fighting with not cripsy pixels when resizing
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@@ -1,3 +1,4 @@
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import { MathUtils } from "../../../Utils/MathUtils";
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import { getPlayerAnimations, PlayerAnimationDirections, PlayerAnimationTypes } from "../../Player/Animation";
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export enum CustomWokaBodyPart {
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@@ -73,6 +74,11 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
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this.animate();
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}
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public setDisplaySize(width: number, height: number): this {
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const [newWidth, newHeight] = MathUtils.getWholePixelsNewSize(this.SIZE, this.SIZE, width, height);
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return super.setDisplaySize(newWidth, newHeight);
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}
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public changeAnimation(direction: PlayerAnimationDirections, moving: boolean): void {
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this.animationDirection = direction;
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this.moving = moving;
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@@ -1,5 +1,6 @@
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import { GridItem } from "@home-based-studio/phaser3-utils";
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import { GridItemEvent } from "@home-based-studio/phaser3-utils/lib/utils/gui/containers/grids/GridItem";
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import { MathUtils } from "../../../Utils/MathUtils";
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export interface WokaBodyPartSlotConfig {
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color: number;
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@@ -61,6 +62,11 @@ export class WokaBodyPartSlot extends GridItem {
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this.scene.add.existing(this);
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}
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public setDisplaySize(width: number, height: number): this {
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const [newWidth, newHeight] = MathUtils.getWholePixelsNewSize(this.SIZE, this.SIZE, width, height, 32, 32);
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return super.setDisplaySize(newWidth, newHeight);
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}
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public setTextures(bodyTextureKey?: string, imageTextureKey?: string): void {
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this.setBodyTexture(bodyTextureKey);
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this.setImageTexture(imageTextureKey);
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