partey_workadventure/front/src/Stores/BiggestAvailableAreaStore.ts

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import {get, writable} from "svelte/store";
import type {Box} from "../WebRtc/LayoutManager";
import {HtmlUtils} from "../WebRtc/HtmlUtils";
import {LayoutMode} from "../WebRtc/LayoutManager";
2021-06-21 14:43:10 +02:00
import {layoutModeStore} from "./StreamableCollectionStore";
/**
* Tries to find the biggest available box of remaining space (this is a space where we can center the character)
*/
function findBiggestAvailableArea(): Box {
const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>('#game canvas');
if (get(layoutModeStore) === LayoutMode.VideoChat) {
const children = document.querySelectorAll<HTMLDivElement>('div.chat-mode > div');
const htmlChildren = Array.from(children.values());
// No chat? Let's go full center
if (htmlChildren.length === 0) {
return {
xStart: 0,
yStart: 0,
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
}
const lastDiv = htmlChildren[htmlChildren.length - 1];
// Compute area between top right of the last div and bottom right of window
const area1 = (game.offsetWidth - (lastDiv.offsetLeft + lastDiv.offsetWidth))
* (game.offsetHeight - lastDiv.offsetTop);
// Compute area between bottom of last div and bottom of the screen on whole width
const area2 = game.offsetWidth
* (game.offsetHeight - (lastDiv.offsetTop + lastDiv.offsetHeight));
if (area1 < 0 && area2 < 0) {
// If screen is full, let's not attempt something foolish and simply center character in the middle.
return {
xStart: 0,
yStart: 0,
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
}
if (area1 <= area2) {
return {
xStart: 0,
yStart: lastDiv.offsetTop + lastDiv.offsetHeight,
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
} else {
return {
xStart: lastDiv.offsetLeft + lastDiv.offsetWidth,
yStart: lastDiv.offsetTop,
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
}
} else {
// Possible destinations: at the center bottom or at the right bottom.
const mainSectionChildren = Array.from(document.querySelectorAll<HTMLDivElement>('div.main-section > div').values());
const sidebarChildren = Array.from(document.querySelectorAll<HTMLDivElement>('aside.sidebar > div').values());
// No presentation? Let's center on the screen
if (mainSectionChildren.length === 0) {
return {
xStart: 0,
yStart: 0,
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
}
// At this point, we know we have at least one element in the main section.
const lastPresentationDiv = mainSectionChildren[mainSectionChildren.length-1];
const presentationArea = (game.offsetHeight - (lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight))
* (lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth);
let leftSideBar: number;
let bottomSideBar: number;
if (sidebarChildren.length === 0) {
leftSideBar = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('sidebar').offsetLeft;
bottomSideBar = 0;
} else {
const lastSideBarChildren = sidebarChildren[sidebarChildren.length - 1];
leftSideBar = lastSideBarChildren.offsetLeft;
bottomSideBar = lastSideBarChildren.offsetTop + lastSideBarChildren.offsetHeight;
}
const sideBarArea = (game.offsetWidth - leftSideBar)
* (game.offsetHeight - bottomSideBar);
if (presentationArea <= sideBarArea) {
return {
xStart: leftSideBar,
yStart: bottomSideBar,
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
} else {
return {
xStart: 0,
yStart: lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight,
xEnd: /*lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth*/ game.offsetWidth , // To avoid flickering when a chat start, we center on the center of the screen, not the center of the main content area
yEnd: game.offsetHeight
}
}
}
}
/**
* A store that contains the list of (video) peers we are connected to.
*/
function createBiggestAvailableAreaStore() {
const { subscribe, set } = writable<Box>({xStart:0, yStart: 0, xEnd: 1, yEnd: 1});
return {
subscribe,
recompute: () => {
set(findBiggestAvailableArea());
}
};
}
export const biggestAvailableAreaStore = createBiggestAvailableAreaStore();