Switching from "name" to "id" in texture object + using zod for woka/list validation
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@@ -16,11 +16,6 @@ export function isUserNameValid(value: unknown): boolean {
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export function areCharacterLayersValid(value: string[] | null): boolean {
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if (!value || !value.length) return false;
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for (let i = 0; i < value.length; i++) {
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if (/^\w+$/.exec(value[i]) === null) {
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return false;
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}
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}
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return true;
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}
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@@ -622,7 +622,7 @@ export class RoomConnection implements RoomConnection {
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characterLayer: CharacterLayerMessage
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): BodyResourceDescriptionInterface {
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return {
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name: characterLayer.name,
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id: characterLayer.name,
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img: characterLayer.url,
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};
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}
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@@ -85,11 +85,11 @@ export abstract class Character extends Container implements OutlineableInterfac
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.catch(() => {
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return lazyLoadPlayerCharacterTextures(scene.load, [
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{
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name: "color_22",
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id: "color_22",
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img: "resources/customisation/character_color/character_color21.png",
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},
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{
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name: "eyes_23",
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id: "eyes_23",
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img: "resources/customisation/character_eyes/character_eyes23.png",
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},
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]).then((textures) => {
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@@ -5,7 +5,8 @@ export interface BodyResourceDescriptionListInterface {
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}
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export interface BodyResourceDescriptionInterface {
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name: string;
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id: string;
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label: string;
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img: string;
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level?: number;
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}
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@@ -89,7 +90,7 @@ export class PlayerTextures {
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const resources: BodyResourceDescriptionListInterface = {};
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for (const collection of category.collections) {
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for (const texture of collection.textures) {
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resources[texture.id] = { name: texture.name, img: texture.url };
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resources[texture.id] = { id: texture.id, label: texture.name, img: texture.url };
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}
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}
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return resources;
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@@ -97,5 +98,5 @@ export class PlayerTextures {
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}
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export const OBJECTS: BodyResourceDescriptionInterface[] = [
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{ name: "teleportation", img: "resources/objects/teleportation.png" },
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{ id: "teleportation", label: "Teleport", img: "resources/objects/teleportation.png" },
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];
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@@ -14,7 +14,7 @@ export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterf
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const layerArray: BodyResourceDescriptionInterface[] = [];
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Object.values(layer).forEach((textureDescriptor) => {
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layerArray.push(textureDescriptor);
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load.spritesheet(textureDescriptor.name, textureDescriptor.img, { frameWidth: 32, frameHeight: 32 });
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load.spritesheet(textureDescriptor.id, textureDescriptor.img, { frameWidth: 32, frameHeight: 32 });
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});
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returnArray.push(layerArray);
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});
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@@ -23,7 +23,7 @@ export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterf
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export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptionInterface[] => {
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const returnArray = Object.values(PlayerTextures.PLAYER_RESOURCES);
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returnArray.forEach((playerResource: BodyResourceDescriptionInterface) => {
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load.spritesheet(playerResource.name, playerResource.img, { frameWidth: 32, frameHeight: 32 });
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load.spritesheet(playerResource.id, playerResource.img, { frameWidth: 32, frameHeight: 32 });
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});
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return returnArray;
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};
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@@ -46,7 +46,7 @@ export const lazyLoadPlayerCharacterTextures = (
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textures.forEach((texture) => {
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try {
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//TODO refactor
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if (!loadPlugin.textureManager.exists(texture.name)) {
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if (!loadPlugin.textureManager.exists(texture.id)) {
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promisesList.push(
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createLoadingPromise(loadPlugin, texture, {
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frameWidth: 32,
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@@ -69,7 +69,7 @@ export const lazyLoadPlayerCharacterTextures = (
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//If the loading fail, we render the default model instead.
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return returnPromise.then((keys) =>
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keys.map((key) => {
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return typeof key !== "string" ? key.name : key;
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return typeof key !== "string" ? key.id : key;
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})
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);
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};
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@@ -80,22 +80,22 @@ export const createLoadingPromise = (
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frameConfig: FrameConfig
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) => {
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return new CancelablePromise<BodyResourceDescriptionInterface>((res, rej, cancel) => {
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if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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if (loadPlugin.textureManager.exists(playerResourceDescriptor.id)) {
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return res(playerResourceDescriptor);
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}
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cancel(() => {
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loadPlugin.off("loaderror");
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loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name);
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loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.id);
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return;
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});
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loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
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loadPlugin.spritesheet(playerResourceDescriptor.id, playerResourceDescriptor.img, frameConfig);
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const errorCallback = (file: { src: string }) => {
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if (file.src !== playerResourceDescriptor.img) return;
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console.error("failed loading player resource: ", playerResourceDescriptor);
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rej(playerResourceDescriptor);
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loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
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loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.id, successCallback);
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loadPlugin.off("loaderror", errorCallback);
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};
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const successCallback = () => {
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@@ -103,7 +103,7 @@ export const createLoadingPromise = (
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res(playerResourceDescriptor);
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};
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loadPlugin.once("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
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loadPlugin.once("filecomplete-spritesheet-" + playerResourceDescriptor.id, successCallback);
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loadPlugin.on("loaderror", errorCallback);
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});
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};
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@@ -199,13 +199,13 @@ export class CustomizeScene extends AbstractCharacterScene {
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const children: Array<string> = new Array<string>();
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for (let j = 0; j <= layerNumber; j++) {
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if (j === layerNumber) {
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children.push(this.layers[j][selectedItem].name);
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children.push(this.layers[j][selectedItem].id);
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} else {
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const layer = this.selectedLayers[j];
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if (layer === undefined) {
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continue;
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}
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children.push(this.layers[j][layer].name);
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children.push(this.layers[j][layer].id);
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}
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}
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return children;
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@@ -283,7 +283,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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let i = 0;
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for (const layerItem of this.selectedLayers) {
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if (layerItem !== undefined) {
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layers.push(this.layers[i][layerItem].name);
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layers.push(this.layers[i][layerItem].id);
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}
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i++;
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}
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@@ -151,16 +151,16 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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const playerResource = this.playerModels[i];
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//check already exist texture
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if (this.players.find((c) => c.texture.key === playerResource.name)) {
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if (this.players.find((c) => c.texture.key === playerResource.id)) {
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continue;
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}
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const [middleX, middleY] = this.getCharacterPosition();
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const player = this.physics.add.sprite(middleX, middleY, playerResource.name, 0);
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const player = this.physics.add.sprite(middleX, middleY, playerResource.id, 0);
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this.setUpPlayer(player, i);
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this.anims.create({
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key: playerResource.name,
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frames: this.anims.generateFrameNumbers(playerResource.name, { start: 0, end: 11 }),
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key: playerResource.id,
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frames: this.anims.generateFrameNumbers(playerResource.id, { start: 0, end: 11 }),
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frameRate: 8,
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repeat: -1,
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});
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@@ -185,7 +185,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.currentSelectUser = 0;
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}
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this.selectedPlayer = this.players[this.currentSelectUser];
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this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
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this.selectedPlayer.play(this.playerModels[this.currentSelectUser].id);
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}
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protected moveUser() {
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@@ -270,7 +270,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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protected updateSelectedPlayer(): void {
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this.selectedPlayer?.anims?.pause(this.selectedPlayer?.anims.currentAnim.frames[0]);
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const player = this.players[this.currentSelectUser];
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player?.play(this.playerModels[this.currentSelectUser].name);
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player?.play(this.playerModels[this.currentSelectUser].id);
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this.selectedPlayer = player;
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localUserStore.setPlayerCharacterIndex(this.currentSelectUser);
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}
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