Merge pull request #1374 from thecodingmachine/GameManagerRefactor
GameManager has an attribute scenePlugin
This commit is contained in:
commit
1845b8f66e
@ -102,7 +102,7 @@
|
||||
{/if}
|
||||
{#if $consoleGlobalMessageManagerVisibleStore}
|
||||
<div>
|
||||
<ConsoleGlobalMessageManager game={game}></ConsoleGlobalMessageManager>
|
||||
<ConsoleGlobalMessageManager></ConsoleGlobalMessageManager>
|
||||
</div>
|
||||
{/if}
|
||||
{#if $helpCameraSettingsVisibleStore}
|
||||
|
@ -3,10 +3,8 @@
|
||||
import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte";
|
||||
import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte";
|
||||
import { gameManager } from "../../Phaser/Game/GameManager";
|
||||
import type { Game } from "../../Phaser/Game/Game";
|
||||
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
|
||||
|
||||
export let game: Game;
|
||||
let inputSendTextActive = true;
|
||||
let uploadMusicActive = false;
|
||||
let handleSendText: { sendTextMessage(broadcast: boolean): void };
|
||||
@ -57,10 +55,10 @@
|
||||
</div>
|
||||
<div class="content-console-global-message">
|
||||
{#if inputSendTextActive}
|
||||
<InputTextGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendText}/>
|
||||
<InputTextGlobalMessage gameManager={gameManager} bind:handleSending={handleSendText}/>
|
||||
{/if}
|
||||
{#if uploadMusicActive}
|
||||
<UploadAudioGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendAudio}/>
|
||||
<UploadAudioGlobalMessage gameManager={gameManager} bind:handleSending={handleSendAudio}/>
|
||||
{/if}
|
||||
</div>
|
||||
<div class="footer-console-global-message">
|
||||
|
@ -1,7 +1,6 @@
|
||||
<script lang="ts">
|
||||
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
|
||||
import {onDestroy, onMount} from "svelte";
|
||||
import type { Game } from "../../Phaser/Game/Game";
|
||||
import type { GameManager } from "../../Phaser/Game/GameManager";
|
||||
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
|
||||
import type { Quill } from "quill";
|
||||
@ -31,10 +30,9 @@
|
||||
// remove formatting button
|
||||
];
|
||||
|
||||
export let game: Game;
|
||||
export let gameManager: GameManager;
|
||||
|
||||
const gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
|
||||
const gameScene = gameManager.getCurrentGameScene();
|
||||
let quill: Quill;
|
||||
let INPUT_CONSOLE_MESSAGE: HTMLDivElement;
|
||||
|
||||
|
@ -1,6 +1,5 @@
|
||||
<script lang="ts">
|
||||
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
|
||||
import type { Game } from "../../Phaser/Game/Game";
|
||||
import type { GameManager } from "../../Phaser/Game/GameManager";
|
||||
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
|
||||
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
|
||||
@ -11,10 +10,9 @@
|
||||
files: Array<File>;
|
||||
}
|
||||
|
||||
export let game: Game;
|
||||
export let gameManager: GameManager;
|
||||
|
||||
let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
|
||||
let gameScene = gameManager.getCurrentGameScene();
|
||||
let fileInput: HTMLInputElement;
|
||||
let fileName: string;
|
||||
let fileSize: string;
|
||||
|
@ -18,6 +18,7 @@ export class GameManager {
|
||||
private characterLayers: string[] | null;
|
||||
private companion: string | null;
|
||||
private startRoom!: Room;
|
||||
private scenePlugin!: Phaser.Scenes.ScenePlugin;
|
||||
currentGameSceneName: string | null = null;
|
||||
|
||||
constructor() {
|
||||
@ -27,8 +28,9 @@ export class GameManager {
|
||||
}
|
||||
|
||||
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
|
||||
this.scenePlugin = scenePlugin;
|
||||
this.startRoom = await connectionManager.initGameConnexion();
|
||||
this.loadMap(this.startRoom, scenePlugin);
|
||||
this.loadMap(this.startRoom);
|
||||
|
||||
if (!this.playerName) {
|
||||
return LoginSceneName;
|
||||
@ -68,20 +70,20 @@ export class GameManager {
|
||||
return this.companion;
|
||||
}
|
||||
|
||||
public loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin) {
|
||||
public loadMap(room: Room) {
|
||||
const roomID = room.key;
|
||||
|
||||
const gameIndex = scenePlugin.getIndex(roomID);
|
||||
const gameIndex = this.scenePlugin.getIndex(roomID);
|
||||
if (gameIndex === -1) {
|
||||
const game: Phaser.Scene = new GameScene(room, room.mapUrl);
|
||||
scenePlugin.add(roomID, game, false);
|
||||
this.scenePlugin.add(roomID, game, false);
|
||||
}
|
||||
}
|
||||
|
||||
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
|
||||
public goToStartingMap(): void {
|
||||
console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
|
||||
scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
|
||||
scenePlugin.launch(MenuSceneName);
|
||||
this.scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
|
||||
this.scenePlugin.launch(MenuSceneName);
|
||||
|
||||
if (
|
||||
!localUserStore.getHelpCameraSettingsShown() &&
|
||||
@ -102,33 +104,33 @@ export class GameManager {
|
||||
* Temporary leave a gameScene to go back to the loginScene for example.
|
||||
* This will close the socket connections and stop the gameScene, but won't remove it.
|
||||
*/
|
||||
leaveGame(scene: Phaser.Scene, targetSceneName: string, sceneClass: Phaser.Scene): void {
|
||||
leaveGame(targetSceneName: string, sceneClass: Phaser.Scene): void {
|
||||
if (this.currentGameSceneName === null) throw "No current scene id set!";
|
||||
const gameScene: GameScene = scene.scene.get(this.currentGameSceneName) as GameScene;
|
||||
const gameScene: GameScene = this.scenePlugin.get(this.currentGameSceneName) as GameScene;
|
||||
gameScene.cleanupClosingScene();
|
||||
scene.scene.stop(this.currentGameSceneName);
|
||||
scene.scene.sleep(MenuSceneName);
|
||||
if (!scene.scene.get(targetSceneName)) {
|
||||
scene.scene.add(targetSceneName, sceneClass, false);
|
||||
this.scenePlugin.stop(this.currentGameSceneName);
|
||||
this.scenePlugin.sleep(MenuSceneName);
|
||||
if (!this.scenePlugin.get(targetSceneName)) {
|
||||
this.scenePlugin.add(targetSceneName, sceneClass, false);
|
||||
}
|
||||
scene.scene.run(targetSceneName);
|
||||
this.scenePlugin.run(targetSceneName);
|
||||
}
|
||||
|
||||
/**
|
||||
* follow up to leaveGame()
|
||||
*/
|
||||
tryResumingGame(scene: Phaser.Scene, fallbackSceneName: string) {
|
||||
tryResumingGame(fallbackSceneName: string) {
|
||||
if (this.currentGameSceneName) {
|
||||
scene.scene.start(this.currentGameSceneName);
|
||||
scene.scene.wake(MenuSceneName);
|
||||
this.scenePlugin.start(this.currentGameSceneName);
|
||||
this.scenePlugin.wake(MenuSceneName);
|
||||
} else {
|
||||
scene.scene.run(fallbackSceneName);
|
||||
this.scenePlugin.run(fallbackSceneName);
|
||||
}
|
||||
}
|
||||
|
||||
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
|
||||
public getCurrentGameScene(): GameScene {
|
||||
if (this.currentGameSceneName === null) throw "No current scene id set!";
|
||||
return scene.scene.get(this.currentGameSceneName) as GameScene;
|
||||
return this.scenePlugin.get(this.currentGameSceneName) as GameScene;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1443,7 +1443,7 @@ ${escapedMessage}
|
||||
private async loadNextGame(exitRoomPath: URL): Promise<void> {
|
||||
try {
|
||||
const room = await Room.createRoom(exitRoomPath);
|
||||
return gameManager.loadMap(room, this.scene);
|
||||
return gameManager.loadMap(room);
|
||||
} catch (e /*: unknown*/) {
|
||||
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
|
||||
}
|
||||
@ -1504,7 +1504,7 @@ ${escapedMessage}
|
||||
});
|
||||
} catch (err) {
|
||||
if (err instanceof TextureError) {
|
||||
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
||||
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
|
||||
}
|
||||
throw err;
|
||||
}
|
||||
|
@ -282,7 +282,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
waScaleManager.restoreZoom();
|
||||
this.events.removeListener("wake");
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
gameManager.tryResumingGame(EnableCameraSceneName);
|
||||
customCharacterSceneVisibleStore.set(false);
|
||||
}
|
||||
|
||||
|
@ -1,50 +1,43 @@
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import { gameManager } from "../Game/GameManager";
|
||||
import { TextField } from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import {mediaManager} from "../../WebRtc/MediaManager";
|
||||
import {SoundMeter} from "../Components/SoundMeter";
|
||||
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import { mediaManager } from "../../WebRtc/MediaManager";
|
||||
import { SoundMeter } from "../Components/SoundMeter";
|
||||
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
|
||||
import { touchScreenManager } from "../../Touch/TouchScreenManager";
|
||||
import { PinchManager } from "../UserInput/PinchManager";
|
||||
import Zone = Phaser.GameObjects.Zone;
|
||||
import { MenuScene } from "../Menu/MenuScene";
|
||||
import {ResizableScene} from "./ResizableScene";
|
||||
import {
|
||||
enableCameraSceneVisibilityStore,
|
||||
} from "../../Stores/MediaStore";
|
||||
import { ResizableScene } from "./ResizableScene";
|
||||
import { enableCameraSceneVisibilityStore } from "../../Stores/MediaStore";
|
||||
|
||||
export const EnableCameraSceneName = "EnableCameraScene";
|
||||
|
||||
export class EnableCameraScene extends ResizableScene {
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: EnableCameraSceneName
|
||||
key: EnableCameraSceneName,
|
||||
});
|
||||
}
|
||||
|
||||
preload() {
|
||||
}
|
||||
preload() {}
|
||||
|
||||
create() {
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
this.input.keyboard.on("keyup-ENTER", () => {
|
||||
this.login();
|
||||
});
|
||||
|
||||
enableCameraSceneVisibilityStore.showEnableCameraScene();
|
||||
}
|
||||
|
||||
public onResize(): void {
|
||||
}
|
||||
public onResize(): void {}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
}
|
||||
update(time: number, delta: number): void {}
|
||||
|
||||
public login(): void {
|
||||
enableCameraSceneVisibilityStore.hideEnableCameraScene();
|
||||
|
||||
this.scene.sleep(EnableCameraSceneName);
|
||||
gameManager.goToStartingMap(this.scene);
|
||||
gameManager.goToStartingMap();
|
||||
}
|
||||
}
|
||||
|
@ -1,23 +1,21 @@
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {SelectCharacterSceneName} from "./SelectCharacterScene";
|
||||
import {ResizableScene} from "./ResizableScene";
|
||||
import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
|
||||
import { gameManager } from "../Game/GameManager";
|
||||
import { SelectCharacterSceneName } from "./SelectCharacterScene";
|
||||
import { ResizableScene } from "./ResizableScene";
|
||||
import { loginSceneVisibleStore } from "../../Stores/LoginSceneStore";
|
||||
|
||||
export const LoginSceneName = "LoginScene";
|
||||
|
||||
export class LoginScene extends ResizableScene {
|
||||
|
||||
private name: string = '';
|
||||
private name: string = "";
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: LoginSceneName
|
||||
key: LoginSceneName,
|
||||
});
|
||||
this.name = gameManager.getPlayerName() || '';
|
||||
this.name = gameManager.getPlayerName() || "";
|
||||
}
|
||||
|
||||
preload() {
|
||||
}
|
||||
preload() {}
|
||||
|
||||
create() {
|
||||
loginSceneVisibleStore.set(true);
|
||||
@ -27,15 +25,13 @@ export class LoginScene extends ResizableScene {
|
||||
name = name.trim();
|
||||
gameManager.setPlayerName(name);
|
||||
|
||||
this.scene.stop(LoginSceneName)
|
||||
gameManager.tryResumingGame(this, SelectCharacterSceneName);
|
||||
this.scene.stop(LoginSceneName);
|
||||
gameManager.tryResumingGame(SelectCharacterSceneName);
|
||||
this.scene.remove(LoginSceneName);
|
||||
loginSceneVisibleStore.set(false);
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
}
|
||||
update(time: number, delta: number): void {}
|
||||
|
||||
public onResize(): void {
|
||||
}
|
||||
public onResize(): void {}
|
||||
}
|
||||
|
@ -101,7 +101,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
this.scene.stop(SelectCharacterSceneName);
|
||||
waScaleManager.restoreZoom();
|
||||
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
gameManager.tryResumingGame(EnableCameraSceneName);
|
||||
this.players = [];
|
||||
selectCharacterSceneVisibleStore.set(false);
|
||||
this.events.removeListener("wake");
|
||||
|
@ -1,18 +1,18 @@
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import { addLoader } from "../Components/Loader";
|
||||
import { gameManager} from "../Game/GameManager";
|
||||
import { gameManager } from "../Game/GameManager";
|
||||
import { ResizableScene } from "./ResizableScene";
|
||||
import { EnableCameraSceneName } from "./EnableCameraScene";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import type { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
|
||||
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import { touchScreenManager } from "../../Touch/TouchScreenManager";
|
||||
import { PinchManager } from "../UserInput/PinchManager";
|
||||
import { MenuScene } from "../Menu/MenuScene";
|
||||
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
import {isMobile} from "../../Enum/EnvironmentVariable";
|
||||
import { selectCompanionSceneVisibleStore } from "../../Stores/SelectCompanionStore";
|
||||
import { waScaleManager } from "../Services/WaScaleManager";
|
||||
import { isMobile } from "../../Enum/EnvironmentVariable";
|
||||
|
||||
export const SelectCompanionSceneName = "SelectCompanionScene";
|
||||
|
||||
@ -28,12 +28,12 @@ export class SelectCompanionScene extends ResizableScene {
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: SelectCompanionSceneName
|
||||
key: SelectCompanionSceneName,
|
||||
});
|
||||
}
|
||||
|
||||
preload() {
|
||||
getAllCompanionResources(this.load).forEach(model => {
|
||||
getAllCompanionResources(this.load).forEach((model) => {
|
||||
this.companionModels.push(model);
|
||||
});
|
||||
|
||||
@ -42,7 +42,6 @@ export class SelectCompanionScene extends ResizableScene {
|
||||
}
|
||||
|
||||
create() {
|
||||
|
||||
selectCompanionSceneVisibleStore.set(true);
|
||||
|
||||
waScaleManager.saveZoom();
|
||||
@ -53,14 +52,16 @@ export class SelectCompanionScene extends ResizableScene {
|
||||
}
|
||||
|
||||
// input events
|
||||
this.input.keyboard.on('keyup-ENTER', this.selectCompanion.bind(this));
|
||||
this.input.keyboard.on("keyup-ENTER", this.selectCompanion.bind(this));
|
||||
|
||||
this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
|
||||
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
|
||||
this.input.keyboard.on("keydown-RIGHT", this.moveToRight.bind(this));
|
||||
this.input.keyboard.on("keydown-LEFT", this.moveToLeft.bind(this));
|
||||
|
||||
if(localUserStore.getCompanion()){
|
||||
const companionIndex = this.companionModels.findIndex((companion) => companion.name === localUserStore.getCompanion());
|
||||
if(companionIndex > -1 || companionIndex < this.companions.length){
|
||||
if (localUserStore.getCompanion()) {
|
||||
const companionIndex = this.companionModels.findIndex(
|
||||
(companion) => companion.name === localUserStore.getCompanion()
|
||||
);
|
||||
if (companionIndex > -1 || companionIndex < this.companions.length) {
|
||||
this.currentCompanion = companionIndex;
|
||||
this.selectedCompanion = this.companions[companionIndex];
|
||||
}
|
||||
@ -89,26 +90,26 @@ export class SelectCompanionScene extends ResizableScene {
|
||||
this.closeScene();
|
||||
}
|
||||
|
||||
public closeScene(){
|
||||
public closeScene() {
|
||||
// next scene
|
||||
this.scene.stop(SelectCompanionSceneName);
|
||||
waScaleManager.restoreZoom();
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
gameManager.tryResumingGame(EnableCameraSceneName);
|
||||
this.scene.remove(SelectCompanionSceneName);
|
||||
selectCompanionSceneVisibleStore.set(false);
|
||||
}
|
||||
|
||||
private createCurrentCompanion(): void {
|
||||
for (let i = 0; i < this.companionModels.length; i++) {
|
||||
const companionResource = this.companionModels[i]
|
||||
const companionResource = this.companionModels[i];
|
||||
const [middleX, middleY] = this.getCompanionPosition();
|
||||
const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
|
||||
this.setUpCompanion(companion, i);
|
||||
this.anims.create({
|
||||
key: companionResource.name,
|
||||
frames: this.anims.generateFrameNumbers(companionResource.name, {start: 0, end: 2,}),
|
||||
frames: this.anims.generateFrameNumbers(companionResource.name, { start: 0, end: 2 }),
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
repeat: -1,
|
||||
});
|
||||
|
||||
companion.setInteractive().on("pointerdown", () => {
|
||||
@ -140,87 +141,84 @@ export class SelectCompanionScene extends ResizableScene {
|
||||
this.selectedCompanion = companion;
|
||||
}
|
||||
|
||||
private moveCompanion(){
|
||||
for(let i = 0; i < this.companions.length; i++){
|
||||
private moveCompanion() {
|
||||
for (let i = 0; i < this.companions.length; i++) {
|
||||
const companion = this.companions[i];
|
||||
this.setUpCompanion(companion, i);
|
||||
}
|
||||
this.updateSelectedCompanion();
|
||||
}
|
||||
|
||||
public moveToRight(){
|
||||
if(this.currentCompanion === (this.companions.length - 1)){
|
||||
public moveToRight() {
|
||||
if (this.currentCompanion === this.companions.length - 1) {
|
||||
return;
|
||||
}
|
||||
this.currentCompanion += 1;
|
||||
this.moveCompanion();
|
||||
}
|
||||
|
||||
public moveToLeft(){
|
||||
if(this.currentCompanion === 0){
|
||||
public moveToLeft() {
|
||||
if (this.currentCompanion === 0) {
|
||||
return;
|
||||
}
|
||||
this.currentCompanion -= 1;
|
||||
this.moveCompanion();
|
||||
}
|
||||
|
||||
private defineSetupCompanion(num: number){
|
||||
private defineSetupCompanion(num: number) {
|
||||
const deltaX = 30;
|
||||
const deltaY = 2;
|
||||
let [companionX, companionY] = this.getCompanionPosition();
|
||||
let companionVisible = true;
|
||||
let companionScale = 1.5;
|
||||
let companionOpactity = 1;
|
||||
if( this.currentCompanion !== num ){
|
||||
if (this.currentCompanion !== num) {
|
||||
companionVisible = false;
|
||||
}
|
||||
if( num === (this.currentCompanion + 1) ){
|
||||
if (num === this.currentCompanion + 1) {
|
||||
companionY -= deltaY;
|
||||
companionX += deltaX;
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( num === (this.currentCompanion + 2) ){
|
||||
if (num === this.currentCompanion + 2) {
|
||||
companionY -= deltaY;
|
||||
companionX += (deltaX * 2);
|
||||
companionX += deltaX * 2;
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( num === (this.currentCompanion - 1) ){
|
||||
if (num === this.currentCompanion - 1) {
|
||||
companionY -= deltaY;
|
||||
companionX -= deltaX;
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( num === (this.currentCompanion - 2) ){
|
||||
if (num === this.currentCompanion - 2) {
|
||||
companionY -= deltaY;
|
||||
companionX -= (deltaX * 2);
|
||||
companionX -= deltaX * 2;
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
return {companionX, companionY, companionScale, companionOpactity, companionVisible}
|
||||
return { companionX, companionY, companionScale, companionOpactity, companionVisible };
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
private getCompanionPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 3
|
||||
];
|
||||
return [this.game.renderer.width / 2, this.game.renderer.height / 3];
|
||||
}
|
||||
|
||||
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
|
||||
|
||||
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
|
||||
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number) {
|
||||
const { companionX, companionY, companionScale, companionOpactity, companionVisible } =
|
||||
this.defineSetupCompanion(numero);
|
||||
companion.setBounce(0.2);
|
||||
companion.setCollideWorldBounds(true);
|
||||
companion.setVisible( companionVisible );
|
||||
companion.setVisible(companionVisible);
|
||||
companion.setScale(companionScale, companionScale);
|
||||
companion.setAlpha(companionOpactity);
|
||||
companion.setX(companionX);
|
||||
|
@ -171,7 +171,7 @@ export class MenuScene extends Phaser.Scene {
|
||||
this.closeAll();
|
||||
this.sideMenuOpened = true;
|
||||
this.menuButton.getChildByID("openMenuButton").innerHTML = "X";
|
||||
const connection = gameManager.getCurrentGameScene(this).connection;
|
||||
const connection = gameManager.getCurrentGameScene().connection;
|
||||
if (connection && connection.isAdmin()) {
|
||||
const adminSection = this.menuElement.getChildByID("adminConsoleSection") as HTMLElement;
|
||||
adminSection.hidden = false;
|
||||
@ -322,18 +322,18 @@ export class MenuScene extends Phaser.Scene {
|
||||
switch ((event?.target as HTMLInputElement).id) {
|
||||
case "changeNameButton":
|
||||
this.closeSideMenu();
|
||||
gameManager.leaveGame(this, LoginSceneName, new LoginScene());
|
||||
gameManager.leaveGame(LoginSceneName, new LoginScene());
|
||||
break;
|
||||
case "sparkButton":
|
||||
this.gotToCreateMapPage();
|
||||
break;
|
||||
case "changeSkinButton":
|
||||
this.closeSideMenu();
|
||||
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
||||
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
|
||||
break;
|
||||
case "changeCompanionButton":
|
||||
this.closeSideMenu();
|
||||
gameManager.leaveGame(this, SelectCompanionSceneName, new SelectCompanionScene());
|
||||
gameManager.leaveGame(SelectCompanionSceneName, new SelectCompanionScene());
|
||||
break;
|
||||
case "closeButton":
|
||||
this.closeSideMenu();
|
||||
|
@ -62,7 +62,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
|
||||
this.opened = true;
|
||||
|
||||
gameManager.getCurrentGameScene(this.scene).userInputManager.disableControls();
|
||||
gameManager.getCurrentGameScene().userInputManager.disableControls();
|
||||
|
||||
this.scene.tweens.add({
|
||||
targets: this,
|
||||
@ -73,7 +73,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
}
|
||||
|
||||
public close(): void {
|
||||
gameManager.getCurrentGameScene(this.scene).userInputManager.restoreControls();
|
||||
gameManager.getCurrentGameScene().userInputManager.restoreControls();
|
||||
this.opened = false;
|
||||
const mainEl = this.getChildByID("gameReport") as HTMLElement;
|
||||
this.scene.tweens.add({
|
||||
@ -112,9 +112,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
gamePError.style.display = "block";
|
||||
return;
|
||||
}
|
||||
gameManager
|
||||
.getCurrentGameScene(this.scene)
|
||||
.connection?.emitReportPlayerMessage(this.userUuid, gameTextArea.value);
|
||||
gameManager.getCurrentGameScene().connection?.emitReportPlayerMessage(this.userUuid, gameTextArea.value);
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user