Allowing ill defined initializers (because of the way Phaser 3 is designed)
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@ -30,15 +30,15 @@ export class GameScene extends Phaser.Scene {
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CurrentPlayer: CurrentGamerInterface;
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MapPlayers : Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<string, GamerInterface> = new Map<string, GamerInterface>();
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Map: Phaser.Tilemaps.Tilemap;
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Map: Phaser.Tilemaps.Tilemap|null = null;
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Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Objects : Array<Phaser.Physics.Arcade.Sprite>;
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map: ITiledMap;
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mapFile: ITiledMap|null;
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groups: Map<string, Sprite>;
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startX = 704;// 22 case
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startY = 32; // 1 case
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circleTexture: CanvasTexture;
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initPosition: PositionInterface;
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initPosition: PositionInterface|null = null;
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private playersPositionInterpolator = new PlayersPositionInterpolator();
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MapKey: string;
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@ -107,9 +107,9 @@ export class GameScene extends Phaser.Scene {
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private onMapLoad(data: any): void {
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// Triggered when the map is loaded
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// Load tiles attached to the map recursively
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this.map = data.data;
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this.mapFile = data.data;
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let url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.map.tilesets.forEach((tileset) => {
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this.mapFile.tilesets.forEach((tileset) => {
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if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
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console.warn("Don't know how to handle tileset ", tileset)
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return;
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@ -128,7 +128,7 @@ export class GameScene extends Phaser.Scene {
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create(): void {
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//initalise map
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this.Map = this.add.tilemap(this.MapKey);
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this.map.tilesets.forEach((tileset: ITiledTileSet) => {
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this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
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this.Terrains.push(this.Map.addTilesetImage(tileset.name, tileset.name));
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});
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@ -138,12 +138,12 @@ export class GameScene extends Phaser.Scene {
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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let depth = -2;
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this.map.layers.forEach((layer : ITiledMapLayer) => {
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this.mapFile.layers.forEach((layer : ITiledMapLayer) => {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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}
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if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
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this.loadNextGame(layer, this.map.width, this.map.tilewidth, this.map.tileheight);
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this.loadNextGame(layer, this.mapFile.width, this.mapFile.tilewidth, this.mapFile.tileheight);
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}
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if (layer.type === 'tilelayer' && layer.name === "start") {
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let startPosition = this.startUser(layer);
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@ -265,7 +265,7 @@ export class GameScene extends Phaser.Scene {
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* @param layer
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*/
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private startUser(layer: ITiledMapLayer): PositionInterface {
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if (this.initPosition !== undefined) {
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if (this.initPosition !== null) {
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this.startX = this.initPosition.x;
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this.startY = this.initPosition.y;
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return {
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@ -8,8 +8,17 @@
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"target": "es5",
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"jsx": "react",
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"allowJs": true,
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"strict": true, /* Enable all strict type-checking options. */
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"strict": false, /* Enable all strict type-checking options. */
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"noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
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"strictNullChecks": true, /* Enable strict null checks. */
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"strictFunctionTypes": true, /* Enable strict checking of function types. */
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"strictBindCallApply": true, /* Enable strict 'bind', 'call', and 'apply' methods on functions. */
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"strictPropertyInitialization": false, /* Enable strict checking of property initialization in classes. */
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"noImplicitThis": true, /* Raise error on 'this' expressions with an implied 'any' type. */
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"alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */
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"noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
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"noFallthroughCasesInSwitch": true /* Report errors for fallthrough cases in switch statement. */
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"noFallthroughCasesInSwitch": true /* Report errors for fallthrough cases in switch statement. */
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}
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}
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