Prettier fixes on front
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@ -16,8 +16,7 @@ export class Loader {
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private logo: Phaser.GameObjects.Image | undefined;
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private loadingText: Phaser.GameObjects.Text | null = null;
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public constructor(private scene: Phaser.Scene) {
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}
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public constructor(private scene: Phaser.Scene) {}
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public addLoader(): void {
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// If there is nothing to load, do not display the loader.
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@ -30,11 +29,19 @@ export class Loader {
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const promiseLoadLogoTexture = new Promise<Phaser.GameObjects.Image>((res) => {
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if (this.scene.load.textureManager.exists(LogoNameIndex)) {
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return res(
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this.logo = this.scene.add.image(this.scene.game.renderer.width / 2, this.scene.game.renderer.height / 2 - 150, LogoNameIndex)
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(this.logo = this.scene.add.image(
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this.scene.game.renderer.width / 2,
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this.scene.game.renderer.height / 2 - 150,
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LogoNameIndex
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))
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);
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} else {
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//add loading if logo image is not ready
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this.loadingText = this.scene.add.text(this.scene.game.renderer.width / 2, this.scene.game.renderer.height / 2 - 50, TextName);
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this.loadingText = this.scene.add.text(
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this.scene.game.renderer.width / 2,
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this.scene.game.renderer.height / 2 - 50,
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TextName
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);
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}
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this.scene.load.spritesheet(LogoNameIndex, LogoResource, LogoFrame);
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this.scene.load.once(`filecomplete-spritesheet-${LogoNameIndex}`, () => {
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@ -42,7 +49,11 @@ export class Loader {
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this.loadingText.destroy();
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}
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return res(
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this.logo = this.scene.add.image(this.scene.game.renderer.width / 2, this.scene.game.renderer.height / 2 - 150, LogoNameIndex)
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(this.logo = this.scene.add.image(
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this.scene.game.renderer.width / 2,
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this.scene.game.renderer.height / 2 - 150,
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LogoNameIndex
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))
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);
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});
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});
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@ -72,7 +83,6 @@ export class Loader {
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});
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}
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public removeLoader(): void {
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if (this.scene.load.textureManager.exists(LogoNameIndex)) {
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this.scene.load.textureManager.remove(LogoNameIndex);
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