rewrote the authorisation flow: give more responsability to gameManager and less to gameScene

This commit is contained in:
arp
2020-10-12 16:23:07 +02:00
parent 032facb75f
commit 02c193a262
14 changed files with 244 additions and 170 deletions
+3 -2
View File
@@ -11,11 +11,10 @@ import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
import {OutlinePipeline} from "./Phaser/Shaders/OutlinePipeline";
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
import {connectionManager} from "./Connexion/ConnectionManager";
import {gameManager} from "./Phaser/Game/GameManager";
import {ResizableScene} from "./Phaser/Login/ResizableScene";
//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
connectionManager.init();
// Load Jitsi if the environment variable is set.
if (JITSI_URL) {
@@ -52,6 +51,8 @@ cypressAsserter.gameStarted();
const game = new Phaser.Game(config);
gameManager.init(game.scene);
window.addEventListener('resize', function (event) {
const {width, height} = CoWebsiteManager.getGameSize();