Adding Jitsi meet support
This commit is contained in:
parent
a128ff117b
commit
0a8ba37049
@ -81,6 +81,24 @@
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"x":0,
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"y":0
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},
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{
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"height":34,
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"id":19,
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"name":"jitsyAmphi",
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"opacity":1,
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"properties":[
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{
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"name":"jitsiRoom",
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"type":"string",
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"value":"tcm-amphi"
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}],
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"type":"tilelayer",
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"visible":true,
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"width":46,
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"x":0,
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"y":0
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},
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{
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"height":34,
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@ -242,7 +260,7 @@
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"x":0,
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"y":0
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}],
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"nextlayerid":19,
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"nextlayerid":20,
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"nextobjectid":1,
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"orientation":"orthogonal",
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"renderorder":"right-down",
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@ -25,7 +25,8 @@
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},
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"ports": [80],
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"env": {
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"API_URL": "api."+url
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"API_URL": "api."+url,
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"JITSI_URL": "meet.jit.si"
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}
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},
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"website": {
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image: thecodingmachine/nodejs:12
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environment:
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DEBUG_MODE: "$DEBUG_MODE"
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JITSI_URL: $JITSI_URL
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HOST: "0.0.0.0"
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NODE_ENV: development
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API_URL: api.workadventure.localhost
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@ -1,5 +1,6 @@
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const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
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const API_URL = (typeof(window) !== 'undefined' ? window.location.protocol : 'http:') + '//' + (process.env.API_URL || "api.workadventure.localhost");
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const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
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const RESOLUTION = 3;
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const ZOOM_LEVEL = 1/*3/4*/;
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const POSITION_DELAY = 200; // Wait 200ms between sending position events
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@ -11,5 +12,6 @@ export {
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RESOLUTION,
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ZOOM_LEVEL,
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POSITION_DELAY,
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MAX_EXTRAPOLATION_TIME
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MAX_EXTRAPOLATION_TIME,
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JITSI_URL
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}
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@ -9,7 +9,7 @@ import {
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PositionInterface
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} from "../../Connection";
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import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import {DEBUG_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import {DEBUG_MODE, JITSI_URL, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledTileSet} from "../Map/ITiledMap";
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import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
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import {AddPlayerInterface} from "./AddPlayerInterface";
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@ -423,6 +423,32 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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CoWebsiteManager.loadCoWebsite(newValue as string);
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}
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});
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let jitsiApi: any;
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this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue) => {
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if (newValue === undefined) {
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jitsiApi?.dispose();
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CoWebsiteManager.closeCoWebsite();
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} else {
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CoWebsiteManager.insertCoWebsite((cowebsiteDiv => {
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const domain = JITSI_URL;
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const options = {
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roomName: this.instance + "-" + newValue,
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width: "100%",
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height: "100%",
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parentNode: cowebsiteDiv,
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configOverwrite: {
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prejoinPageEnabled: false
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},
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interfaceConfigOverwrite: {
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SHOW_CHROME_EXTENSION_BANNER: false,
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MOBILE_APP_PROMO: false
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}
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};
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jitsiApi = new (window as any).JitsiMeetExternalAPI(domain, options);
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jitsiApi.executeCommand('displayName', gameManager.getPlayerName());
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}))
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}
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});
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}
|
||||
|
||||
private switchLayoutMode(): void {
|
||||
|
@ -14,7 +14,24 @@ export class CoWebsiteManager {
|
||||
iframe.id = 'cowebsite-iframe';
|
||||
iframe.src = url;
|
||||
cowebsiteDiv.appendChild(iframe);
|
||||
//iframe.onload = () => {
|
||||
// onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second?
|
||||
CoWebsiteManager.fire();
|
||||
//}
|
||||
}
|
||||
|
||||
/**
|
||||
* Just like loadCoWebsite but the div can be filled by the user.
|
||||
*/
|
||||
public static insertCoWebsite(callback: (cowebsite: HTMLDivElement) => void): void {
|
||||
const cowebsiteDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>("cowebsite");
|
||||
cowebsiteDiv.innerHTML = '';
|
||||
|
||||
callback(cowebsiteDiv);
|
||||
//iframe.onload = () => {
|
||||
// onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second?
|
||||
CoWebsiteManager.fire();
|
||||
//}
|
||||
}
|
||||
|
||||
public static closeCoWebsite(): void {
|
||||
@ -24,8 +41,8 @@ export class CoWebsiteManager {
|
||||
}
|
||||
|
||||
public static getGameSize(): {width: number, height: number} {
|
||||
const iframe = document.getElementById('cowebsite-iframe');
|
||||
if (iframe === null) {
|
||||
const hasChildren = HtmlUtils.getElementByIdOrFail<HTMLDivElement>("cowebsite").children.length > 0;
|
||||
if (hasChildren === false) {
|
||||
return {
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight
|
||||
|
@ -1,6 +1,6 @@
|
||||
import 'phaser';
|
||||
import GameConfig = Phaser.Types.Core.GameConfig;
|
||||
import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
import {cypressAsserter} from "./Cypress/CypressAsserter";
|
||||
import {LoginScene} from "./Phaser/Login/LoginScene";
|
||||
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
|
||||
@ -13,6 +13,13 @@ import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
|
||||
|
||||
//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
|
||||
|
||||
// Load Jitsi if the environment variable is set.
|
||||
if (JITSI_URL) {
|
||||
const jitsiScript = document.createElement('script');
|
||||
jitsiScript.src = 'https://' + JITSI_URL + '/external_api.js';
|
||||
document.head.appendChild(jitsiScript);
|
||||
}
|
||||
|
||||
const {width, height} = CoWebsiteManager.getGameSize();
|
||||
|
||||
const config: GameConfig = {
|
||||
|
@ -42,7 +42,7 @@ module.exports = {
|
||||
new webpack.ProvidePlugin({
|
||||
Phaser: 'phaser'
|
||||
}),
|
||||
new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE'])
|
||||
new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE', 'JITSI_URL'])
|
||||
],
|
||||
|
||||
};
|
||||
|
9
website/dist/create-map.html
vendored
9
website/dist/create-map.html
vendored
@ -159,6 +159,15 @@
|
||||
<li>In layer properties, you MUST add a boolean "openWebsite" property. The value of the property is the URL of the website to open (the URL must start with "https://")</li>
|
||||
</ul>
|
||||
|
||||
<h3 id="opening-a-jitsi-meet-when-walking-on-the-map" class="pixel-title">Opening a Jitsi meet when walking on the map</h3>
|
||||
<p>On your map, you can define special zones (meeting rooms) that will trigger the opening of a Jitsi meet. When a player will pass over these zones, a Jitsi meet will open
|
||||
(as an iframe on the right side of the screen)</p>
|
||||
<p>In order to create Jitsi meet zones:</p>
|
||||
<ul>
|
||||
<li>You must create a specific layer.</li>
|
||||
<li>In layer properties, you MUST add a boolean "jitsiRoom" property. The value of the property is the name of the room in Jitsi. Note: the name of the room will be prepended with the name of the instance of the map (so that different instances of the map have different rooms)</li>
|
||||
</ul>
|
||||
|
||||
<h3 id="pushing-the-map" class="pixel-title">Pushing the map</h3>
|
||||
<p>When your changes are ready, you need to "commit" and "push" (i.e. "upload") the changes back to GitHub.
|
||||
Just wait a few minutes, and your map will be propagated automatically to the GitHub pages web-server.</p>
|
||||
|
Loading…
Reference in New Issue
Block a user