import ImageFrameConfig = Phaser.Types.Loader.FileTypes.ImageFrameConfig;
import { DirtyScene } from "../Game/DirtyScene";
const LogoNameIndex: string = "logoLoading";
const TextName: string = "Loading...";
const LogoResource: string = "resources/logos/logo.png";
const LogoFrame: ImageFrameConfig = { frameWidth: 307, frameHeight: 59 };
export const addLoader = (scene: Phaser.Scene): void => {
// If there is nothing to load, do not display the loader.
if (scene.load.list.entries.length === 0) {
return;
}
let loadingText: Phaser.GameObjects.Text | null = null;
const loadingBarWidth: number = Math.floor(scene.game.renderer.width / 3);
const loadingBarHeight: number = 16;
const padding: number = 5;
const promiseLoadLogoTexture = new Promise<Phaser.GameObjects.Image>((res) => {
if (scene.load.textureManager.exists(LogoNameIndex)) {
return res(
scene.add.image(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 150, LogoNameIndex)
);
} else {
//add loading if logo image is not ready
loadingText = scene.add.text(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 50, TextName);
scene.load.spritesheet(LogoNameIndex, LogoResource, LogoFrame);
scene.load.once(`filecomplete-spritesheet-${LogoNameIndex}`, () => {
if (loadingText) {
loadingText.destroy();
});
const progressContainer = scene.add.graphics();
const progress = scene.add.graphics();
progressContainer.fillStyle(0x444444, 0.8);
progressContainer.fillRect(
(scene.game.renderer.width - loadingBarWidth) / 2 - padding,
scene.game.renderer.height / 2 + 50 - padding,
loadingBarWidth + padding * 2,
loadingBarHeight + padding * 2
scene.load.on("progress", (value: number) => {
progress.clear();
progress.fillStyle(0xbbbbbb, 1);
progress.fillRect(
(scene.game.renderer.width - loadingBarWidth) / 2,
scene.game.renderer.height / 2 + 50,
loadingBarWidth * value,
loadingBarHeight
scene.load.on("complete", () => {
promiseLoadLogoTexture.then((resLoadingImage: Phaser.GameObjects.Image) => {
resLoadingImage.destroy();
progress.destroy();
progressContainer.destroy();
if (scene instanceof DirtyScene) {
scene.markDirty();
};
export const removeLoader = (scene: Phaser.Scene): void => {
scene.load.textureManager.remove(LogoNameIndex);