2021-06-21 17:19:27 +02:00
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<script lang="ts">
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import {HtmlUtils} from "../../WebRtc/HtmlUtils";
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2021-06-22 09:43:41 +02:00
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import type {Game} from "../../Phaser/Game/Game";
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import type {GameManager} from "../../Phaser/Game/GameManager";
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import {ConsoleGlobalMessageManagerFocusStore, ConsoleGlobalMessageManagerVisibleStore} from "../../Stores/ConsoleGlobalMessageManagerStore";
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import {AdminMessageEventTypes} from "../../Connexion/AdminMessagesService";
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import type {PlayGlobalMessageInterface} from "../../Connexion/ConnexionModels";
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import uploadFile from "../images/music-file.svg";
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import type {GameScene} from "../../Phaser/Game/GameScene";
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interface EventTargetFiles extends EventTarget {
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files: Array<File>;
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}
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export let game: Game;
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export let gameManager: GameManager;
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let gameScene: GameScene;
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if (gameManager.currentGameSceneName) {
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gameScene = gameManager.getCurrentGameScene(game.scene.getScene(gameManager.currentGameSceneName));
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}
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let fileinput: HTMLInputElement;
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let filename: string;
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let filesize: string;
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let errorfile: boolean;
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const AUDIO_TYPE = AdminMessageEventTypes.audio;
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async function SendAudioMessage() {
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const inputAudio = HtmlUtils.getElementByIdOrFail<HTMLInputElement>("input-send-audio");
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const selectedFile = inputAudio.files ? inputAudio.files[0] : null;
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if (!selectedFile) {
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errorfile = true;
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throw 'no file selected';
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}
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const fd = new FormData();
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fd.append('file', selectedFile);
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const res = await gameScene.connection.uploadAudio(fd);
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const GlobalMessage: PlayGlobalMessageInterface = {
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id: (res as { id: string }).id,
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message: (res as { path: string }).path,
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type: AUDIO_TYPE
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}
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inputAudio.value = '';
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gameScene.connection.emitGlobalMessage(GlobalMessage);
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disableConsole();
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}
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function inputAudioFile(event: Event) {
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const eventTarget : EventTargetFiles = (event.target as EventTargetFiles);
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if(!eventTarget || !eventTarget.files || eventTarget.files.length === 0){
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return;
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}
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const file = eventTarget.files[0];
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if(!file) {
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return;
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}
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filename = file.name;
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filesize = getFileSize(file.size);
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errorfile = false;
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}
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function getFileSize(number: number) {
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if (number < 1024) {
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return number + 'bytes';
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} else if (number >= 1024 && number < 1048576) {
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return (number / 1024).toFixed(1) + 'KB';
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} else if (number >= 1048576) {
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return (number / 1048576).toFixed(1) + 'MB';
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} else {
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return '';
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}
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}
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function disableConsole() {
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ConsoleGlobalMessageManagerVisibleStore.set(false);
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ConsoleGlobalMessageManagerFocusStore.set(false);
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}
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</script>
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<section class="section-input-send-audio">
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<div class="input-send-audio">
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<img src="{uploadFile}" alt="Upload a file" on:click|preventDefault={ () => {fileinput.click();}}>
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{#if filename != undefined}
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<label for="input-send-audio">{filename} : {filesize}</label>
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{/if}
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{#if errorfile}
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<p class="err">No file selected. You need to upload a file before sending it.</p>
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{/if}
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<input type="file" id="input-send-audio" bind:this={fileinput} on:change={(e) => {inputAudioFile(e)}}>
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</div>
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<div class="btn-action">
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<button class="nes-btn is-primary" on:click|preventDefault={SendAudioMessage}>Send</button>
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</div>
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</section>
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<style lang="scss">
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//UploadAudioGlobalMessage
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.section-input-send-audio {
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margin: 10px;
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}
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.section-input-send-audio .input-send-audio {
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text-align: center;
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}
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.section-input-send-audio #input-send-audio{
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display: none;
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}
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.section-input-send-audio div.input-send-audio label{
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color: white;
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}
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.section-input-send-audio div.input-send-audio p.err {
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color: #ce372b;
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text-align: center;
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}
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.section-input-send-audio div.input-send-audio img{
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height: 150px;
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cursor: url('../../../style/images/cursor_pointer.png'), pointer;
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}
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</style>
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