fighting with not cripsy pixels when resizing

This commit is contained in:
Piotr 'pwh' Hanusiak
2022-03-21 12:38:12 +01:00
parent 9a7e5cae4c
commit 159bf0351f
4 changed files with 58 additions and 3 deletions
@@ -1,3 +1,4 @@
import { MathUtils } from "../../../Utils/MathUtils";
import { getPlayerAnimations, PlayerAnimationDirections, PlayerAnimationTypes } from "../../Player/Animation";
export enum CustomWokaBodyPart {
@@ -73,6 +74,11 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
this.animate();
}
public setDisplaySize(width: number, height: number): this {
const [newWidth, newHeight] = MathUtils.getWholePixelsNewSize(this.SIZE, this.SIZE, width, height);
return super.setDisplaySize(newWidth, newHeight);
}
public changeAnimation(direction: PlayerAnimationDirections, moving: boolean): void {
this.animationDirection = direction;
this.moving = moving;
@@ -1,5 +1,6 @@
import { GridItem } from "@home-based-studio/phaser3-utils";
import { GridItemEvent } from "@home-based-studio/phaser3-utils/lib/utils/gui/containers/grids/GridItem";
import { MathUtils } from "../../../Utils/MathUtils";
export interface WokaBodyPartSlotConfig {
color: number;
@@ -61,6 +62,11 @@ export class WokaBodyPartSlot extends GridItem {
this.scene.add.existing(this);
}
public setDisplaySize(width: number, height: number): this {
const [newWidth, newHeight] = MathUtils.getWholePixelsNewSize(this.SIZE, this.SIZE, width, height, 32, 32);
return super.setDisplaySize(newWidth, newHeight);
}
public setTextures(bodyTextureKey?: string, imageTextureKey?: string): void {
this.setBodyTexture(bodyTextureKey);
this.setImageTexture(imageTextureKey);