rewrote the authorisation flow: give more responsability to gameManager and less to gameScene
This commit is contained in:
parent
032facb75f
commit
02c193a262
@ -1,8 +1,7 @@
|
||||
import {URL_ROOM_STARTED} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
|
||||
import { v4 } from 'uuid';
|
||||
import {HttpRequest, HttpResponse, TemplatedApp} from "uWebSockets.js";
|
||||
import {BaseController} from "./BaseController";
|
||||
import {adminApi, AdminApiData} from "../Services/AdminApi";
|
||||
import {adminApi} from "../Services/AdminApi";
|
||||
import {jwtTokenManager} from "../Services/JWTTokenManager";
|
||||
|
||||
export interface TokenInterface {
|
||||
@ -13,18 +12,19 @@ export class AuthenticateController extends BaseController {
|
||||
|
||||
constructor(private App : TemplatedApp) {
|
||||
super();
|
||||
this.login();
|
||||
this.register();
|
||||
this.anonymLogin();
|
||||
}
|
||||
|
||||
//permit to login on application. Return token to connect on Websocket IO.
|
||||
login(){
|
||||
this.App.options("/login", (res: HttpResponse, req: HttpRequest) => {
|
||||
//Try to login with an admin token
|
||||
register(){
|
||||
this.App.options("/register", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
res.end();
|
||||
});
|
||||
|
||||
this.App.post("/login", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.App.post("/register", (res: HttpResponse, req: HttpRequest) => {
|
||||
(async () => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
@ -36,35 +36,25 @@ export class AuthenticateController extends BaseController {
|
||||
|
||||
//todo: what to do if the organizationMemberToken is already used?
|
||||
const organizationMemberToken:string|null = param.organizationMemberToken;
|
||||
const mapSlug:string|null = param.mapSlug;
|
||||
|
||||
try {
|
||||
let userUuid;
|
||||
let mapUrlStart;
|
||||
let newUrl: string|null = null;
|
||||
if (typeof organizationMemberToken != 'string') throw new Error('No organization token');
|
||||
const data = await adminApi.fetchMemberDataByToken(organizationMemberToken);
|
||||
|
||||
if (organizationMemberToken) {
|
||||
const data = await adminApi.fetchMemberDataByToken(organizationMemberToken);
|
||||
|
||||
userUuid = data.userUuid;
|
||||
mapUrlStart = data.mapUrlStart;
|
||||
newUrl = this.getNewUrlOnAdminAuth(data)
|
||||
} else if (mapSlug !== null) {
|
||||
userUuid = v4();
|
||||
mapUrlStart = mapSlug;
|
||||
newUrl = null;
|
||||
} else {
|
||||
userUuid = v4();
|
||||
mapUrlStart = host.replace('api.', 'maps.') + URL_ROOM_STARTED;
|
||||
newUrl = '_/global/'+mapUrlStart;
|
||||
}
|
||||
const userUuid = data.userUuid;
|
||||
const organizationSlug = data.organizationSlug;
|
||||
const worldSlug = data.worldSlug;
|
||||
const roomSlug = data.roomSlug;
|
||||
const mapUrlStart = data.mapUrlStart;
|
||||
|
||||
const authToken = jwtTokenManager.createJWTToken(userUuid);
|
||||
res.writeStatus("200 OK").end(JSON.stringify({
|
||||
authToken,
|
||||
userUuid,
|
||||
organizationSlug,
|
||||
worldSlug,
|
||||
roomSlug,
|
||||
mapUrlStart,
|
||||
newUrl,
|
||||
}));
|
||||
|
||||
} catch (e) {
|
||||
@ -75,12 +65,32 @@ export class AuthenticateController extends BaseController {
|
||||
|
||||
})();
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
private getNewUrlOnAdminAuth(data:AdminApiData): string {
|
||||
const organizationSlug = data.organizationSlug;
|
||||
const worldSlug = data.worldSlug;
|
||||
const roomSlug = data.roomSlug;
|
||||
return '/@/'+organizationSlug+'/'+worldSlug+'/'+roomSlug;
|
||||
//permit to login on application. Return token to connect on Websocket IO.
|
||||
anonymLogin(){
|
||||
this.App.options("/anonymLogin", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
res.end();
|
||||
});
|
||||
|
||||
this.App.post("/anonymLogin", (res: HttpResponse, req: HttpRequest) => {
|
||||
(async () => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
res.onAborted(() => {
|
||||
console.warn('Login request was aborted');
|
||||
})
|
||||
|
||||
const userUuid = v4();
|
||||
const authToken = jwtTokenManager.createJWTToken(userUuid);
|
||||
res.writeStatus("200 OK").end(JSON.stringify({
|
||||
authToken,
|
||||
userUuid,
|
||||
}));
|
||||
})();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -42,6 +42,7 @@ import {cpuTracker} from "../Services/CpuTracker";
|
||||
import {ViewportInterface} from "../Model/Websocket/ViewportMessage";
|
||||
import {jwtTokenManager} from "../Services/JWTTokenManager";
|
||||
import {adminApi} from "../Services/AdminApi";
|
||||
import {RoomIdentifier} from "../Model/RoomIdentifier";
|
||||
|
||||
function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
|
||||
socket.batchedMessages.addPayload(payload);
|
||||
@ -88,7 +89,7 @@ export class IoSocketController {
|
||||
|
||||
|
||||
ioConnection() {
|
||||
this.app.ws('/room/*', {
|
||||
this.app.ws('/room', {
|
||||
/* Options */
|
||||
//compression: uWS.SHARED_COMPRESSOR,
|
||||
maxPayloadLength: 16 * 1024 * 1024,
|
||||
@ -112,7 +113,12 @@ export class IoSocketController {
|
||||
const websocketProtocol = req.getHeader('sec-websocket-protocol');
|
||||
const websocketExtensions = req.getHeader('sec-websocket-extensions');
|
||||
|
||||
const roomId = req.getUrl().substr(6);
|
||||
const roomId = query.roomId;
|
||||
//todo: better validation: /\/_\/.*\/.*/ or /\/@\/.*\/.*\/.*/
|
||||
if (typeof roomId !== 'string') {
|
||||
throw new Error('Undefined room ID: ');
|
||||
}
|
||||
const roomIdentifier = new RoomIdentifier(roomId);
|
||||
|
||||
const token = query.token;
|
||||
const x = Number(query.x);
|
||||
@ -140,12 +146,14 @@ export class IoSocketController {
|
||||
const userUuid = await jwtTokenManager.getUserUuidFromToken(token);
|
||||
console.log('uuid', userUuid);
|
||||
|
||||
const isGranted = await adminApi.memberIsGrantedAccessToRoom(userUuid, roomId);
|
||||
if (!isGranted) {
|
||||
console.log('access not granted for user '+userUuid+' and room '+roomId);
|
||||
throw new Error('Client cannot acces this ressource.')
|
||||
} else {
|
||||
console.log('access granted for user '+userUuid+' and room '+roomId);
|
||||
if (roomIdentifier.anonymous === false) {
|
||||
const isGranted = await adminApi.memberIsGrantedAccessToRoom(userUuid, roomIdentifier);
|
||||
if (!isGranted) {
|
||||
console.log('access not granted for user '+userUuid+' and room '+roomId);
|
||||
throw new Error('Client cannot acces this ressource.')
|
||||
} else {
|
||||
console.log('access granted for user '+userUuid+' and room '+roomId);
|
||||
}
|
||||
}
|
||||
|
||||
if (upgradeAborted.aborted) {
|
||||
|
14
back/src/Model/RoomIdentifier.ts
Normal file
14
back/src/Model/RoomIdentifier.ts
Normal file
@ -0,0 +1,14 @@
|
||||
export class RoomIdentifier {
|
||||
public anonymous: boolean;
|
||||
public id:string
|
||||
constructor(roomID: string) {
|
||||
if (roomID.indexOf('_/') === 0) {
|
||||
this.anonymous = true;
|
||||
} else if(roomID.indexOf('@/') === 0) {
|
||||
this.anonymous = false;
|
||||
} else {
|
||||
throw new Error('Incorrect room ID: '+roomID);
|
||||
}
|
||||
this.id = roomID; //todo: extract more data from the id (like room slug, organization name, etc);
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
import {ADMIN_API_TOKEN, ADMIN_API_URL} from "../Enum/EnvironmentVariable";
|
||||
import Axios, {AxiosError} from "axios";
|
||||
import Axios from "axios";
|
||||
import {RoomIdentifier} from "../Model/RoomIdentifier";
|
||||
|
||||
export interface AdminApiData {
|
||||
organizationSlug: string
|
||||
@ -22,13 +23,14 @@ class AdminApi {
|
||||
return res.data;
|
||||
}
|
||||
|
||||
async memberIsGrantedAccessToRoom(memberId: string, roomId: string): Promise<boolean> {
|
||||
async memberIsGrantedAccessToRoom(memberId: string, roomIdentifier: RoomIdentifier): Promise<boolean> {
|
||||
if (!ADMIN_API_URL) {
|
||||
return Promise.reject('No admin backoffice set!');
|
||||
}
|
||||
try {
|
||||
//todo: send more specialized data instead of the whole id
|
||||
const res = await Axios.get(ADMIN_API_URL+'/api/member/is-granted-access',
|
||||
{ headers: {"Authorization" : `${ADMIN_API_TOKEN}`}, params: {memberId, roomIdentifier: roomId} }
|
||||
{ headers: {"Authorization" : `${ADMIN_API_TOKEN}`}, params: {memberId, roomIdentifier: roomIdentifier.id} }
|
||||
)
|
||||
return !!res.data;
|
||||
} catch (e) {
|
||||
|
@ -2,54 +2,67 @@ import Axios from "axios";
|
||||
import {API_URL} from "../Enum/EnvironmentVariable";
|
||||
import {RoomConnection} from "./RoomConnection";
|
||||
import {PositionInterface, ViewportInterface} from "./ConnexionModels";
|
||||
|
||||
interface LoginApiData {
|
||||
authToken: string
|
||||
userUuid: string
|
||||
mapUrlStart: string
|
||||
newUrl: string
|
||||
}
|
||||
import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
|
||||
import {localUserStore} from "./LocalUserStore";
|
||||
import {LocalUser} from "./LocalUser";
|
||||
import {Room} from "./Room";
|
||||
|
||||
class ConnectionManager {
|
||||
private initPromise!: Promise<LoginApiData>;
|
||||
private mapUrlStart: string|null = null;
|
||||
private localUser!:LocalUser;
|
||||
|
||||
private authToken:string|null = null;
|
||||
private userUuid: string|null = null;
|
||||
/**
|
||||
* Tries to login to the node server and return the starting map url to be loaded
|
||||
*/
|
||||
public async initGameConnexion(): Promise<Room> {
|
||||
|
||||
//todo: get map infos from url in anonym case
|
||||
public async init(): Promise<void> {
|
||||
let organizationMemberToken = null;
|
||||
let teamSlug = null;
|
||||
let mapSlug = null;
|
||||
const match = /\/register\/(.+)/.exec(window.location.toString());
|
||||
if (match) {
|
||||
organizationMemberToken = match[1];
|
||||
} else {
|
||||
const match = /\/_\/(.+)\/(.+)/.exec(window.location.toString());
|
||||
teamSlug = match ? match[1] : null;
|
||||
mapSlug = match ? match[2] : null;
|
||||
}
|
||||
this.initPromise = Axios.post(`${API_URL}/login`, {organizationMemberToken, teamSlug, mapSlug}).then(res => res.data);
|
||||
const data = await this.initPromise
|
||||
this.authToken = data.authToken;
|
||||
this.userUuid = data.userUuid;
|
||||
this.mapUrlStart = data.mapUrlStart;
|
||||
const newUrl = data.newUrl;
|
||||
console.log('u', this.userUuid)
|
||||
|
||||
if (newUrl) {
|
||||
history.pushState({}, '', newUrl);
|
||||
const connexionType = urlManager.getGameConnexionType();
|
||||
if(connexionType === GameConnexionTypes.register) {
|
||||
const organizationMemberToken = urlManager.getOrganizationToken();
|
||||
const data:any = await Axios.post(`${API_URL}/register`, {organizationMemberToken}).then(res => res.data);
|
||||
this.localUser = new LocalUser(data.userUuid, data.authToken);
|
||||
localUserStore.saveUser(this.localUser);
|
||||
|
||||
const organizationSlug = data.organizationSlug;
|
||||
const worldSlug = data.worldSlug;
|
||||
const roomSlug = data.roomSlug;
|
||||
urlManager.editUrlForRoom(roomSlug, organizationSlug, worldSlug);
|
||||
|
||||
const room = new Room(window.location.pathname, data.mapUrlStart)
|
||||
return Promise.resolve(room);
|
||||
} else if (connexionType === GameConnexionTypes.anonymous) {
|
||||
const localUser = localUserStore.getLocalUser();
|
||||
|
||||
if (localUser) {
|
||||
this.localUser = localUser
|
||||
} else {
|
||||
const data:any = await Axios.post(`${API_URL}/anonymLogin`).then(res => res.data);
|
||||
this.localUser = new LocalUser(data.userUuid, data.authToken);
|
||||
localUserStore.saveUser(this.localUser);
|
||||
}
|
||||
const room = new Room(window.location.pathname, urlManager.getAnonymousMapUrlStart())
|
||||
return Promise.resolve(room);
|
||||
} else if (connexionType == GameConnexionTypes.organization) {
|
||||
const localUser = localUserStore.getLocalUser();
|
||||
|
||||
if (localUser) {
|
||||
this.localUser = localUser
|
||||
//todo: ask the node api for the correct starting map Url from its slug
|
||||
return Promise.reject('Case not handled: need to get the map\'s url from its slug');
|
||||
} else {
|
||||
//todo: find some kind of fallback?
|
||||
return Promise.reject('Could not find a user in localstorage');
|
||||
}
|
||||
}
|
||||
return Promise.reject('ConnexionManager initialization failed');
|
||||
}
|
||||
|
||||
public initBenchmark(): void {
|
||||
this.authToken = 'test';
|
||||
this.localUser = new LocalUser('', 'test');
|
||||
}
|
||||
|
||||
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface): Promise<RoomConnection> {
|
||||
return new Promise<RoomConnection>((resolve, reject) => {
|
||||
const connection = new RoomConnection(this.authToken, roomId, name, characterLayers, position, viewport);
|
||||
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport);
|
||||
connection.onConnectError((error: object) => {
|
||||
console.log('An error occurred while connecting to socket server. Retrying');
|
||||
reject(error);
|
||||
@ -67,15 +80,6 @@ class ConnectionManager {
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public getMapUrlStart(): Promise<string> {
|
||||
return this.initPromise.then(() => {
|
||||
if (!this.mapUrlStart) {
|
||||
throw new Error('No map url set!');
|
||||
}
|
||||
return this.mapUrlStart;
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
export const connectionManager = new ConnectionManager();
|
||||
|
9
front/src/Connexion/LocalUser.ts
Normal file
9
front/src/Connexion/LocalUser.ts
Normal file
@ -0,0 +1,9 @@
|
||||
export class LocalUser {
|
||||
public uuid: string;
|
||||
public jwtToken: string;
|
||||
|
||||
constructor(uuid:string, jwtToken: string) {
|
||||
this.uuid = uuid;
|
||||
this.jwtToken = jwtToken;
|
||||
}
|
||||
}
|
16
front/src/Connexion/LocalUserStore.ts
Normal file
16
front/src/Connexion/LocalUserStore.ts
Normal file
@ -0,0 +1,16 @@
|
||||
import {LocalUser} from "./LocalUser";
|
||||
|
||||
class LocalUserStore {
|
||||
|
||||
saveUser(localUser: LocalUser) {
|
||||
localStorage.setItem('localUser', JSON.stringify(localUser));
|
||||
}
|
||||
|
||||
getLocalUser(): LocalUser|null {
|
||||
const data = localStorage.getItem('localUser');
|
||||
return data ? JSON.parse(data) : null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const localUserStore = new LocalUserStore();
|
10
front/src/Connexion/Room.ts
Normal file
10
front/src/Connexion/Room.ts
Normal file
@ -0,0 +1,10 @@
|
||||
export class Room {
|
||||
public ID: string;
|
||||
public url: string
|
||||
|
||||
constructor(ID: string, url: string) {
|
||||
this.ID = ID;
|
||||
this.url = url;
|
||||
}
|
||||
|
||||
}
|
@ -56,7 +56,8 @@ export class RoomConnection implements RoomConnection {
|
||||
*/
|
||||
public constructor(token: string|null, roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface) {
|
||||
let url = API_URL.replace('http://', 'ws://').replace('https://', 'wss://');
|
||||
url += '/room/'+roomId
|
||||
url += '/room';
|
||||
url += '?roomId='+(roomId ?encodeURIComponent(roomId):'');
|
||||
url += '?token='+(token ?encodeURIComponent(token):'');
|
||||
url += '&name='+encodeURIComponent(name);
|
||||
for (const layer of characterLayers) {
|
||||
|
@ -1,10 +1,6 @@
|
||||
import {GameScene, GameSceneInitInterface} from "./GameScene";
|
||||
import {
|
||||
StartMapInterface
|
||||
} from "../../Connexion/ConnexionModels";
|
||||
import Axios from "axios";
|
||||
import {API_URL} from "../../Enum/EnvironmentVariable";
|
||||
import {GameScene} from "./GameScene";
|
||||
import {connectionManager} from "../../Connexion/ConnectionManager";
|
||||
import {Room} from "../../Connexion/Room";
|
||||
|
||||
export interface HasMovedEvent {
|
||||
direction: string;
|
||||
@ -13,14 +9,17 @@ export interface HasMovedEvent {
|
||||
y: number;
|
||||
}
|
||||
|
||||
export interface loadMapResponseInterface {
|
||||
key: string,
|
||||
startLayerName: string;
|
||||
}
|
||||
|
||||
export class GameManager {
|
||||
private playerName!: string;
|
||||
private characterLayers!: string[];
|
||||
private startRoom!:Room;
|
||||
private sceneManager!: Phaser.Scenes.SceneManager;
|
||||
|
||||
public async init(sceneManager: Phaser.Scenes.SceneManager) {
|
||||
this.sceneManager = sceneManager;
|
||||
this.startRoom = await connectionManager.initGameConnexion();
|
||||
this.loadMap(this.startRoom.url, this.startRoom.ID);
|
||||
}
|
||||
|
||||
public setPlayerName(name: string): void {
|
||||
this.playerName = name;
|
||||
@ -42,54 +41,14 @@ export class GameManager {
|
||||
return this.characterLayers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the map URL and the instance from the current URL
|
||||
*/
|
||||
private findMapUrl(): [string, string]|null {
|
||||
const path = window.location.pathname;
|
||||
if (!path.startsWith('/_/')) {
|
||||
return null;
|
||||
}
|
||||
const instanceAndMap = path.substr(3);
|
||||
const firstSlash = instanceAndMap.indexOf('/');
|
||||
if (firstSlash === -1) {
|
||||
return null;
|
||||
}
|
||||
const instance = instanceAndMap.substr(0, firstSlash);
|
||||
return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
|
||||
}
|
||||
|
||||
public loadStartingMap(scene: Phaser.Scenes.ScenePlugin): Promise<loadMapResponseInterface> {
|
||||
// Do we have a start URL in the address bar? If so, let's redirect to this address
|
||||
const instanceAndMapUrl = this.findMapUrl();
|
||||
if (instanceAndMapUrl !== null) {
|
||||
const [mapUrl, instance] = instanceAndMapUrl;
|
||||
const key = gameManager.loadMap(mapUrl, scene, instance);
|
||||
const startLayerName = window.location.hash ? window.location.hash.substr(1) : '';
|
||||
return Promise.resolve({key, startLayerName});
|
||||
|
||||
} else {
|
||||
// If we do not have a map address in the URL, let's ask the server for a start map.
|
||||
return connectionManager.getMapUrlStart().then((mapUrlStart: string) => {
|
||||
const key = gameManager.loadMap(window.location.protocol + "//" + mapUrlStart, scene, 'global');
|
||||
return {key, startLayerName: ''}
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
|
||||
const sceneKey = this.getMapKeyByUrl(mapUrl);
|
||||
|
||||
const gameIndex = scene.getIndex(sceneKey);
|
||||
public loadMap(mapUrl: string, roomID: string): void {
|
||||
console.log('Loading map '+roomID+' at url '+mapUrl);
|
||||
const gameIndex = this.sceneManager.getIndex(roomID);
|
||||
if(gameIndex === -1){
|
||||
const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
|
||||
scene.add(sceneKey, game, false);
|
||||
const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, roomID);
|
||||
this.sceneManager.add(roomID, game, false);
|
||||
}
|
||||
return sceneKey;
|
||||
}
|
||||
|
||||
public getMapKeyByUrl(mapUrlStart: string) : string {
|
||||
@ -98,6 +57,10 @@ export class GameManager {
|
||||
const endPos = mapUrlStart.indexOf(".json");
|
||||
return mapUrlStart.substring(startPos, endPos);
|
||||
}
|
||||
|
||||
public async goToStartingMap() {
|
||||
this.sceneManager.start(this.startRoom.ID, {startLayerName: 'global'});
|
||||
}
|
||||
}
|
||||
|
||||
export const gameManager = new GameManager();
|
||||
|
@ -419,14 +419,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
context.stroke();
|
||||
this.circleTexture.refresh();
|
||||
|
||||
// Let's alter browser history
|
||||
const url = new URL(this.MapUrlFile);
|
||||
let path = '/_/'+this.instance+'/'+url.host+url.pathname;
|
||||
if (this.startLayerName) {
|
||||
path += '#'+this.startLayerName;
|
||||
}
|
||||
window.history.pushState({}, 'WorkAdventure', path);
|
||||
|
||||
// Let's pause the scene if the connection is not established yet
|
||||
if (this.connection === undefined) {
|
||||
// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
|
||||
@ -686,6 +678,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
* @param tileWidth
|
||||
* @param tileHeight
|
||||
*/
|
||||
//todo: push that into the gameManager
|
||||
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
|
||||
const exitSceneUrl = this.getExitSceneUrl(layer);
|
||||
if (exitSceneUrl === undefined) {
|
||||
@ -698,7 +691,8 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
|
||||
// TODO: eventually compute a relative URL
|
||||
const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
|
||||
const exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
|
||||
gameManager.loadMap(absoluteExitSceneUrl, instance);
|
||||
const exitSceneKey = instance;
|
||||
|
||||
const tiles : number[] = layer.data as number[];
|
||||
for (let key=0; key < tiles.length; key++) {
|
||||
@ -785,14 +779,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
});
|
||||
}
|
||||
|
||||
createCollisionObject(){
|
||||
/*this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
|
||||
this.physics.add.collider(this.CurrentPlayer, Object, (object1, object2) => {
|
||||
this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
|
||||
});
|
||||
})*/
|
||||
}
|
||||
|
||||
createCurrentPlayer(){
|
||||
//initialise player
|
||||
//TODO create animation moving between exit and start
|
||||
@ -809,7 +795,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
|
||||
//create collision
|
||||
this.createCollisionWithPlayer();
|
||||
this.createCollisionObject();
|
||||
}
|
||||
|
||||
pushPlayerPosition(event: HasMovedEvent) {
|
||||
|
@ -266,8 +266,7 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
mediaManager.stopCamera();
|
||||
mediaManager.stopMicrophone();
|
||||
|
||||
const {key, startLayerName} = await gameManager.loadStartingMap(this.scene);
|
||||
this.scene.start(key, {startLayerName});
|
||||
gameManager.goToStartingMap();
|
||||
}
|
||||
|
||||
private async getDevices() {
|
||||
|
52
front/src/Url/UrlManager.ts
Normal file
52
front/src/Url/UrlManager.ts
Normal file
@ -0,0 +1,52 @@
|
||||
|
||||
export enum GameConnexionTypes {
|
||||
anonymous=1,
|
||||
organization,
|
||||
register,
|
||||
unknown,
|
||||
}
|
||||
|
||||
//this class is responsible with analysing and editing the game's url
|
||||
class UrlManager {
|
||||
|
||||
//todo: use that to detect if we can find a token in localstorage
|
||||
public getGameConnexionType(): GameConnexionTypes {
|
||||
const url = window.location.pathname.toString();
|
||||
if (url.indexOf('_/') > -1) {
|
||||
return GameConnexionTypes.anonymous;
|
||||
} else if (url.indexOf('@/') > -1) {
|
||||
return GameConnexionTypes.organization;
|
||||
} else if(url.indexOf('register/')) {
|
||||
return GameConnexionTypes.register
|
||||
} else {
|
||||
return GameConnexionTypes.unknown
|
||||
}
|
||||
}
|
||||
|
||||
public getAnonymousMapUrlStart():string {
|
||||
const match = /\/_\/global\/(.+)/.exec(window.location.pathname.toString())
|
||||
if (!match) throw new Error('Could not extract startmap url from'+window.location.pathname);
|
||||
return match[1];
|
||||
|
||||
}
|
||||
|
||||
public getOrganizationToken(): string|null {
|
||||
const match = /\/register\/(.+)/.exec(window.location.pathname.toString());
|
||||
return match ? match [1] : null;
|
||||
}
|
||||
|
||||
|
||||
public editUrlForRoom(roomSlug: string, organizationSlug: string|null, worldSlug: string |null): string {
|
||||
let newUrl:string;
|
||||
if (organizationSlug) {
|
||||
newUrl = '/@/'+organizationSlug+'/'+worldSlug+'/'+roomSlug;
|
||||
} else {
|
||||
newUrl = '/_/global/'+roomSlug;
|
||||
}
|
||||
history.pushState({}, 'WorkAdventure', newUrl);
|
||||
return newUrl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const urlManager = new UrlManager();
|
@ -11,11 +11,10 @@ import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
|
||||
import {OutlinePipeline} from "./Phaser/Shaders/OutlinePipeline";
|
||||
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
|
||||
import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
|
||||
import {connectionManager} from "./Connexion/ConnectionManager";
|
||||
import {gameManager} from "./Phaser/Game/GameManager";
|
||||
import {ResizableScene} from "./Phaser/Login/ResizableScene";
|
||||
|
||||
//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
|
||||
connectionManager.init();
|
||||
|
||||
// Load Jitsi if the environment variable is set.
|
||||
if (JITSI_URL) {
|
||||
@ -52,6 +51,8 @@ cypressAsserter.gameStarted();
|
||||
|
||||
const game = new Phaser.Game(config);
|
||||
|
||||
gameManager.init(game.scene);
|
||||
|
||||
window.addEventListener('resize', function (event) {
|
||||
const {width, height} = CoWebsiteManager.getGameSize();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user