partey_workadventure/front/src/Phaser/Game/SoundManager.ts

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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import BaseSoundManager = Phaser.Sound.BaseSoundManager;
import BaseSound = Phaser.Sound.BaseSound;
import Config = Phaser.Core.Config;
import SoundConfig = Phaser.Types.Sound.SoundConfig;
class SoundManager {
public loadSound (loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string) : Promise<BaseSound> {
return new Promise<BaseSound>((res) => {
let sound = soundManager.get(soundUrl);
if (sound !== null) {
return res(sound);
}
loadPlugin.audio(soundUrl, soundUrl);
loadPlugin.once('filecomplete-audio-' + soundUrl, () => res(soundManager.add(soundUrl)));
loadPlugin.start();
});
}
public async playSound(loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string, config: SoundConfig) : Promise<void> {
console.log("play sound");
const sound = await this.loadSound(loadPlugin,soundManager,soundUrl);
sound.play(config);
console.log("j'ai joué le son");
}
}
export const soundManager = new SoundManager();