partey_workadventure/front/src/Phaser/Game/PlayerMovement.ts

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import {HasMovedEvent} from "./GameManager";
import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable";
export class PlayerMovement {
public constructor(private startPosition: HasMovedEvent, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) {
}
public isOutdated(tick: number): boolean {
return tick > this.endTick + MAX_EXTRAPOLATION_TIME;
}
public getPosition(tick: number): HasMovedEvent {
let x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
let y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
return {
x,
y,
direction: this.endPosition.direction,
moving: this.endPosition.moving
}
}
}