updated phaser to version 3.51 and fixed the BC
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@@ -1,5 +1,4 @@
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export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline
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{
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export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
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// the unique id of this pipeline
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public static readonly KEY = 'Outline';
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@@ -11,7 +10,6 @@ export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTint
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{
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super({
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game: game,
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renderer: game.renderer,
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fragShader: `
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precision mediump float;
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