partey_workadventure/front/src/Phaser/Components/PlayerStatusDot.ts

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import { Easing } from "../../types";
export enum PlayerStatus {
Online = "Online",
Silenced = "Silenced",
Away = "Away",
}
export class PlayerStatusDot extends Phaser.GameObjects.Container {
private statusImage: Phaser.GameObjects.Image;
private statusImageOutline: Phaser.GameObjects.Image;
private status: PlayerStatus;
private readonly COLORS = {
online: 0x8cc43f,
onlineOutline: 0x427a25,
away: 0xf5931e,
awayOutline: 0x875d13,
silenced: 0xe74c3c,
silencedOutline: 0xc0392b,
};
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y);
this.status = PlayerStatus.Online;
this.statusImage = this.scene.add.image(0, 0, "iconStatusIndicatorInside");
this.statusImageOutline = this.scene.add.image(0, 0, "iconStatusIndicatorOutline");
this.add([this.statusImage, this.statusImageOutline]);
this.redraw();
this.scene.add.existing(this);
}
public setStatus(status: PlayerStatus, instant: boolean = false): void {
if (this.status === status) {
return;
}
this.status = status;
if (instant) {
this.redraw();
} else {
this.playStatusChangeAnimation();
}
}
private playStatusChangeAnimation(): void {
this.scale = 1;
this.scene.tweens.add({
targets: [this],
duration: 200,
yoyo: true,
ease: Easing.BackEaseIn,
scale: 0,
onYoyo: () => {
this.redraw();
},
onComplete: () => {
this.scale = 1;
},
});
}
private redraw(): void {
const colors = this.getColors();
this.statusImage.setTintFill(colors.filling);
this.statusImageOutline.setTintFill(colors.outline);
}
private getColors(): { filling: number; outline: number } {
switch (this.status) {
case PlayerStatus.Online:
return { filling: this.COLORS.online, outline: this.COLORS.onlineOutline };
case PlayerStatus.Away:
return { filling: this.COLORS.away, outline: this.COLORS.awayOutline };
case PlayerStatus.Silenced:
return { filling: this.COLORS.silenced, outline: this.COLORS.silencedOutline };
}
}
}