created interface to implement for UserInputManager
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export interface UserInputHandlerInterface {
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handleMouseWheelEvent: (
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pointer: Phaser.Input.Pointer,
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gameObjects: Phaser.GameObjects.GameObject[],
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deltaX: number,
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deltaY: number,
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deltaZ: number
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) => void;
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handleSpaceKeyUpEvent: (event: Event) => Event;
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}
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