNames {
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WalkDown = 'down',
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WalkLeft = 'left',
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WalkUp = 'up',
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WalkRight = 'right',
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export enum PlayerAnimationDirections {
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Down = 'down',
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Left = 'left',
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Up = 'up',
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Right = 'right',
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}
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export enum PlayerAnimationTypes {
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Walk = 'walk',
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Idle = 'idle',
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}
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@ -1,4 +1,4 @@
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import {PlayerAnimationNames} from "./Animation";
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import {PlayerAnimationDirections} from "./Animation";
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import {GameScene} from "../Game/GameScene";
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import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
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import {Character} from "../Entity/Character";
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@ -11,7 +11,7 @@ export interface CurrentGamerInterface extends Character{
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}
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export class Player extends Character implements CurrentGamerInterface {
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private previousDirection: string = PlayerAnimationNames.WalkDown;
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private previousDirection: string = PlayerAnimationDirections.Down;
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private wasMoving: boolean = false;
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constructor(
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@ -20,7 +20,7 @@ export class Player extends Character implements CurrentGamerInterface {
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y: number,
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name: string,
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texturesPromise: Promise<string[]>,
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direction: string,
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direction: PlayerAnimationDirections,
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moving: boolean,
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private userInputManager: UserInputManager
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) {
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@ -43,20 +43,20 @@ export class Player extends Character implements CurrentGamerInterface {
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let y = 0;
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if (activeEvents.get(UserInputEvent.MoveUp)) {
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y = - moveAmount;
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direction = PlayerAnimationNames.WalkUp;
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direction = PlayerAnimationDirections.Up;
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moving = true;
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} else if (activeEvents.get(UserInputEvent.MoveDown)) {
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y = moveAmount;
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direction = PlayerAnimationNames.WalkDown;
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direction = PlayerAnimationDirections.Down;
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moving = true;
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}
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if (activeEvents.get(UserInputEvent.MoveLeft)) {
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x = -moveAmount;
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direction = PlayerAnimationNames.WalkLeft;
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direction = PlayerAnimationDirections.Left;
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moving = true;
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} else if (activeEvents.get(UserInputEvent.MoveRight)) {
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x = moveAmount;
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direction = PlayerAnimationNames.WalkRight;
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direction = PlayerAnimationDirections.Right;
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moving = true;
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}
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if (x !== 0 || y !== 0) {
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@ -264,31 +264,6 @@ export class SocketManager implements ZoneEventListener {
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pusherToBackMessage.setItemeventmessage(itemEventMessage);
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client.backConnection.write(pusherToBackMessage);
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/*const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
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try {
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const world = this.Worlds.get(ws.roomId);
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if (!world) {
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console.error("Could not find world with id '", ws.roomId, "'");
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return;
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}
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const subMessage = new SubMessage();
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subMessage.setItemeventmessage(itemEventMessage);
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// Let's send the event without using the SocketIO room.
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for (const user of world.getUsers().values()) {
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const client = this.searchClientByIdOrFail(user.id);
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//client.emit(SocketIoEvent.ITEM_EVENT, itemEvent);
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emitInBatch(client, subMessage);
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}
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world.setItemState(itemEvent.itemId, itemEvent.state);
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} catch (e) {
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console.error('An error occurred on "item_event"');
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console.error(e);
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}*/
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}
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async handleReportMessage(client: ExSocketInterface, reportPlayerMessage: ReportPlayerMessage) {
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@ -310,25 +285,6 @@ export class SocketManager implements ZoneEventListener {
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pusherToBackMessage.setWebrtcsignaltoservermessage(data);
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socket.backConnection.write(pusherToBackMessage);
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//send only at user
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/*const client = this.sockets.get(data.getReceiverid());
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if (client === undefined) {
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console.warn("While exchanging a WebRTC signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
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return;
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}
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const webrtcSignalToClient = new WebRtcSignalToClientMessage();
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webrtcSignalToClient.setUserid(socket.userId);
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webrtcSignalToClient.setSignal(data.getSignal());
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setWebrtcsignaltoclientmessage(webrtcSignalToClient);
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if (!client.disconnecting) {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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}*/
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}
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emitScreenSharing(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
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@ -336,24 +292,6 @@ export class SocketManager implements ZoneEventListener {
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pusherToBackMessage.setWebrtcscreensharingsignaltoservermessage(data);
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socket.backConnection.write(pusherToBackMessage);
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//send only at user
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/*const client = this.sockets.get(data.getReceiverid());
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if (client === undefined) {
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console.warn("While exchanging a WEBRTC_SCREEN_SHARING signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
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return;
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}
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const webrtcSignalToClient = new WebRtcSignalToClientMessage();
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webrtcSignalToClient.setUserid(socket.userId);
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webrtcSignalToClient.setSignal(data.getSignal());
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setWebrtcscreensharingsignaltoclientmessage(webrtcSignalToClient);
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if (!client.disconnecting) {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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}*/
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}
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private searchClientByIdOrFail(userId: number): ExSocketInterface {
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|
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Reference in New Issue
Block a user