Improve game overlay UI

This commit is contained in:
Alexis Faizeau
2022-01-05 10:27:40 +01:00
parent 5f1dd09cb9
commit 0bf1acfefb
63 changed files with 976 additions and 984 deletions
@@ -12,8 +12,8 @@ import { touchScreenManager } from "../../Touch/TouchScreenManager";
import { PinchManager } from "../UserInput/PinchManager";
import { selectCharacterSceneVisibleStore } from "../../Stores/SelectCharacterStore";
import { waScaleManager } from "../Services/WaScaleManager";
import { isMobile } from "../../Enum/EnvironmentVariable";
import { analyticsClient } from "../../Administration/AnalyticsClient";
import { isMediaBreakpointUp } from "../../Utils/BreakpointsUtils";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
@@ -60,7 +60,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
selectCharacterSceneVisibleStore.set(true);
this.events.addListener("wake", () => {
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
waScaleManager.zoomModifier = isMediaBreakpointUp("md") ? 2 : 1;
selectCharacterSceneVisibleStore.set(true);
});
@@ -69,7 +69,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
waScaleManager.zoomModifier = isMediaBreakpointUp("md") ? 2 : 1;
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xffffff);