Improve game overlay UI
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@@ -12,8 +12,8 @@ import { touchScreenManager } from "../../Touch/TouchScreenManager";
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import { PinchManager } from "../UserInput/PinchManager";
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import { selectCharacterSceneVisibleStore } from "../../Stores/SelectCharacterStore";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { isMobile } from "../../Enum/EnvironmentVariable";
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import { analyticsClient } from "../../Administration/AnalyticsClient";
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import { isMediaBreakpointUp } from "../../Utils/BreakpointsUtils";
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//todo: put this constants in a dedicated file
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export const SelectCharacterSceneName = "SelectCharacterScene";
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@@ -60,7 +60,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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selectCharacterSceneVisibleStore.set(true);
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this.events.addListener("wake", () => {
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waScaleManager.saveZoom();
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waScaleManager.zoomModifier = isMobile() ? 2 : 1;
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waScaleManager.zoomModifier = isMediaBreakpointUp("md") ? 2 : 1;
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selectCharacterSceneVisibleStore.set(true);
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});
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@@ -69,7 +69,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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}
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waScaleManager.saveZoom();
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waScaleManager.zoomModifier = isMobile() ? 2 : 1;
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waScaleManager.zoomModifier = isMediaBreakpointUp("md") ? 2 : 1;
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const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
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this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xffffff);
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