partey_workadventure/CHANGELOG.md

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2021-05-05 17:14:28 +02:00
## Version 1.3.9 - in dev
2021-05-10 19:01:18 +02:00
### BREAKING CHANGES
- Scripting API:
- Changed function names: `restorePlayerControl` => `restorePlayerControls`, `disablePlayerControl` => `disablePlayerControls`.
Please keep in mind that the scripting API is still experimental. Some breaking changes can occur in it until we mark it as stable.
2021-05-05 17:14:28 +02:00
### Updates
2021-05-26 16:18:58 +02:00
- Added the emote feature to WorkAdventure. (@Kharhamel, @Tabascoeye)
2021-05-10 17:10:41 +02:00
- The emote menu can be opened by clicking on your character.
- Clicking on one of its element will close the menu and play an emote above your character.
- This emote can be seen by other players.
- Player names were improved. (@Kharhamel)
- We now create a GameObject.Text instead of GameObject.BitmapText
- now use the 'Press Start 2P' font family and added an outline
- As a result, we can now allow non-standard letters like french accents or chinese characters!
- Added the contact card feature. (@Kharhamel)
- Click on another player to see its contact info.
- Premium-only feature unfortunately. I need to find a way to make it available for all.
- If no contact data is found (either because the user is anonymous or because no admin backend), display an error card.
2021-05-05 17:14:28 +02:00
- Mobile support has been improved
2021-05-26 16:18:58 +02:00
- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
- Mouse wheel support to zoom in / out
- Pinch support on mobile to zoom in / out
- Improved virtual joystick size (adapts to the zoom level)
2021-05-31 17:03:29 +02:00
- Redesigned intermediate scenes
- Redesigned Select Companion scene
- Redesigned Enter Your Name scene
- Added a new `DISPLAY_TERMS_OF_USE` environment variable to trigger the display of terms of use
2021-05-26 16:18:58 +02:00
- New scripting API features:
- Use `WA.loadSound(): Sound` to load / play / stop a sound
- Use `WA.showLayer(): void` to show a layer
- Use `WA.hideLayer(): void` to hide a layer
- Use `WA.setProperty() : void` to add or change existing property of a layer
- Use `WA.onPlayerMove(): void` to track the movement of the current player
- Use `WA.getCurrentUser(): Promise<User>` to get the ID, name and tags of the current player
- Use `WA.getCurrentRoom(): Promise<Room>` to get the ID, JSON map file, url of the map of the current room and the layer where the current player started
- Use `WA.registerMenuCommand(): void` to add a custom menu
2021-05-05 17:14:28 +02:00
### Bug Fixes
- Pinch gesture does no longer move the character
## Version 1.3.0
2021-04-16 16:41:40 +02:00
### New Features
* Maps can now contain "group" layers (layers that contain other layers) - #899 #779 (@Lurkars @moufmouf)
### Updates
### Bug Fixes