FEATURE: implemented a client side blacklist
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@@ -1,7 +1,6 @@
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import {GameScene} from "../Game/GameScene";
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import {PointInterface} from "../../Connexion/ConnexionModels";
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import {Character} from "../Entity/Character";
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import {Sprite} from "./Sprite";
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/**
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* Class representing the sprite of a remote player (a player that plays on another computer)
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@@ -23,6 +22,11 @@ export class RemotePlayer extends Character {
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//set data
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this.userId = userId;
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//todo: implement on click action
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/*this.playerName.setInteractive();
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this.playerName.on('pointerup', () => {
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});*/
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}
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updatePosition(position: PointInterface): void {
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