use Prettier to fix style issues
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@ -64,7 +64,7 @@ export abstract class Character extends Container {
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this.addTextures(textures, frame);
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this.addTextures(textures, frame);
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this.invisible = false;
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this.invisible = false;
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this.playAnimation(direction, moving);
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this.playAnimation(direction, moving);
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this.emit('textures-loaded');
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this.emit("textures-loaded");
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})
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})
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.catch(() => {
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.catch(() => {
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return lazyLoadPlayerCharacterTextures(scene.load, ["color_22", "eyes_23"]).then((textures) => {
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return lazyLoadPlayerCharacterTextures(scene.load, ["color_22", "eyes_23"]).then((textures) => {
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@ -125,16 +125,18 @@ export abstract class Character extends Container {
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}
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}
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return new Promise<HTMLImageElement>((resolve, reject) => {
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return new Promise<HTMLImageElement>((resolve, reject) => {
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try {
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try {
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rt.snapshot((url) => {
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rt.snapshot(
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(url) => {
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resolve(url as HTMLImageElement);
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resolve(url as HTMLImageElement);
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rt.destroy();
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rt.destroy();
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},
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},
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'image/png',
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"image/png",
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1);
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1
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);
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} catch (error) {
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} catch (error) {
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reject(error);
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reject(error);
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}
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}
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})
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});
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}
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}
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public addCompanion(name: string, texturePromise?: Promise<string>): void {
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public addCompanion(name: string, texturePromise?: Promise<string>): void {
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@ -66,7 +66,7 @@ import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
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import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
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import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
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import type { AddPlayerInterface } from "./AddPlayerInterface";
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import type { AddPlayerInterface } from "./AddPlayerInterface";
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import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
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import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
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import type { Character } from '../Entity/Character';
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import type { Character } from "../Entity/Character";
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import { peerStore } from "../../Stores/PeerStore";
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import { peerStore } from "../../Stores/PeerStore";
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import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
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import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
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@ -76,10 +76,7 @@ import { userWokaPictureStore } from "../../Stores/UserWokaPictureStore";
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import { emoteStore, emoteMenuStore } from "../../Stores/EmoteStore";
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import { emoteStore, emoteMenuStore } from "../../Stores/EmoteStore";
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import { userIsAdminStore } from "../../Stores/GameStore";
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import { userIsAdminStore } from "../../Stores/GameStore";
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import { contactPageStore } from "../../Stores/MenuStore";
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import { contactPageStore } from "../../Stores/MenuStore";
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import {
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import { audioManagerFileStore, audioManagerVisibilityStore } from "../../Stores/AudioManagerStore";
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audioManagerFileStore,
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audioManagerVisibilityStore,
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} from "../../Stores/AudioManagerStore";
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import EVENT_TYPE = Phaser.Scenes.Events;
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import EVENT_TYPE = Phaser.Scenes.Events;
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import Texture = Phaser.Textures.Texture;
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import Texture = Phaser.Textures.Texture;
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@ -1499,7 +1496,7 @@ ${escapedMessage}
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this.companion,
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this.companion,
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this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
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this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
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);
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);
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this.CurrentPlayer.once('textures-loaded', () => {
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this.CurrentPlayer.once("textures-loaded", () => {
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// TODO: How to be sure we always get hero id?
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// TODO: How to be sure we always get hero id?
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this.savePlayerWokaPicture(this.CurrentPlayer, -1);
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this.savePlayerWokaPicture(this.CurrentPlayer, -1);
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});
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});
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@ -1722,7 +1719,7 @@ ${escapedMessage}
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addPlayerData.companion,
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addPlayerData.companion,
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addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
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addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
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);
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);
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player.once('textures-loaded', () => {
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player.once("textures-loaded", () => {
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this.savePlayerWokaPicture(player, addPlayerData.userId);
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this.savePlayerWokaPicture(player, addPlayerData.userId);
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});
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});
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this.MapPlayers.add(player);
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this.MapPlayers.add(player);
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