Switching from "name" to "id" in texture object + using zod for woka/list validation

This commit is contained in:
David Négrier
2022-02-25 17:05:34 +01:00
parent da469b64d2
commit 08fffab410
11 changed files with 57 additions and 69 deletions
+3 -3
View File
@@ -199,13 +199,13 @@ export class CustomizeScene extends AbstractCharacterScene {
const children: Array<string> = new Array<string>();
for (let j = 0; j <= layerNumber; j++) {
if (j === layerNumber) {
children.push(this.layers[j][selectedItem].name);
children.push(this.layers[j][selectedItem].id);
} else {
const layer = this.selectedLayers[j];
if (layer === undefined) {
continue;
}
children.push(this.layers[j][layer].name);
children.push(this.layers[j][layer].id);
}
}
return children;
@@ -283,7 +283,7 @@ export class CustomizeScene extends AbstractCharacterScene {
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
layers.push(this.layers[i][layerItem].id);
}
i++;
}