rewrote the authorisation flow: give more responsability to gameManager and less to gameScene
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import {LocalUser} from "./LocalUser";
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class LocalUserStore {
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saveUser(localUser: LocalUser) {
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localStorage.setItem('localUser', JSON.stringify(localUser));
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}
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getLocalUser(): LocalUser|null {
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const data = localStorage.getItem('localUser');
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return data ? JSON.parse(data) : null;
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}
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}
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export const localUserStore = new LocalUserStore();
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