rewrote the authorisation flow: give more responsability to gameManager and less to gameScene
This commit is contained in:
parent
032facb75f
commit
02c193a262
@ -1,8 +1,7 @@
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import {URL_ROOM_STARTED} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import { v4 } from 'uuid';
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import {HttpRequest, HttpResponse, TemplatedApp} from "uWebSockets.js";
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import {BaseController} from "./BaseController";
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import {adminApi, AdminApiData} from "../Services/AdminApi";
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import {adminApi} from "../Services/AdminApi";
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import {jwtTokenManager} from "../Services/JWTTokenManager";
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export interface TokenInterface {
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@ -13,18 +12,19 @@ export class AuthenticateController extends BaseController {
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constructor(private App : TemplatedApp) {
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super();
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this.login();
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this.register();
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this.anonymLogin();
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}
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//permit to login on application. Return token to connect on Websocket IO.
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login(){
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this.App.options("/login", (res: HttpResponse, req: HttpRequest) => {
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//Try to login with an admin token
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register(){
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this.App.options("/register", (res: HttpResponse, req: HttpRequest) => {
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this.addCorsHeaders(res);
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res.end();
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});
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this.App.post("/login", (res: HttpResponse, req: HttpRequest) => {
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this.App.post("/register", (res: HttpResponse, req: HttpRequest) => {
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(async () => {
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this.addCorsHeaders(res);
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@ -36,35 +36,25 @@ export class AuthenticateController extends BaseController {
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//todo: what to do if the organizationMemberToken is already used?
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const organizationMemberToken:string|null = param.organizationMemberToken;
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const mapSlug:string|null = param.mapSlug;
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try {
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let userUuid;
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let mapUrlStart;
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let newUrl: string|null = null;
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if (typeof organizationMemberToken != 'string') throw new Error('No organization token');
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const data = await adminApi.fetchMemberDataByToken(organizationMemberToken);
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if (organizationMemberToken) {
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const data = await adminApi.fetchMemberDataByToken(organizationMemberToken);
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userUuid = data.userUuid;
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mapUrlStart = data.mapUrlStart;
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newUrl = this.getNewUrlOnAdminAuth(data)
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} else if (mapSlug !== null) {
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userUuid = v4();
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mapUrlStart = mapSlug;
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newUrl = null;
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} else {
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userUuid = v4();
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mapUrlStart = host.replace('api.', 'maps.') + URL_ROOM_STARTED;
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newUrl = '_/global/'+mapUrlStart;
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}
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const userUuid = data.userUuid;
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const organizationSlug = data.organizationSlug;
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const worldSlug = data.worldSlug;
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const roomSlug = data.roomSlug;
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const mapUrlStart = data.mapUrlStart;
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const authToken = jwtTokenManager.createJWTToken(userUuid);
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res.writeStatus("200 OK").end(JSON.stringify({
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authToken,
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userUuid,
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organizationSlug,
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worldSlug,
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roomSlug,
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mapUrlStart,
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newUrl,
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}));
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} catch (e) {
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@ -75,12 +65,32 @@ export class AuthenticateController extends BaseController {
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})();
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});
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}
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private getNewUrlOnAdminAuth(data:AdminApiData): string {
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const organizationSlug = data.organizationSlug;
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const worldSlug = data.worldSlug;
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const roomSlug = data.roomSlug;
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return '/@/'+organizationSlug+'/'+worldSlug+'/'+roomSlug;
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//permit to login on application. Return token to connect on Websocket IO.
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anonymLogin(){
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this.App.options("/anonymLogin", (res: HttpResponse, req: HttpRequest) => {
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this.addCorsHeaders(res);
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res.end();
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});
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this.App.post("/anonymLogin", (res: HttpResponse, req: HttpRequest) => {
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(async () => {
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this.addCorsHeaders(res);
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res.onAborted(() => {
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console.warn('Login request was aborted');
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})
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const userUuid = v4();
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const authToken = jwtTokenManager.createJWTToken(userUuid);
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res.writeStatus("200 OK").end(JSON.stringify({
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authToken,
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userUuid,
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}));
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})();
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});
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}
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}
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@ -42,6 +42,7 @@ import {cpuTracker} from "../Services/CpuTracker";
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import {ViewportInterface} from "../Model/Websocket/ViewportMessage";
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import {jwtTokenManager} from "../Services/JWTTokenManager";
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import {adminApi} from "../Services/AdminApi";
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import {RoomIdentifier} from "../Model/RoomIdentifier";
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function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
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socket.batchedMessages.addPayload(payload);
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@ -88,7 +89,7 @@ export class IoSocketController {
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ioConnection() {
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this.app.ws('/room/*', {
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this.app.ws('/room', {
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/* Options */
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//compression: uWS.SHARED_COMPRESSOR,
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maxPayloadLength: 16 * 1024 * 1024,
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@ -112,7 +113,12 @@ export class IoSocketController {
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const websocketProtocol = req.getHeader('sec-websocket-protocol');
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const websocketExtensions = req.getHeader('sec-websocket-extensions');
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const roomId = req.getUrl().substr(6);
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const roomId = query.roomId;
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//todo: better validation: /\/_\/.*\/.*/ or /\/@\/.*\/.*\/.*/
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if (typeof roomId !== 'string') {
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throw new Error('Undefined room ID: ');
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}
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const roomIdentifier = new RoomIdentifier(roomId);
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const token = query.token;
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const x = Number(query.x);
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@ -140,12 +146,14 @@ export class IoSocketController {
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const userUuid = await jwtTokenManager.getUserUuidFromToken(token);
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console.log('uuid', userUuid);
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const isGranted = await adminApi.memberIsGrantedAccessToRoom(userUuid, roomId);
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if (!isGranted) {
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console.log('access not granted for user '+userUuid+' and room '+roomId);
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throw new Error('Client cannot acces this ressource.')
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} else {
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console.log('access granted for user '+userUuid+' and room '+roomId);
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if (roomIdentifier.anonymous === false) {
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const isGranted = await adminApi.memberIsGrantedAccessToRoom(userUuid, roomIdentifier);
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if (!isGranted) {
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console.log('access not granted for user '+userUuid+' and room '+roomId);
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throw new Error('Client cannot acces this ressource.')
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} else {
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console.log('access granted for user '+userUuid+' and room '+roomId);
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}
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}
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if (upgradeAborted.aborted) {
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14
back/src/Model/RoomIdentifier.ts
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14
back/src/Model/RoomIdentifier.ts
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@ -0,0 +1,14 @@
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export class RoomIdentifier {
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public anonymous: boolean;
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public id:string
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constructor(roomID: string) {
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if (roomID.indexOf('_/') === 0) {
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this.anonymous = true;
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} else if(roomID.indexOf('@/') === 0) {
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this.anonymous = false;
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} else {
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throw new Error('Incorrect room ID: '+roomID);
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}
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this.id = roomID; //todo: extract more data from the id (like room slug, organization name, etc);
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}
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}
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@ -1,5 +1,6 @@
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import {ADMIN_API_TOKEN, ADMIN_API_URL} from "../Enum/EnvironmentVariable";
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import Axios, {AxiosError} from "axios";
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import Axios from "axios";
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import {RoomIdentifier} from "../Model/RoomIdentifier";
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export interface AdminApiData {
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organizationSlug: string
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@ -22,13 +23,14 @@ class AdminApi {
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return res.data;
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}
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async memberIsGrantedAccessToRoom(memberId: string, roomId: string): Promise<boolean> {
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async memberIsGrantedAccessToRoom(memberId: string, roomIdentifier: RoomIdentifier): Promise<boolean> {
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if (!ADMIN_API_URL) {
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return Promise.reject('No admin backoffice set!');
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}
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try {
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//todo: send more specialized data instead of the whole id
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const res = await Axios.get(ADMIN_API_URL+'/api/member/is-granted-access',
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{ headers: {"Authorization" : `${ADMIN_API_TOKEN}`}, params: {memberId, roomIdentifier: roomId} }
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{ headers: {"Authorization" : `${ADMIN_API_TOKEN}`}, params: {memberId, roomIdentifier: roomIdentifier.id} }
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)
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return !!res.data;
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} catch (e) {
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@ -2,54 +2,67 @@ import Axios from "axios";
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import {API_URL} from "../Enum/EnvironmentVariable";
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import {RoomConnection} from "./RoomConnection";
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import {PositionInterface, ViewportInterface} from "./ConnexionModels";
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interface LoginApiData {
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authToken: string
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userUuid: string
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mapUrlStart: string
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newUrl: string
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}
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import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
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import {localUserStore} from "./LocalUserStore";
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import {LocalUser} from "./LocalUser";
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import {Room} from "./Room";
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class ConnectionManager {
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private initPromise!: Promise<LoginApiData>;
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private mapUrlStart: string|null = null;
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private localUser!:LocalUser;
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private authToken:string|null = null;
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private userUuid: string|null = null;
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/**
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* Tries to login to the node server and return the starting map url to be loaded
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*/
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public async initGameConnexion(): Promise<Room> {
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//todo: get map infos from url in anonym case
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public async init(): Promise<void> {
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let organizationMemberToken = null;
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let teamSlug = null;
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let mapSlug = null;
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const match = /\/register\/(.+)/.exec(window.location.toString());
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if (match) {
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organizationMemberToken = match[1];
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} else {
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const match = /\/_\/(.+)\/(.+)/.exec(window.location.toString());
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teamSlug = match ? match[1] : null;
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mapSlug = match ? match[2] : null;
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}
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this.initPromise = Axios.post(`${API_URL}/login`, {organizationMemberToken, teamSlug, mapSlug}).then(res => res.data);
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const data = await this.initPromise
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this.authToken = data.authToken;
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this.userUuid = data.userUuid;
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this.mapUrlStart = data.mapUrlStart;
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const newUrl = data.newUrl;
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console.log('u', this.userUuid)
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if (newUrl) {
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history.pushState({}, '', newUrl);
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const connexionType = urlManager.getGameConnexionType();
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if(connexionType === GameConnexionTypes.register) {
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const organizationMemberToken = urlManager.getOrganizationToken();
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const data:any = await Axios.post(`${API_URL}/register`, {organizationMemberToken}).then(res => res.data);
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this.localUser = new LocalUser(data.userUuid, data.authToken);
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localUserStore.saveUser(this.localUser);
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const organizationSlug = data.organizationSlug;
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const worldSlug = data.worldSlug;
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const roomSlug = data.roomSlug;
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urlManager.editUrlForRoom(roomSlug, organizationSlug, worldSlug);
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const room = new Room(window.location.pathname, data.mapUrlStart)
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return Promise.resolve(room);
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} else if (connexionType === GameConnexionTypes.anonymous) {
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const localUser = localUserStore.getLocalUser();
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if (localUser) {
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this.localUser = localUser
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} else {
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const data:any = await Axios.post(`${API_URL}/anonymLogin`).then(res => res.data);
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this.localUser = new LocalUser(data.userUuid, data.authToken);
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localUserStore.saveUser(this.localUser);
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}
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const room = new Room(window.location.pathname, urlManager.getAnonymousMapUrlStart())
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return Promise.resolve(room);
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} else if (connexionType == GameConnexionTypes.organization) {
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const localUser = localUserStore.getLocalUser();
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if (localUser) {
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this.localUser = localUser
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//todo: ask the node api for the correct starting map Url from its slug
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return Promise.reject('Case not handled: need to get the map\'s url from its slug');
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} else {
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//todo: find some kind of fallback?
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return Promise.reject('Could not find a user in localstorage');
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}
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}
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return Promise.reject('ConnexionManager initialization failed');
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}
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public initBenchmark(): void {
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this.authToken = 'test';
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this.localUser = new LocalUser('', 'test');
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}
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public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface): Promise<RoomConnection> {
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return new Promise<RoomConnection>((resolve, reject) => {
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const connection = new RoomConnection(this.authToken, roomId, name, characterLayers, position, viewport);
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const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport);
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connection.onConnectError((error: object) => {
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console.log('An error occurred while connecting to socket server. Retrying');
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reject(error);
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@ -67,15 +80,6 @@ class ConnectionManager {
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});
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});
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}
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public getMapUrlStart(): Promise<string> {
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return this.initPromise.then(() => {
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if (!this.mapUrlStart) {
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throw new Error('No map url set!');
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}
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return this.mapUrlStart;
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})
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}
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}
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export const connectionManager = new ConnectionManager();
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9
front/src/Connexion/LocalUser.ts
Normal file
9
front/src/Connexion/LocalUser.ts
Normal file
@ -0,0 +1,9 @@
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export class LocalUser {
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public uuid: string;
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public jwtToken: string;
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constructor(uuid:string, jwtToken: string) {
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this.uuid = uuid;
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this.jwtToken = jwtToken;
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}
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}
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16
front/src/Connexion/LocalUserStore.ts
Normal file
16
front/src/Connexion/LocalUserStore.ts
Normal file
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import {LocalUser} from "./LocalUser";
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class LocalUserStore {
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saveUser(localUser: LocalUser) {
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localStorage.setItem('localUser', JSON.stringify(localUser));
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}
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getLocalUser(): LocalUser|null {
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const data = localStorage.getItem('localUser');
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return data ? JSON.parse(data) : null;
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}
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}
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export const localUserStore = new LocalUserStore();
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10
front/src/Connexion/Room.ts
Normal file
10
front/src/Connexion/Room.ts
Normal file
@ -0,0 +1,10 @@
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export class Room {
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public ID: string;
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public url: string
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constructor(ID: string, url: string) {
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this.ID = ID;
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this.url = url;
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}
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}
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@ -56,7 +56,8 @@ export class RoomConnection implements RoomConnection {
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*/
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public constructor(token: string|null, roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface) {
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let url = API_URL.replace('http://', 'ws://').replace('https://', 'wss://');
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url += '/room/'+roomId
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url += '/room';
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url += '?roomId='+(roomId ?encodeURIComponent(roomId):'');
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url += '?token='+(token ?encodeURIComponent(token):'');
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url += '&name='+encodeURIComponent(name);
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for (const layer of characterLayers) {
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@ -1,10 +1,6 @@
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import {GameScene, GameSceneInitInterface} from "./GameScene";
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import {
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StartMapInterface
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} from "../../Connexion/ConnexionModels";
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import Axios from "axios";
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import {API_URL} from "../../Enum/EnvironmentVariable";
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import {GameScene} from "./GameScene";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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import {Room} from "../../Connexion/Room";
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export interface HasMovedEvent {
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direction: string;
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@ -13,14 +9,17 @@ export interface HasMovedEvent {
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y: number;
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}
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export interface loadMapResponseInterface {
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key: string,
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startLayerName: string;
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}
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export class GameManager {
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private playerName!: string;
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private characterLayers!: string[];
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private startRoom!:Room;
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private sceneManager!: Phaser.Scenes.SceneManager;
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public async init(sceneManager: Phaser.Scenes.SceneManager) {
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this.sceneManager = sceneManager;
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this.startRoom = await connectionManager.initGameConnexion();
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this.loadMap(this.startRoom.url, this.startRoom.ID);
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}
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public setPlayerName(name: string): void {
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this.playerName = name;
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@ -41,55 +40,15 @@ export class GameManager {
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getCharacterSelected(): string[] {
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return this.characterLayers;
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}
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/**
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* Returns the map URL and the instance from the current URL
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*/
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private findMapUrl(): [string, string]|null {
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const path = window.location.pathname;
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if (!path.startsWith('/_/')) {
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return null;
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}
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const instanceAndMap = path.substr(3);
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const firstSlash = instanceAndMap.indexOf('/');
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if (firstSlash === -1) {
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return null;
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}
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const instance = instanceAndMap.substr(0, firstSlash);
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return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
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}
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public loadStartingMap(scene: Phaser.Scenes.ScenePlugin): Promise<loadMapResponseInterface> {
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// Do we have a start URL in the address bar? If so, let's redirect to this address
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const instanceAndMapUrl = this.findMapUrl();
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if (instanceAndMapUrl !== null) {
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const [mapUrl, instance] = instanceAndMapUrl;
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const key = gameManager.loadMap(mapUrl, scene, instance);
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const startLayerName = window.location.hash ? window.location.hash.substr(1) : '';
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return Promise.resolve({key, startLayerName});
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} else {
|
||||
// If we do not have a map address in the URL, let's ask the server for a start map.
|
||||
return connectionManager.getMapUrlStart().then((mapUrlStart: string) => {
|
||||
const key = gameManager.loadMap(window.location.protocol + "//" + mapUrlStart, scene, 'global');
|
||||
return {key, startLayerName: ''}
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
|
||||
const sceneKey = this.getMapKeyByUrl(mapUrl);
|
||||
|
||||
const gameIndex = scene.getIndex(sceneKey);
|
||||
|
||||
public loadMap(mapUrl: string, roomID: string): void {
|
||||
console.log('Loading map '+roomID+' at url '+mapUrl);
|
||||
const gameIndex = this.sceneManager.getIndex(roomID);
|
||||
if(gameIndex === -1){
|
||||
const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
|
||||
scene.add(sceneKey, game, false);
|
||||
const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, roomID);
|
||||
this.sceneManager.add(roomID, game, false);
|
||||
}
|
||||
return sceneKey;
|
||||
}
|
||||
|
||||
public getMapKeyByUrl(mapUrlStart: string) : string {
|
||||
@ -98,6 +57,10 @@ export class GameManager {
|
||||
const endPos = mapUrlStart.indexOf(".json");
|
||||
return mapUrlStart.substring(startPos, endPos);
|
||||
}
|
||||
|
||||
public async goToStartingMap() {
|
||||
this.sceneManager.start(this.startRoom.ID, {startLayerName: 'global'});
|
||||
}
|
||||
}
|
||||
|
||||
export const gameManager = new GameManager();
|
||||
|
@ -418,15 +418,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
context.strokeStyle = '#ffffff';
|
||||
context.stroke();
|
||||
this.circleTexture.refresh();
|
||||
|
||||
// Let's alter browser history
|
||||
const url = new URL(this.MapUrlFile);
|
||||
let path = '/_/'+this.instance+'/'+url.host+url.pathname;
|
||||
if (this.startLayerName) {
|
||||
path += '#'+this.startLayerName;
|
||||
}
|
||||
window.history.pushState({}, 'WorkAdventure', path);
|
||||
|
||||
|
||||
// Let's pause the scene if the connection is not established yet
|
||||
if (this.connection === undefined) {
|
||||
// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
|
||||
@ -686,6 +678,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
* @param tileWidth
|
||||
* @param tileHeight
|
||||
*/
|
||||
//todo: push that into the gameManager
|
||||
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
|
||||
const exitSceneUrl = this.getExitSceneUrl(layer);
|
||||
if (exitSceneUrl === undefined) {
|
||||
@ -698,7 +691,8 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
|
||||
// TODO: eventually compute a relative URL
|
||||
const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
|
||||
const exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
|
||||
gameManager.loadMap(absoluteExitSceneUrl, instance);
|
||||
const exitSceneKey = instance;
|
||||
|
||||
const tiles : number[] = layer.data as number[];
|
||||
for (let key=0; key < tiles.length; key++) {
|
||||
@ -785,14 +779,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
});
|
||||
}
|
||||
|
||||
createCollisionObject(){
|
||||
/*this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
|
||||
this.physics.add.collider(this.CurrentPlayer, Object, (object1, object2) => {
|
||||
this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
|
||||
});
|
||||
})*/
|
||||
}
|
||||
|
||||
createCurrentPlayer(){
|
||||
//initialise player
|
||||
//TODO create animation moving between exit and start
|
||||
@ -809,7 +795,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
|
||||
//create collision
|
||||
this.createCollisionWithPlayer();
|
||||
this.createCollisionObject();
|
||||
}
|
||||
|
||||
pushPlayerPosition(event: HasMovedEvent) {
|
||||
|
@ -266,8 +266,7 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
mediaManager.stopCamera();
|
||||
mediaManager.stopMicrophone();
|
||||
|
||||
const {key, startLayerName} = await gameManager.loadStartingMap(this.scene);
|
||||
this.scene.start(key, {startLayerName});
|
||||
gameManager.goToStartingMap();
|
||||
}
|
||||
|
||||
private async getDevices() {
|
||||
|
52
front/src/Url/UrlManager.ts
Normal file
52
front/src/Url/UrlManager.ts
Normal file
@ -0,0 +1,52 @@
|
||||
|
||||
export enum GameConnexionTypes {
|
||||
anonymous=1,
|
||||
organization,
|
||||
register,
|
||||
unknown,
|
||||
}
|
||||
|
||||
//this class is responsible with analysing and editing the game's url
|
||||
class UrlManager {
|
||||
|
||||
//todo: use that to detect if we can find a token in localstorage
|
||||
public getGameConnexionType(): GameConnexionTypes {
|
||||
const url = window.location.pathname.toString();
|
||||
if (url.indexOf('_/') > -1) {
|
||||
return GameConnexionTypes.anonymous;
|
||||
} else if (url.indexOf('@/') > -1) {
|
||||
return GameConnexionTypes.organization;
|
||||
} else if(url.indexOf('register/')) {
|
||||
return GameConnexionTypes.register
|
||||
} else {
|
||||
return GameConnexionTypes.unknown
|
||||
}
|
||||
}
|
||||
|
||||
public getAnonymousMapUrlStart():string {
|
||||
const match = /\/_\/global\/(.+)/.exec(window.location.pathname.toString())
|
||||
if (!match) throw new Error('Could not extract startmap url from'+window.location.pathname);
|
||||
return match[1];
|
||||
|
||||
}
|
||||
|
||||
public getOrganizationToken(): string|null {
|
||||
const match = /\/register\/(.+)/.exec(window.location.pathname.toString());
|
||||
return match ? match [1] : null;
|
||||
}
|
||||
|
||||
|
||||
public editUrlForRoom(roomSlug: string, organizationSlug: string|null, worldSlug: string |null): string {
|
||||
let newUrl:string;
|
||||
if (organizationSlug) {
|
||||
newUrl = '/@/'+organizationSlug+'/'+worldSlug+'/'+roomSlug;
|
||||
} else {
|
||||
newUrl = '/_/global/'+roomSlug;
|
||||
}
|
||||
history.pushState({}, 'WorkAdventure', newUrl);
|
||||
return newUrl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const urlManager = new UrlManager();
|
@ -11,11 +11,10 @@ import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
|
||||
import {OutlinePipeline} from "./Phaser/Shaders/OutlinePipeline";
|
||||
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
|
||||
import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
|
||||
import {connectionManager} from "./Connexion/ConnectionManager";
|
||||
import {gameManager} from "./Phaser/Game/GameManager";
|
||||
import {ResizableScene} from "./Phaser/Login/ResizableScene";
|
||||
|
||||
//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
|
||||
connectionManager.init();
|
||||
|
||||
// Load Jitsi if the environment variable is set.
|
||||
if (JITSI_URL) {
|
||||
@ -52,6 +51,8 @@ cypressAsserter.gameStarted();
|
||||
|
||||
const game = new Phaser.Game(config);
|
||||
|
||||
gameManager.init(game.scene);
|
||||
|
||||
window.addEventListener('resize', function (event) {
|
||||
const {width, height} = CoWebsiteManager.getGameSize();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user