Listens to the position of the current user. The event is triggered when the user enters or leaves a given zone. The name of the zone is stored in the map, on a dedicated layer with the `zone` property.
// Close the popup when the "Close" button is pressed.
popup.close();
}
});
}]);
// Close the popup when we leave the zone.
WA.onLeaveZone('myZone', () => {
helloWorldPopup.close();
});
```
### Disabling / restoring controls
```
disablePlayerControls(): void
restorePlayerControls(): void
```
These 2 methods can be used to completely disable player controls and to enable them again.
When controls are disabled, the user cannot move anymore using keyboard input. This can be useful in a "First Time User Experience" part, to display an important message to a user before letting him/her move again.
Example:
```javascript
WA.onEnterZone('myZone', () => {
WA.disablePlayerControls();
WA.openPopup("popupRectangle", 'This is an imporant message!', [{
label: "Got it!",
className: "primary",
callback: (popup) => {
WA.restorePlayerControls();
popup.close();
}
}]);
});
```
### Opening a web page in a new tab
```
openTab(url: string): void
```
Opens the webpage at "url" in your browser, in a new tab.
Example:
```javascript
WA.openTab('https://www.wikipedia.org/');
```
### Opening a web page in the current tab
```
goToPage(url: string): void
```
Opens the webpage at "url" in your browser in place of WorkAdventure. WorkAdventure will be completely unloaded.
Example:
```javascript
WA.goToPage('https://www.wikipedia.org/');
```
### Opening/closing a web page in an iFrame
```
openCoWebSite(url: string): void
closeCoWebSite(): void
```
Opens the webpage at "url" in an iFrame (on the right side of the screen) or close that iFrame.
Example:
```javascript
WA.openCoWebSite('https://www.wikipedia.org/');
// ...
WA.closeCoWebSite();
```
### Load a sound from an url
```
loadSound(url: string): Sound
```
Load a sound from an url
Please note that `loadSound` returns an object of the `Sound` class
The `Sound` class that represents a loaded sound contains two methods: `play(soundConfig : SoundConfig|undefined)` and `stop()`
The parameter soundConfig is optional, if you call play without a Sound config the sound will be played with the basic configuration.
Set the value of the "propertyName" property of the layer "layerName" at "propertyValue". If the property doesn't exist, create the property "propertyName" and set the value of the property at "propertyValue".
Listens to the movement of the current user and calls the callback. Send a event when current user stop moving, change direction and every 200ms when moving in the same direction.
The event has the following attributes :
***moving (boolean):****true** when the current player is moving, **false** otherwise.
***direction (string):****"right"** | **"left"** | **"down"** | **"top"** the direction where the current player is moving.
***x (number):** coordinate X of the current player.
***y (number):** coordinate Y of the current player.
**callback:** the function that will be called when the current player is moving. It contains the event.
Exemple :
```javascript
WA.onPlayerMove(console.log);
```
### Getting the map
```
getMap(): Promise<ITiledMap>
```
Return a promise of an ITiledMap that contains the JSON file of the map plus the property set by a script.
Return the list of all the tags that has the current user. If the current user has no tag, return an empty list. If there is no connection with the room, return nothing.