Merge branch 'develop' of github.com:thecodingmachine/workadventure
This commit is contained in:
+3
-3
@@ -1,11 +1,11 @@
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# protobuf build
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FROM node:14-buster-slim as messages
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FROM node:14.18.2-buster-slim@sha256:20bedf0c09de887379e59a41c04284974f5fb529cf0e13aab613473ce298da3d as messages
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WORKDIR /usr/src
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COPY messages .
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RUN yarn install && yarn proto
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# typescript build
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FROM node:14-buster-slim as builder
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FROM node:14.18.2-buster-slim@sha256:20bedf0c09de887379e59a41c04284974f5fb529cf0e13aab613473ce298da3d as builder
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WORKDIR /usr/src
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COPY back/yarn.lock back/package.json ./
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RUN yarn install
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@@ -15,7 +15,7 @@ ENV NODE_ENV=production
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RUN yarn run tsc
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# final production image
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FROM node:14-buster-slim
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FROM node:14.18.2-buster-slim@sha256:20bedf0c09de887379e59a41c04284974f5fb529cf0e13aab613473ce298da3d
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WORKDIR /usr/src
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COPY back/yarn.lock back/package.json ./
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COPY --from=builder /usr/src/dist /usr/src/dist
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+41
-10
@@ -21,6 +21,7 @@ import {
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SubToPusherRoomMessage,
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VariableMessage,
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VariableWithTagMessage,
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ServerToClientMessage,
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} from "../Messages/generated/messages_pb";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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import { RoomSocket, ZoneSocket } from "src/RoomManager";
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@@ -110,10 +111,6 @@ export class GameRoom {
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return gameRoom;
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}
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public getGroups(): Group[] {
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return Array.from(this.groups.values());
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}
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public getUsers(): Map<number, User> {
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return this.users;
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}
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@@ -176,6 +173,14 @@ export class GameRoom {
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if (userObj !== undefined && typeof userObj.group !== "undefined") {
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this.leaveGroup(userObj);
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}
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if (user.hasFollowers()) {
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user.stopLeading();
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}
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if (user.following) {
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user.following.delFollower(user);
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}
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this.users.delete(user.id);
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this.usersByUuid.delete(user.uuid);
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@@ -214,8 +219,8 @@ export class GameRoom {
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if (user.silent) {
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return;
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}
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if (user.group === undefined) {
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const group = user.group;
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if (group === undefined) {
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// If the user is not part of a group:
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// should he join a group?
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@@ -246,13 +251,40 @@ export class GameRoom {
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} else {
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// If the user is part of a group:
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// should he leave the group?
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const distance = GameRoom.computeDistanceBetweenPositions(user.getPosition(), user.group.getPosition());
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if (distance > this.groupRadius) {
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this.leaveGroup(user);
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let noOneOutOfBounds = true;
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group.getUsers().forEach((foreignUser: User) => {
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if (foreignUser.group === undefined) {
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return;
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}
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const usrPos = foreignUser.getPosition();
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const grpPos = foreignUser.group.getPosition();
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const distance = GameRoom.computeDistanceBetweenPositions(usrPos, grpPos);
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if (distance > this.groupRadius) {
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if (foreignUser.hasFollowers() || foreignUser.following) {
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// If one user is out of the group bounds BUT following, the group still exists... but should be hidden.
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// We put it in 'outOfBounds' mode
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group.setOutOfBounds(true);
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noOneOutOfBounds = false;
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} else {
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this.leaveGroup(foreignUser);
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}
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}
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});
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if (noOneOutOfBounds && !user.group?.isEmpty()) {
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group.setOutOfBounds(false);
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}
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}
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}
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public sendToOthersInGroupIncludingUser(user: User, message: ServerToClientMessage): void {
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user.group?.getUsers().forEach((currentUser: User) => {
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if (currentUser.id !== user.id) {
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currentUser.socket.write(message);
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}
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});
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}
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setSilent(user: User, silent: boolean) {
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if (user.silent === silent) {
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return;
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@@ -280,7 +312,6 @@ export class GameRoom {
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}
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group.leave(user);
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if (group.isEmpty()) {
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this.positionNotifier.leave(group);
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group.destroy();
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if (!this.groups.has(group)) {
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throw new Error(`Could not find group ${group.getId()} referenced by user ${user.id} in World.`);
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@@ -16,6 +16,10 @@ export class Group implements Movable {
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private wasDestroyed: boolean = false;
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private roomId: string;
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private currentZone: Zone | null = null;
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/**
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* When outOfBounds = true, a user if out of the bounds of the group BUT still considered inside it (because we are in following mode)
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*/
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private outOfBounds = false;
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constructor(
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roomId: string,
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@@ -78,6 +82,10 @@ export class Group implements Movable {
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this.x = x;
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this.y = y;
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if (this.outOfBounds) {
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return;
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}
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if (oldX === undefined) {
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this.currentZone = this.positionNotifier.enter(this);
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} else {
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@@ -133,6 +141,10 @@ export class Group implements Movable {
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* Usually used when there is only one user left.
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*/
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destroy(): void {
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if (!this.outOfBounds) {
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this.positionNotifier.leave(this);
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}
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for (const user of this.users) {
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this.leave(user);
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}
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@@ -142,4 +154,26 @@ export class Group implements Movable {
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get getSize() {
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return this.users.size;
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}
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/**
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* A group can have at most one person leading the way in it.
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*/
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get leader(): User | undefined {
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for (const user of this.users) {
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if (user.hasFollowers()) {
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return user;
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}
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}
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return undefined;
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}
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setOutOfBounds(outOfBounds: boolean): void {
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if (this.outOfBounds === true && outOfBounds === false) {
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this.positionNotifier.enter(this);
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this.outOfBounds = false;
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} else if (this.outOfBounds === false && outOfBounds === true) {
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this.positionNotifier.leave(this);
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this.outOfBounds = true;
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}
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}
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}
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@@ -7,6 +7,8 @@ import { ServerDuplexStream } from "grpc";
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import {
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BatchMessage,
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CompanionMessage,
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FollowAbortMessage,
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FollowConfirmationMessage,
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PusherToBackMessage,
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ServerToClientMessage,
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SetPlayerDetailsMessage,
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@@ -19,6 +21,8 @@ export type UserSocket = ServerDuplexStream<PusherToBackMessage, ServerToClientM
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export class User implements Movable {
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public listenedZones: Set<Zone>;
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public group?: Group;
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private _following: User | undefined;
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private followedBy: Set<User> = new Set<User>();
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public constructor(
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public id: number,
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@@ -50,6 +54,45 @@ export class User implements Movable {
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this.positionNotifier.updatePosition(this, position, oldPosition);
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}
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public addFollower(follower: User): void {
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this.followedBy.add(follower);
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follower._following = this;
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const message = new FollowConfirmationMessage();
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message.setFollower(follower.id);
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message.setLeader(this.id);
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowconfirmationmessage(message);
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this.socket.write(clientMessage);
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}
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public delFollower(follower: User): void {
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this.followedBy.delete(follower);
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follower._following = undefined;
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const message = new FollowAbortMessage();
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message.setFollower(follower.id);
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message.setLeader(this.id);
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowabortmessage(message);
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this.socket.write(clientMessage);
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follower.socket.write(clientMessage);
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}
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public hasFollowers(): boolean {
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return this.followedBy.size !== 0;
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}
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get following(): User | undefined {
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return this._following;
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}
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public stopLeading(): void {
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for (const follower of this.followedBy) {
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this.delFollower(follower);
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}
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}
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private batchedMessages: BatchMessage = new BatchMessage();
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private batchTimeout: NodeJS.Timeout | null = null;
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@@ -9,6 +9,9 @@ import {
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BatchToPusherMessage,
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BatchToPusherRoomMessage,
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EmotePromptMessage,
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FollowRequestMessage,
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FollowConfirmationMessage,
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FollowAbortMessage,
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EmptyMessage,
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ItemEventMessage,
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JoinRoomMessage,
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@@ -119,6 +122,24 @@ const roomManager: IRoomManagerServer = {
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user,
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message.getEmotepromptmessage() as EmotePromptMessage
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);
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} else if (message.hasFollowrequestmessage()) {
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socketManager.handleFollowRequestMessage(
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room,
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user,
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message.getFollowrequestmessage() as FollowRequestMessage
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);
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} else if (message.hasFollowconfirmationmessage()) {
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socketManager.handleFollowConfirmationMessage(
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room,
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user,
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message.getFollowconfirmationmessage() as FollowConfirmationMessage
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);
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} else if (message.hasFollowabortmessage()) {
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socketManager.handleFollowAbortMessage(
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room,
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user,
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message.getFollowabortmessage() as FollowAbortMessage
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);
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} else if (message.hasSendusermessage()) {
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const sendUserMessage = message.getSendusermessage();
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socketManager.handleSendUserMessage(user, sendUserMessage as SendUserMessage);
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@@ -30,6 +30,9 @@ import {
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BanUserMessage,
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RefreshRoomMessage,
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EmotePromptMessage,
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FollowRequestMessage,
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FollowConfirmationMessage,
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FollowAbortMessage,
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VariableMessage,
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BatchToPusherRoomMessage,
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SubToPusherRoomMessage,
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@@ -842,6 +845,39 @@ export class SocketManager {
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emoteEventMessage.setActoruserid(user.id);
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room.emitEmoteEvent(user, emoteEventMessage);
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}
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handleFollowRequestMessage(room: GameRoom, user: User, message: FollowRequestMessage) {
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowrequestmessage(message);
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room.sendToOthersInGroupIncludingUser(user, clientMessage);
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}
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handleFollowConfirmationMessage(room: GameRoom, user: User, message: FollowConfirmationMessage) {
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const leader = room.getUserById(message.getLeader());
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if (!leader) {
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const message = `Could not follow user "{message.getLeader()}" in room "{room.roomUrl}".`;
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console.info(message, "Maybe the user just left.");
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return;
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}
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// By security, we look at the group leader. If the group leader is NOT the leader in the message,
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// everybody should stop following the group leader (to avoid having 2 group leaders)
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if (user?.group?.leader && user?.group?.leader !== leader) {
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user?.group?.leader?.stopLeading();
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}
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leader.addFollower(user);
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}
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handleFollowAbortMessage(room: GameRoom, user: User, message: FollowAbortMessage) {
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if (user.id === message.getLeader()) {
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user?.group?.leader?.stopLeading();
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} else {
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// Forward message
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const leader = room.getUserById(message.getLeader());
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leader?.delFollower(user);
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}
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}
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}
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export const socketManager = new SocketManager();
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Reference in New Issue
Block a user