partey_workadventure/messages/messages.proto

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syntax = "proto3";
/*********** PARTIAL MESSAGES **************/
message PositionMessage {
int32 x = 1;
int32 y = 2;
enum Direction {
UP = 0;
RIGHT = 1;
DOWN = 2;
LEFT = 3;
}
Direction direction = 3;
bool moving = 4;
}
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message PointMessage {
int32 x = 1;
int32 y = 2;
}
message ViewportMessage {
int32 left = 1;
int32 top = 2;
int32 right = 3;
int32 bottom = 4;
}
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message SilentMessage {
bool silent = 1;
}
/*********** CLIENT TO SERVER MESSAGES *************/
message SetPlayerDetailsMessage {
string name = 1;
repeated string characterLayers = 2;
}
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message JoinRoomMessage {
string roomId = 1;
PositionMessage position = 2;
ViewportMessage viewport = 3;
}
message UserMovesMessage {
PositionMessage position = 1;
ViewportMessage viewport = 2;
}
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message ClientToServerMessage {
oneof message {
JoinRoomMessage joinRoomMessage = 1;
UserMovesMessage userMovesMessage = 2;
SilentMessage silentMessage = 3;
ViewportMessage viewportMessage = 4;
ItemEventMessage itemEventMessage = 5;
SetPlayerDetailsMessage setPlayerDetailsMessage = 6;
}
}
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/************ BI-DIRECTIONAL MESSAGES **************/
message ItemEventMessage {
int32 itemId = 1;
string event = 2;
string stateJson = 3;
string parametersJson = 4;
}
/*********** SERVER TO CLIENT MESSAGES *************/
message UserMovedMessage {
int32 userId = 1;
PositionMessage position = 2;
}
message SubMessage {
oneof message {
UserMovedMessage userMovedMessage = 1;
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GroupUpdateMessage groupUpdateMessage = 2;
GroupDeleteMessage groupDeleteMessage = 3;
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UserJoinedMessage userJoinedMessage = 4;
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UserLeftMessage userLeftMessage = 5;
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ItemEventMessage itemEventMessage = 6;
}
}
message BatchMessage {
string event = 1;
repeated SubMessage payload = 2;
}
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message GroupUpdateMessage {
int32 groupId = 1;
PointMessage position = 2;
}
message GroupDeleteMessage {
int32 groupId = 1;
}
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message UserJoinedMessage {
int32 userId = 1;
string name = 2;
repeated string characterLayers = 3;
PositionMessage position = 4;
}
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message UserLeftMessage {
int32 userId = 1;
}
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message ErrorMessage {
string message = 1;
}
message SetUserIdMessage {
int32 userId = 1;
}
message ItemStateMessage {
int32 itemId = 1;
string stateJson = 2;
}
message RoomJoinedMessage {
repeated UserJoinedMessage user = 1;
repeated GroupUpdateMessage group = 2;
repeated ItemStateMessage item = 3;
}
/*message WebRtcStartMessage {
int32 itemId = 1;
string event = 2;
string stateJson = 3;
string parametersJson = 4;
}*/
message ServerToClientMessage {
oneof message {
BatchMessage batchMessage = 1;
ErrorMessage errorMessage = 2;
RoomJoinedMessage roomJoinedMessage = 3;
SetUserIdMessage setUserIdMessage = 4; // TODO: merge this with RoomJoinedMessage ?
// WebRtcStartMessage webRtcStartMessage = 3;
// WebRtcSignalMessage webRtcSignalMessage = 4;
// WebRtcScreenSharingSignalMessage webRtcScreenSharingSignalMessage = 5;
// WebRtcDisconnectMessage webRtcDisconnectMessage = 6;
}
}