load texture inside game scene instead inside of inside companion class
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@@ -22,7 +22,8 @@ export class Player extends Character implements CurrentGamerInterface {
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direction: PlayerAnimationDirections,
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moving: boolean,
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private userInputManager: UserInputManager,
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companion: string|null
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companion: string|null,
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companionTexturePromise?: Promise<string>
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) {
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super(Scene, x, y, texturesPromise, name, direction, moving, 1);
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@@ -30,7 +31,7 @@ export class Player extends Character implements CurrentGamerInterface {
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this.getBody().setImmovable(false);
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if (typeof companion === 'string') {
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this.addCompanion(companion);
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this.addCompanion(companion, companionTexturePromise);
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}
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}
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