FEAT: prototype game menu using html elements, better icon for text chat
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@@ -1,13 +1,4 @@
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import {gameManager} from "../Game/GameManager";
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import {TextField} from "../Components/TextField";
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import {TextInput} from "../Components/TextInput";
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import {ClickButton} from "../Components/ClickButton";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {SelectCharacterSceneName} from "./SelectCharacterScene";
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import {ResizableScene} from "./ResizableScene";
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import {Scene} from "phaser";
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import {LoginSceneName} from "./LoginScene";
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import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
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@@ -25,12 +16,9 @@ export class EntryScene extends Scene {
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});
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}
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preload() {
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}
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create() {
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gameManager.init(this.scene).then(() => {
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this.scene.start(LoginSceneName);
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gameManager.init(this.scene).then((nextSceneName) => {
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this.scene.start(nextSceneName);
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}).catch((err) => {
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console.error(err)
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this.scene.start(FourOFourSceneName, {
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