Merge branch 'develop' of github.com:thecodingmachine/workadventure

This commit is contained in:
_Bastler
2022-01-12 10:56:50 +01:00
21 changed files with 41 additions and 39 deletions
@@ -90,7 +90,7 @@ export const getRessourceDescriptor = (
const playerResource = LAYERS[i][textureName];
if (playerResource !== undefined) return playerResource;
}
throw "Could not find a data for texture " + textureName;
throw new Error("Could not find a data for texture " + textureName);
};
export const createLoadingPromise = (
+3 -3
View File
@@ -66,7 +66,7 @@ export class GameManager {
getCharacterLayers(): string[] {
if (!this.characterLayers) {
throw "characterLayers are not set";
throw new Error("characterLayers are not set");
}
return this.characterLayers;
}
@@ -119,7 +119,7 @@ export class GameManager {
* This will close the socket connections and stop the gameScene, but won't remove it.
*/
leaveGame(targetSceneName: string, sceneClass: Phaser.Scene): void {
if (this.currentGameSceneName === null) throw "No current scene id set!";
if (this.currentGameSceneName === null) throw new Error("No current scene id set!");
const gameScene: GameScene = this.scenePlugin.get(this.currentGameSceneName) as GameScene;
gameScene.cleanupClosingScene();
gameScene.createSuccessorGameScene(false, false);
@@ -143,7 +143,7 @@ export class GameManager {
}
public getCurrentGameScene(): GameScene {
if (this.currentGameSceneName === null) throw "No current scene id set!";
if (this.currentGameSceneName === null) throw new Error("No current scene id set!");
return this.scenePlugin.get(this.currentGameSceneName) as GameScene;
}
+1 -1
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@@ -459,7 +459,7 @@ export class GameScene extends DirtyScene {
const playerName = gameManager.getPlayerName();
if (!playerName) {
throw "playerName is not set";
throw new Error("playerName is not set");
}
this.playerName = playerName;
this.characterLayers = gameManager.getCharacterLayers();
+1 -1
View File
@@ -48,7 +48,7 @@ export class CustomizeScene extends AbstractCharacterScene {
bodyResourceDescription.level < 0 ||
bodyResourceDescription.level > 5
) {
throw "Texture level is null";
throw new Error("Texture level is null");
}
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
});