Merge branch 'develop' of github.com:thecodingmachine/workadventure
This commit is contained in:
commit
1873ac1836
@ -47,6 +47,7 @@ class AnalyticsClient {
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this.posthogPromise
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.then((posthog) => {
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posthog.capture("$pageView", { roomId, roomGroup });
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posthog.capture("enteredRoom");
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})
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.catch();
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}
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@ -74,5 +75,29 @@ class AnalyticsClient {
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})
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.catch();
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}
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validationName() {
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this.posthogPromise
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.then((posthog) => {
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posthog.capture("wa-name-validation");
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})
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.catch();
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}
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validationWoka(scene: string) {
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this.posthogPromise
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.then((posthog) => {
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posthog.capture("wa-woka-validation", { scene });
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})
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.catch();
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}
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validationVideo() {
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this.posthogPromise
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.then((posthog) => {
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posthog.capture("wa-video-validation");
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})
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.catch();
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}
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}
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export const analyticsClient = new AnalyticsClient();
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@ -14,6 +14,7 @@ import { waScaleManager } from "../Services/WaScaleManager";
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import { isMobile } from "../../Enum/EnvironmentVariable";
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import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
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import { get } from "svelte/store";
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import { analyticsClient } from "../../Administration/AnalyticsClient";
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export const CustomizeSceneName = "CustomizeScene";
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@ -278,6 +279,8 @@ export class CustomizeScene extends AbstractCharacterScene {
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return;
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}
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analyticsClient.validationWoka("CustomizeWoka");
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gameManager.setCharacterLayers(layers);
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this.scene.sleep(CustomizeSceneName);
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waScaleManager.restoreZoom();
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@ -2,6 +2,7 @@ import { gameManager } from "../Game/GameManager";
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import { ResizableScene } from "./ResizableScene";
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import { enableCameraSceneVisibilityStore } from "../../Stores/MediaStore";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { analyticsClient } from "../../Administration/AnalyticsClient";
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export const EnableCameraSceneName = "EnableCameraScene";
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@ -27,6 +28,8 @@ export class EnableCameraScene extends ResizableScene {
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update(time: number, delta: number): void {}
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public login(): void {
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analyticsClient.validationVideo();
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enableCameraSceneVisibilityStore.hideEnableCameraScene();
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this.scene.sleep(EnableCameraSceneName);
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@ -4,6 +4,7 @@ import { loginSceneVisibleIframeStore, loginSceneVisibleStore } from "../../Stor
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { connectionManager } from "../../Connexion/ConnectionManager";
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import { gameManager } from "../Game/GameManager";
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import { analyticsClient } from "../../Administration/AnalyticsClient";
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export const LoginSceneName = "LoginScene";
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@ -34,6 +35,8 @@ export class LoginScene extends ResizableScene {
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}
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public login(name: string): void {
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analyticsClient.validationName();
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name = name.trim();
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gameManager.setPlayerName(name);
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@ -13,6 +13,7 @@ import { PinchManager } from "../UserInput/PinchManager";
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import { selectCharacterSceneVisibleStore } from "../../Stores/SelectCharacterStore";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { isMobile } from "../../Enum/EnvironmentVariable";
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import { analyticsClient } from "../../Administration/AnalyticsClient";
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//todo: put this constants in a dedicated file
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export const SelectCharacterSceneName = "SelectCharacterScene";
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@ -98,6 +99,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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if (!this.selectedPlayer) {
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return;
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}
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analyticsClient.validationWoka("SelectWoka");
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this.scene.stop(SelectCharacterSceneName);
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waScaleManager.restoreZoom();
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gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
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