Implement cancelable woka resource

This commit is contained in:
Alexis Faizeau
2022-02-01 11:44:39 +01:00
parent 315e2f6417
commit 1124ed5a5e
7 changed files with 36 additions and 13 deletions
@@ -1,6 +1,7 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import type { CharacterTexture } from "../../Connexion/LocalUser";
import { BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES } from "./PlayerTextures";
import CancelablePromise from "cancelable-promise";
export interface FrameConfig {
frameWidth: number;
@@ -30,7 +31,7 @@ export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptio
export const loadCustomTexture = (
loaderPlugin: LoaderPlugin,
texture: CharacterTexture
): Promise<BodyResourceDescriptionInterface> => {
): CancelablePromise<BodyResourceDescriptionInterface> => {
const name = "customCharacterTexture" + texture.id;
const playerResourceDescriptor: BodyResourceDescriptionInterface = { name, img: texture.url, level: texture.level };
return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
@@ -42,8 +43,8 @@ export const loadCustomTexture = (
export const lazyLoadPlayerCharacterTextures = (
loadPlugin: LoaderPlugin,
texturekeys: Array<string | BodyResourceDescriptionInterface>
): Promise<string[]> => {
const promisesList: Promise<unknown>[] = [];
): CancelablePromise<string[]> => {
const promisesList: CancelablePromise<unknown>[] = [];
texturekeys.forEach((textureKey: string | BodyResourceDescriptionInterface) => {
try {
//TODO refactor
@@ -60,12 +61,12 @@ export const lazyLoadPlayerCharacterTextures = (
console.error(err);
}
});
let returnPromise: Promise<Array<string | BodyResourceDescriptionInterface>>;
let returnPromise: CancelablePromise<Array<string | BodyResourceDescriptionInterface>>;
if (promisesList.length > 0) {
loadPlugin.start();
returnPromise = Promise.all(promisesList).then(() => texturekeys);
returnPromise = CancelablePromise.all(promisesList).then(() => texturekeys);
} else {
returnPromise = Promise.resolve(texturekeys);
returnPromise = CancelablePromise.resolve(texturekeys);
}
//If the loading fail, we render the default model instead.
@@ -98,10 +99,17 @@ export const createLoadingPromise = (
playerResourceDescriptor: BodyResourceDescriptionInterface,
frameConfig: FrameConfig
) => {
return new Promise<BodyResourceDescriptionInterface>((res, rej) => {
return new CancelablePromise<BodyResourceDescriptionInterface>((res, rej, cancel) => {
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
return res(playerResourceDescriptor);
}
cancel(() => {
loadPlugin.off("loaderror");
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name);
return;
});
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
const errorCallback = (file: { src: string }) => {
if (file.src !== playerResourceDescriptor.img) return;