partey_workadventure/front/src/Phaser/Game/SharedVariablesManager.ts

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/**
* Handles variables shared between the scripting API and the server.
*/
import type {RoomConnection} from "../../Connexion/RoomConnection";
import {iframeListener} from "../../Api/IframeListener";
import type {Subscription} from "rxjs";
import type {GameMap} from "./GameMap";
import type {ITiledMapObject} from "../Map/ITiledMap";
export class SharedVariablesManager {
private _variables = new Map<string, unknown>();
private iframeListenerSubscription: Subscription;
private variableObjects: Map<string, ITiledMapObject>;
constructor(private roomConnection: RoomConnection, private gameMap: GameMap) {
// We initialize the list of variable object at room start. The objects cannot be edited later
// (otherwise, this would cause a security issue if the scripting API can edit this list of objects)
this.variableObjects = SharedVariablesManager.findVariablesInMap(gameMap);
// When a variable is modified from an iFrame
this.iframeListenerSubscription = iframeListener.setVariableStream.subscribe((event) => {
const key = event.key;
if (!this.variableObjects.has(key)) {
const errMsg = 'A script is trying to modify variable "'+key+'" but this variable is not defined in the map.' +
'There should be an object in the map whose name is "'+key+'" and whose type is "variable"';
console.error(errMsg);
throw new Error(errMsg);
}
this._variables.set(key, event.value);
// TODO: dispatch to the room connection.
});
}
private static findVariablesInMap(gameMap: GameMap): Map<string, ITiledMapObject> {
const objects = new Map<string, ITiledMapObject>();
for (const layer of gameMap.getMap().layers) {
if (layer.type === 'objectgroup') {
for (const object of layer.objects) {
if (object.type === 'variable') {
// We store a copy of the object (to make it immutable)
objects.set(object.name, {...object});
}
}
}
}
return objects;
}
public close(): void {
this.iframeListenerSubscription.unsubscribe();
}
get variables(): Map<string, unknown> {
return this._variables;
}
}