Merge pull request #1154 from thecodingmachine/gameSizeFix

Display Game
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David Négrier 2021-06-15 09:16:00 +02:00 committed by GitHub
commit 1880022971
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3 changed files with 18 additions and 14 deletions

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@ -3,6 +3,7 @@ import ScaleManager = Phaser.Scale.ScaleManager;
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
import type {Game} from "../Game/Game";
import {ResizableScene} from "../Login/ResizableScene";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
class WaScaleManager {
@ -39,6 +40,12 @@ class WaScaleManager {
const style = this.scaleManager.canvas.style;
style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
// Resize the game element at the same size at the canvas
const gameStyle = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('game').style;
gameStyle.width = style.width;
gameStyle.height = style.height;
// Note: onResize will be called twice (once here and once in Game.ts), but we have no better way.
for (const scene of this.game.scene.getScenes(true)) {
if (scene instanceof ResizableScene) {

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@ -337,12 +337,12 @@ video.myCamVideo{
/* New layout */
body {
margin: 0;
height: 100vh;
width: 100vw;
height: 100%;
width: 100%;
}
.main-container {
height: 100vh;
width: 100vw;
height: 100%;
width: 100%;
position: absolute;
}
@ -367,8 +367,6 @@ body {
}
#game {
height: 100%;
width: 100%;
position: relative; /* Position relative is needed for the game-overlay. */
}
@ -589,7 +587,6 @@ input[type=range]:focus::-ms-fill-upper {
/* Let's make sure videos are vertically centered if they need to be cropped */
.media-container {
display: flex;
justify-content: center;
flex-direction: column;
overflow: hidden;
border-radius: 15px;