use Prettier to fix style issues
This commit is contained in:
parent
e43b7a255a
commit
0a0d7e4017
@ -64,7 +64,7 @@ export abstract class Character extends Container {
|
||||
this.addTextures(textures, frame);
|
||||
this.invisible = false;
|
||||
this.playAnimation(direction, moving);
|
||||
this.emit('textures-loaded');
|
||||
this.emit("textures-loaded");
|
||||
})
|
||||
.catch(() => {
|
||||
return lazyLoadPlayerCharacterTextures(scene.load, ["color_22", "eyes_23"]).then((textures) => {
|
||||
@ -125,16 +125,18 @@ export abstract class Character extends Container {
|
||||
}
|
||||
return new Promise<HTMLImageElement>((resolve, reject) => {
|
||||
try {
|
||||
rt.snapshot((url) => {
|
||||
resolve(url as HTMLImageElement);
|
||||
rt.destroy();
|
||||
},
|
||||
'image/png',
|
||||
1);
|
||||
rt.snapshot(
|
||||
(url) => {
|
||||
resolve(url as HTMLImageElement);
|
||||
rt.destroy();
|
||||
},
|
||||
"image/png",
|
||||
1
|
||||
);
|
||||
} catch (error) {
|
||||
reject(error);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
public addCompanion(name: string, texturePromise?: Promise<string>): void {
|
||||
|
@ -66,7 +66,7 @@ import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
|
||||
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
|
||||
import type { AddPlayerInterface } from "./AddPlayerInterface";
|
||||
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
|
||||
import type { Character } from '../Entity/Character';
|
||||
import type { Character } from "../Entity/Character";
|
||||
|
||||
import { peerStore } from "../../Stores/PeerStore";
|
||||
import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
|
||||
@ -76,10 +76,7 @@ import { userWokaPictureStore } from "../../Stores/UserWokaPictureStore";
|
||||
import { emoteStore, emoteMenuStore } from "../../Stores/EmoteStore";
|
||||
import { userIsAdminStore } from "../../Stores/GameStore";
|
||||
import { contactPageStore } from "../../Stores/MenuStore";
|
||||
import {
|
||||
audioManagerFileStore,
|
||||
audioManagerVisibilityStore,
|
||||
} from "../../Stores/AudioManagerStore";
|
||||
import { audioManagerFileStore, audioManagerVisibilityStore } from "../../Stores/AudioManagerStore";
|
||||
|
||||
import EVENT_TYPE = Phaser.Scenes.Events;
|
||||
import Texture = Phaser.Textures.Texture;
|
||||
@ -1499,7 +1496,7 @@ ${escapedMessage}
|
||||
this.companion,
|
||||
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
|
||||
);
|
||||
this.CurrentPlayer.once('textures-loaded', () => {
|
||||
this.CurrentPlayer.once("textures-loaded", () => {
|
||||
// TODO: How to be sure we always get hero id?
|
||||
this.savePlayerWokaPicture(this.CurrentPlayer, -1);
|
||||
});
|
||||
@ -1722,7 +1719,7 @@ ${escapedMessage}
|
||||
addPlayerData.companion,
|
||||
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
|
||||
);
|
||||
player.once('textures-loaded', () => {
|
||||
player.once("textures-loaded", () => {
|
||||
this.savePlayerWokaPicture(player, addPlayerData.userId);
|
||||
});
|
||||
this.MapPlayers.add(player);
|
||||
|
Loading…
Reference in New Issue
Block a user