Availability indicator (#2044)
* status indicators changing properly * away status wip * updating away status on connection * remove obsolete logs * fix typecheck * minor adjustments * darker outline * Trying darker outline * Apply suggestions from code review * Update pusher/src/Model/Zone.ts * Making the dot smaller * Marking onleavezone as deprecated Co-authored-by: Piotr 'pwh' Hanusiak <p.hanusiak@workadventu.re> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
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@@ -0,0 +1,65 @@
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import { Easing } from "../../types";
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export class PlayerStatusDot extends Phaser.GameObjects.Container {
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private graphics: Phaser.GameObjects.Graphics;
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private away: boolean;
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private readonly COLORS = {
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// online: 0x00ff00,
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// away: 0xffff00,
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online: 0x8cc43f,
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onlineOutline: 0x427a25,
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away: 0xf5931e,
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awayOutline: 0x875d13,
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};
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y);
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this.away = false;
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this.graphics = this.scene.add.graphics();
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this.add(this.graphics);
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this.redraw();
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this.scene.add.existing(this);
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}
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public setAway(away: boolean = true, instant: boolean = false): void {
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if (this.away === away) {
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return;
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}
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this.away = away;
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if (instant) {
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this.redraw();
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} else {
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this.playStatusChangeAnimation();
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}
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}
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private playStatusChangeAnimation(): void {
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this.scale = 1;
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this.scene.tweens.add({
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targets: [this],
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duration: 200,
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yoyo: true,
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ease: Easing.BackEaseIn,
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scale: 0,
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onYoyo: () => {
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this.redraw();
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},
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onComplete: () => {
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this.scale = 1;
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},
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});
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}
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private redraw(): void {
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this.graphics.clear();
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this.graphics.fillStyle(this.away ? this.COLORS.away : this.COLORS.online);
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this.graphics.lineStyle(1, this.away ? this.COLORS.awayOutline : this.COLORS.onlineOutline);
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this.graphics.fillCircle(0, 0, 3);
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this.graphics.strokeCircle(0, 0, 3);
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}
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}
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