Moving back to using ScenePlugin and adding EntryScene
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2852f204f5
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0731bd39e5
@ -14,18 +14,10 @@ export class GameManager {
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private playerName!: string;
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private characterLayers!: string[];
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private startRoom!:Room;
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private sceneManager!: Phaser.Scenes.SceneManager;
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public async init(sceneManager: Phaser.Scenes.SceneManager) {
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this.sceneManager = sceneManager;
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try {
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this.startRoom = await connectionManager.initGameConnexion();
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} catch (e) {
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this.sceneManager.start(FourOFourSceneName, {
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url: window.location.pathname.toString()
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});
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}
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this.loadMap(this.startRoom.url, this.startRoom.ID);
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public async init(scenePlugin: Phaser.Scenes.ScenePlugin) {
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this.startRoom = await connectionManager.initGameConnexion();
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this.loadMap(this.startRoom.url, this.startRoom.ID, scenePlugin);
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}
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public setPlayerName(name: string): void {
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@ -49,12 +41,13 @@ export class GameManager {
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}
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public loadMap(mapUrl: string, roomID: string): void {
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public loadMap(mapUrl: string, roomID: string, scenePlugin: Phaser.Scenes.ScenePlugin): void {
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console.log('Loading map '+roomID+' at url '+mapUrl);
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const gameIndex = this.sceneManager.getIndex(roomID);
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const gameIndex = scenePlugin.getIndex(mapUrl);
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if(gameIndex === -1){
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const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, roomID);
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this.sceneManager.add(roomID, game, false);
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console.log('Adding scene '+mapUrl);
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scenePlugin.add(mapUrl, game, false);
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}
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}
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@ -65,8 +58,9 @@ export class GameManager {
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return mapUrlStart.substring(startPos, endPos);
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}
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public async goToStartingMap() {
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this.sceneManager.start(this.startRoom.ID, {startLayerName: 'global'});
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public async goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin) {
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console.log('Starting scene '+this.startRoom.url);
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scenePlugin.start(this.startRoom.url, {startLayerName: 'global'});
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}
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}
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@ -139,11 +139,11 @@ export class GameScene extends ResizableScene implements CenterListener {
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private userInputManager!: UserInputManager;
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static createFromUrl(mapUrlFile: string, instance: string, gameSceneKey: string|null = null): GameScene {
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const mapKey = gameManager.getMapKeyByUrl(mapUrlFile);
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// We use the map URL as a key
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if (gameSceneKey === null) {
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gameSceneKey = mapKey;
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gameSceneKey = mapUrlFile;
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}
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return new GameScene(mapKey, mapUrlFile, instance, gameSceneKey);
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return new GameScene(mapUrlFile, mapUrlFile, instance, gameSceneKey);
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}
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constructor(MapKey : string, MapUrlFile: string, instance: string, gameSceneKey: string) {
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@ -418,7 +418,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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context.strokeStyle = '#ffffff';
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context.stroke();
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this.circleTexture.refresh();
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// Let's pause the scene if the connection is not established yet
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if (this.connection === undefined) {
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// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
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@ -691,7 +691,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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// TODO: eventually compute a relative URL
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const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
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gameManager.loadMap(absoluteExitSceneUrl, instance);
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gameManager.loadMap(absoluteExitSceneUrl, instance, this.scene);
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const exitSceneKey = instance;
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const tiles : number[] = layer.data as number[];
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@ -266,7 +266,7 @@ export class EnableCameraScene extends Phaser.Scene {
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mediaManager.stopCamera();
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mediaManager.stopMicrophone();
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gameManager.goToStartingMap();
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gameManager.goToStartingMap(this.scene);
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}
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private async getDevices() {
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40
front/src/Phaser/Login/EntryScene.ts
Normal file
40
front/src/Phaser/Login/EntryScene.ts
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@ -0,0 +1,40 @@
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import {gameManager} from "../Game/GameManager";
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import {TextField} from "../Components/TextField";
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import {TextInput} from "../Components/TextInput";
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import {ClickButton} from "../Components/ClickButton";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {SelectCharacterSceneName} from "./SelectCharacterScene";
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import {ResizableScene} from "./ResizableScene";
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import {Scene} from "phaser";
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import {LoginSceneName} from "./LoginScene";
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import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
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export const EntrySceneName = "EntryScene";
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/**
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* The EntryScene is not a real scene. It is the first scene loaded and is only used to initialize the gameManager
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* and to route to the next correct scene.
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*/
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export class EntryScene extends Scene {
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constructor() {
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super({
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key: EntrySceneName
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});
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}
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preload() {
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}
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create() {
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gameManager.init(this.scene).then(() => {
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this.scene.start(LoginSceneName);
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}).catch(() => {
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this.scene.start(FourOFourSceneName, {
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url: window.location.pathname.toString()
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});
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});
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}
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}
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@ -8,7 +8,7 @@ export enum GameConnexionTypes {
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//this class is responsible with analysing and editing the game's url
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class UrlManager {
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//todo: use that to detect if we can find a token in localstorage
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public getGameConnexionType(): GameConnexionTypes {
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const url = window.location.pathname.toString();
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@ -22,14 +22,14 @@ class UrlManager {
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return GameConnexionTypes.unknown
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}
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}
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public getAnonymousMapUrlStart():string {
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const match = /\/_\/global\/(.+)/.exec(window.location.pathname.toString())
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if (!match) throw new Error('Could not extract startmap url from'+window.location.pathname);
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return match[1];
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return window.location.protocol+'//'+match[1];
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}
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public getOrganizationToken(): string|null {
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const match = /\/register\/(.+)/.exec(window.location.pathname.toString());
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return match ? match [1] : null;
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@ -46,7 +46,7 @@ class UrlManager {
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history.pushState({}, 'WorkAdventure', newUrl);
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return newUrl;
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}
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}
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export const urlManager = new UrlManager();
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export const urlManager = new UrlManager();
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@ -13,6 +13,7 @@ import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
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import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
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import {gameManager} from "./Phaser/Game/GameManager";
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import {ResizableScene} from "./Phaser/Login/ResizableScene";
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import {EntryScene} from "./Phaser/Login/EntryScene";
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//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
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@ -30,7 +31,7 @@ const config: GameConfig = {
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width: width / RESOLUTION,
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height: height / RESOLUTION,
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parent: "game",
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scene: [LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, FourOFourScene, CustomizeScene],
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scene: [EntryScene, LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, FourOFourScene, CustomizeScene],
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zoom: RESOLUTION,
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physics: {
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default: "arcade",
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@ -51,8 +52,6 @@ cypressAsserter.gameStarted();
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const game = new Phaser.Game(config);
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gameManager.init(game.scene);
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window.addEventListener('resize', function (event) {
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const {width, height} = CoWebsiteManager.getGameSize();
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