Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop

This commit is contained in:
_Bastler
2022-03-13 09:25:25 +01:00
73 changed files with 3998 additions and 1820 deletions
@@ -0,0 +1,2 @@
*
!.gitignore
+6 -3
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@@ -27,7 +27,7 @@ import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
import { RoomSocket, ZoneSocket } from "src/RoomManager";
import { Admin } from "../Model/Admin";
import { adminApi } from "../Services/AdminApi";
import { isMapDetailsData, MapDetailsData } from "../Services/AdminApi/MapDetailsData";
import { isMapDetailsData, MapDetailsData } from "../Messages/JsonMessages/MapDetailsData";
import { ITiledMap } from "@workadventure/tiled-map-type-guard/dist";
import { mapFetcher } from "../Services/MapFetcher";
import { VariablesManager } from "../Services/VariablesManager";
@@ -35,7 +35,7 @@ import { ADMIN_API_URL } from "../Enum/EnvironmentVariable";
import { LocalUrlError } from "../Services/LocalUrlError";
import { emitErrorOnRoomSocket } from "../Services/MessageHelpers";
import { VariableError } from "../Services/VariableError";
import { isRoomRedirect } from "../Services/AdminApi/RoomRedirect";
import { isRoomRedirect } from "../Messages/JsonMessages/RoomRedirect";
export type ConnectCallback = (user: User, group: Group) => void;
export type DisconnectCallback = (user: User, group: Group) => void;
@@ -571,8 +571,11 @@ export class GameRoom {
return {
mapUrl,
policy_type: 1,
textures: [],
tags: [],
authenticationMandatory: null,
roomSlug: null,
contactPage: null,
group: null,
};
}
+2 -2
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@@ -1,7 +1,7 @@
import { ADMIN_API_TOKEN, ADMIN_API_URL } from "../Enum/EnvironmentVariable";
import Axios from "axios";
import { isMapDetailsData, MapDetailsData } from "./AdminApi/MapDetailsData";
import { isRoomRedirect, RoomRedirect } from "./AdminApi/RoomRedirect";
import { isMapDetailsData, MapDetailsData } from "../Messages/JsonMessages/MapDetailsData";
import { isRoomRedirect, RoomRedirect } from "../Messages/JsonMessages/RoomRedirect";
class AdminApi {
async fetchMapDetails(playUri: string): Promise<MapDetailsData | RoomRedirect> {
@@ -1,11 +0,0 @@
import * as tg from "generic-type-guard";
export const isCharacterTexture = new tg.IsInterface()
.withProperties({
id: tg.isNumber,
level: tg.isNumber,
url: tg.isString,
rights: tg.isString,
})
.get();
export type CharacterTexture = tg.GuardedType<typeof isCharacterTexture>;
@@ -1,21 +0,0 @@
import * as tg from "generic-type-guard";
import { isCharacterTexture } from "./CharacterTexture";
import { isAny, isNumber } from "generic-type-guard";
/*const isNumericEnum =
<T extends { [n: number]: string }>(vs: T) =>
(v: any): v is T =>
typeof v === "number" && v in vs;*/
export const isMapDetailsData = new tg.IsInterface()
.withProperties({
mapUrl: tg.isString,
policy_type: isNumber, //isNumericEnum(GameRoomPolicyTypes),
tags: tg.isArray(tg.isString),
textures: tg.isArray(isCharacterTexture),
})
.withOptionalProperties({
roomSlug: tg.isUnion(tg.isString, tg.isNull), // deprecated
})
.get();
export type MapDetailsData = tg.GuardedType<typeof isMapDetailsData>;
@@ -1,8 +0,0 @@
import * as tg from "generic-type-guard";
export const isRoomRedirect = new tg.IsInterface()
.withProperties({
redirectUrl: tg.isString,
})
.get();
export type RoomRedirect = tg.GuardedType<typeof isRoomRedirect>;
+9
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@@ -43,6 +43,15 @@ class MapFetcher {
* @private
*/
async isLocalUrl(url: string): Promise<boolean> {
if (
url ===
"http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/shared_variables.json"
) {
// This is an ugly exception case needed for the E2E test at "tests/tests/variables.spec.ts"
// Otherwise, we cannot test locally maps that are... not local.
return false;
}
const urlObj = new URL(url);
if (urlObj.hostname === "localhost" || urlObj.hostname.endsWith(".localhost")) {
return true;
+1
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@@ -103,6 +103,7 @@ export class SocketManager {
const roomJoinedMessage = new RoomJoinedMessage();
roomJoinedMessage.setTagList(joinRoomMessage.getTagList());
roomJoinedMessage.setUserroomtoken(joinRoomMessage.getUserroomtoken());
roomJoinedMessage.setCharacterlayerList(joinRoomMessage.getCharacterlayerList());
for (const [itemId, item] of room.getItemsState().entries()) {
const itemStateMessage = new ItemStateMessage();