Listens to the position of the current user. The event is triggered when the user enters or leaves a given zone. The name of the zone is stored in the map, on a dedicated layer with the `zone` property.
// Close the popup when the "Close" button is pressed.
popup.close();
}
});
}]);
// Close the popup when we leave the zone.
WA.onLeaveZone('myZone', () => {
helloWorldPopup.close();
});
```
### Disabling / restoring controls
```
disablePlayerControls(): void
restorePlayerControls(): void
```
These 2 methods can be used to completely disable player controls and to enable them again.
When controls are disabled, the user cannot move anymore using keyboard input. This can be useful in a "First Time User Experience" part, to display an important message to a user before letting him/her move again.
Example:
```javascript
WA.onEnterZone('myZone', () => {
WA.disablePlayerControls();
WA.openPopup("popupRectangle", 'This is an imporant message!', [{
label: "Got it!",
className: "primary",
callback: (popup) => {
WA.restorePlayerControls();
popup.close();
}
}]);
});
```
### Opening a web page in a new tab
```
openTab(url: string): void
```
Opens the webpage at "url" in your browser, in a new tab.
Example:
```javascript
WA.openTab('https://www.wikipedia.org/');
```
### Opening a web page in the current tab
```
goToPage(url: string): void
```
Opens the webpage at "url" in your browser in place of WorkAdventure. WorkAdventure will be completely unloaded.
Example:
```javascript
WA.goToPage('https://www.wikipedia.org/');
```
### Opening/closing a web page in an iFrame
```
openCoWebSite(url: string): void
closeCoWebSite(): void
```
Opens the webpage at "url" in an iFrame (on the right side of the screen) or close that iFrame.
Example:
```javascript
WA.openCoWebSite('https://www.wikipedia.org/');
// ...
WA.closeCoWebSite();
```
### Load a sound from an url
```
loadSound(url: string): Sound
```
Load a sound from an url
Please note that `loadSound` returns an object of the `Sound` class
The `Sound` class that represents a loaded sound contains two methods: `play(soundConfig : SoundConfig|undefined)` and `stop()`
The parameter soundConfig is optional, if you call play without a Sound config the sound will be played with the basic configuration.