2021-07-29 15:56:28 +02:00
## Version develop
Release v1.4.15 (#1411)
* audio player volume improvements
* Add workaround for #932
* Bump striptags from 3.1.1 to 3.2.0 in /messages
Bumps [striptags](https://github.com/ericnorris/striptags) from 3.1.1 to 3.2.0.
- [Release notes](https://github.com/ericnorris/striptags/releases)
- [Commits](https://github.com/ericnorris/striptags/compare/v3.1.1...v3.2.0)
---
updated-dependencies:
- dependency-name: striptags
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* Add anthoer note for https://github.com/thecodingmachine/workadventure/issues/932#issuecomment-867562208
* WIP: svelte menu
* temp
* temp
* Bump tar from 4.4.13 to 4.4.15 in /back
Bumps [tar](https://github.com/npm/node-tar) from 4.4.13 to 4.4.15.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v4.4.13...v4.4.15)
---
updated-dependencies:
- dependency-name: tar
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* New menu svelte
* Migration of report menu in svelte
* Migration of registerCustomMenu for Menu in Svelte
Refactor subMenuStore
Suppression of old MenuScene and ReportMenu
* Suppression of HTML files that aren't use anymore
* New version of cache management (#1365)
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* migrate to svelte
* remove redundancy
* initial localUserStore volume
* Exit scene acess denied detected (#1369)
* Add auth token user to get right in admin and check if user have right
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update error show
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update token generation (#1372)
- Permit only decode token to get map details,
- If user have token expired, set the token to null and reload the page. This feature will be updated when authentication stategy will be finished.
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* GameManager has an attribute scenePlugin
* GameManager has an attribute scenePlugin
* Suppression of gameManager in IframeListener
* fix deeployer
* fix deeployer
* Fixing enter/leave event not properly sent on adjacent zones
On adjacent zones, the zone leave event was not properly triggered when leaving a zone for the zone next to it.
Closes #1366
* First pass on css
* First pass on css
* Second pass on css and reportMenu
* Second pass on css and reportMenu
* Second pass on css and reportMenu
* Improving popup
If a popup message is empty, only the buttons will be displayed (not the container)
Unrelated: the Sound.play method in the API now accepts 0 arguments.
* Third pass on css and reportMenu
* Correction following test
* Player return a the same position when after editing his profile
* Player return a the same position when after editing his profile (same as reconnection)
* Contact page only if environment variable exist
* Execute scripts of the map after creating gameScene
* Rollback on createPromise switched to public
* Bump tar from 6.1.0 to 6.1.10 in /pusher
Bumps [tar](https://github.com/npm/node-tar) from 6.1.0 to 6.1.10.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v6.1.0...v6.1.10)
---
updated-dependencies:
- dependency-name: tar
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* Add iframe submenu by scripting API
Delete menu by scripting API
* Removing ts-ignore
* REVIEW : Migration Menu and Report Menu in Svelte (#1363)
* WIP: svelte menu
* temp
* temp
* New menu svelte
* Migration of report menu in svelte
* Migration of registerCustomMenu for Menu in Svelte
Refactor subMenuStore
Suppression of old MenuScene and ReportMenu
* Suppression of HTML files that aren't use anymore
* fix deeployer
* First pass on css
* First pass on css
* Second pass on css and reportMenu
* Second pass on css and reportMenu
* Second pass on css and reportMenu
* Third pass on css and reportMenu
* Correction following test
* Contact page only if environment variable exist
* Update service worker
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Change requested
* Change requested
Co-authored-by: kharhamel <oognic@gmail.com>
Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Refactor to only have one function registerMenuCommand
When selected custom menu is removed, go to settings menu
Allow iframe in custom menu to use Scripting API
Return menu object when it is registered, can call remove function on it
* Correct bad change
* Add types file in API
* Add types file in API
* Fixing "has/in" on variables proxy object
When using WA.state, using `"myVariable" in WA.state` would always return false.
This is now fixed by adding a "has" method on the Proxy class.
Also, added a `WA.state.hasVariable` method.
* Add documentation
delete unused test map
* Properties changed via the Iframe API now trigger changes directly
Changes performed in WA.room.setPropertyLayer now have a real-time impact.
If the property is changed on a layer the current player is on, the changes will be triggered.
* documentation and CHANGELOG
* add possibility to set size of coWebsite and Jitsis via map property
* Update GameScene.ts
typo fixed
* Update CoWebsiteManager.ts
typos and style
* Update CoWebsiteManager.ts
yet another typo
* FIX: media tracks were not readded to a 3rd person in some situations
* fix ReportMenu (#1397)
* remove the package systeminformation from back
* Bump url-parse from 1.5.1 to 1.5.3 in /front
Bumps [url-parse](https://github.com/unshiftio/url-parse) from 1.5.1 to 1.5.3.
- [Release notes](https://github.com/unshiftio/url-parse/releases)
- [Commits](https://github.com/unshiftio/url-parse/compare/1.5.1...1.5.3)
---
updated-dependencies:
- dependency-name: url-parse
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* Bump tar from 4.4.15 to 4.4.19 in /back
Bumps [tar](https://github.com/npm/node-tar) from 4.4.15 to 4.4.19.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v4.4.15...v4.4.19)
---
updated-dependencies:
- dependency-name: tar
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* Bump path-parse from 1.0.6 to 1.0.7 in /messages
Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)
---
updated-dependencies:
- dependency-name: path-parse
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* openTabPropertyKey (create new props in own file)
* Bump path-parse from 1.0.6 to 1.0.7 in /uploader
Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)
---
updated-dependencies:
- dependency-name: path-parse
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* Bump path-parse from 1.0.6 to 1.0.7 in /front
Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)
---
updated-dependencies:
- dependency-name: path-parse
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* Bump path-parse from 1.0.6 to 1.0.7 in /back
Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)
---
updated-dependencies:
- dependency-name: path-parse
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* Bump path-parse from 1.0.6 to 1.0.7 in /maps
Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)
---
updated-dependencies:
- dependency-name: path-parse
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* FEATURE: improved the mediaStore code to disable tracks instead of deleting them
* Bump path-parse from 1.0.6 to 1.0.7 in /benchmark
Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)
---
updated-dependencies:
- dependency-name: path-parse
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
* added jitsiTypes
* renamed
* Allowing variables nested in group layers
Up until this commit, variables nested in object layers inside group layers where not found by the front nor the back.
This PR changes analysis so that variables can be detected.
* FIX: fixed a circular dependancy in stores by rewriting createPeerStore() and createScreenSharingPeerStore()
* WIP: Bypass camera scene (#1337)
* Set new local camera setup variable
* Finish by pass video settings
- TODO add button to update camera settings
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Merge branch 'develop' into jumpVideoCamera
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
# Conflicts:
# front/src/Connexion/LocalUserStore.ts
# front/src/Phaser/Components/Loader.ts
# front/src/Phaser/Game/GameManager.ts
# front/src/Phaser/Login/EnableCameraScene.ts
* Add menu to open enable camera scene
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Finish jump camera setup
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Active authentication Oauth (#1377)
* Active authentication Oauth
- Google authentication
- GitHub authentication
- Linkedin authentication
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Finish connexion et get user info connexion
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Fix lint error
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Change the expires token for 30 days
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update connexion stratgey
- Set last room when it will be created and not when connexion is openned
- Add '/login' end point permit to logout and open iframe to log user
- Add logout feature permit to logout in front
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Implement logout and revoke token with hydra
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Fix pull develop conflict
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Profile url (#1399)
* Create function that permit to get profile URL
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Continue profil user
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Add menu and logout button
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update last room use
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Profile callback permit to get url profile setting from admin
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Finish profile show
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Delete profileUrl will be not use today
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Correct lint
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update size of iframe
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Delete console log
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update feedback ARP
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Emote silent zone (#1342)
* Add an emote when the user is in silent zone
* Update silent icon strategy
* Update strategy for silent zone
- Add svelte store
- Show silent zone indication and replace camera
This update permit to hide silent zone when user is in Jitsi discussion
* Fix css silent zone
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Hotfix media constraint error
- Create error to manage displayed warning when we try to access on media with no constraint video and audio
- Fix disabled microphone if we try to active and we don't have right or there is an error.
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
Co-authored-by: Lurkars <git@8lh.de>
Co-authored-by: Guy Sheffer <guysoft@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: kharhamel <oognic@gmail.com>
Co-authored-by: GRL <g.lesniewski@thecodingmachine.com>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
Co-authored-by: GRL78 <80678534+GRL78@users.noreply.github.com>
Co-authored-by: ¯\_(ツ)_/¯ <tabascoeye@gmail.com>
Co-authored-by: Kharhamel <Kharhamel@users.noreply.github.com>
Co-authored-by: jonny <ga86lad@mytum.de>
2021-09-05 19:51:33 +02:00
### Updates
- New scripting API features :
- Use `WA.ui.registerMenuCommand(commandDescriptor: string, options: MenuOptions): Menu` to add a custom menu or an iframe to the menu.
## Version 1.4.14
2021-07-29 15:56:28 +02:00
### Updates
2021-08-02 22:13:10 +02:00
- New scripting API features :
- Use `WA.room.loadTileset(url: string) : Promise<number>` to load a tileset from a JSON file.
2021-07-27 16:37:01 +02:00
- Rewrote the way authentification works: the auth jwt token can now contains an email instead of an uuid
- Added an OpenId login flow than can be plugged to any OIDC provider.
2021-07-29 15:56:28 +02:00
- You can send a message to all rooms of your world from the console global message (user with tag admin only).
2021-07-29 15:56:28 +02:00
2021-08-02 23:07:39 +02:00
## Version 1.4.11
2021-06-22 18:09:55 +02:00
### Updates
- Added the ability to have animated tiles in maps #1216 #1217
- Enabled outlines on actionable item again (they were disabled when migrating to Phaser 3.50) #1218
- Enabled outlines on player names (when the mouse hovers on a player you can interact with) #1219
- Migrated the admin console to Svelte, and redesigned the console #1211
2021-06-23 10:44:55 +02:00
- Layer properties (like `exitUrl` , `silent` , etc...) can now also used in tile properties #1210 (@jonnytest1)
2021-06-23 11:32:11 +02:00
- New scripting API features :
2021-07-07 22:14:59 +02:00
- Use `WA.onInit(): Promise<void>` to wait for scripting API initialization
2021-06-23 11:32:11 +02:00
- Use `WA.room.showLayer(): void` to show a layer
- Use `WA.room.hideLayer(): void` to hide a layer
2021-07-07 17:06:23 +02:00
- Use `WA.room.setProperty() : void` to add, delete or change existing property of a layer
2021-06-23 11:32:11 +02:00
- Use `WA.player.onPlayerMove(): void` to track the movement of the current player
2021-07-07 22:14:59 +02:00
- Use `WA.player.id: string|undefined` to get the ID of the current player
- Use `WA.player.name: string` to get the name of the current player
- Use `WA.player.tags: string[]` to get the tags of the current player
- Use `WA.room.id: string` to get the ID of the room
- Use `WA.room.mapURL: string` to get the URL of the map
- Use `WA.room.mapURL: string` to get the URL of the map
- Use `WA.room.getMap(): Promise<ITiledMap>` to get the JSON map file
2021-07-07 17:06:23 +02:00
- Use `WA.room.setTiles(): void` to add, delete or change an array of tiles
2021-07-07 22:14:59 +02:00
- Use `WA.ui.registerMenuCommand(): void` to add a custom menu
- Use `WA.state.loadVariable(key: string): unknown` to retrieve a variable
- Use `WA.state.saveVariable(key: string, value: unknown): Promise<void>` to set a variable (across the room, for all users)
2021-07-08 11:46:30 +02:00
- Use `WA.state.onVariableChange(key: string): Observable<unknown>` to track a variable
2021-07-07 22:14:59 +02:00
- Use `WA.state.[any variable]: unknown` to access directly any variable (this is a shortcut to using `WA.state.loadVariable` and `WA.state.saveVariable` )
2021-07-07 11:24:51 +02:00
- Users blocking now relies on UUID rather than ID. A blocked user that leaves a room and comes back will stay blocked.
2021-07-07 18:07:58 +02:00
- The text chat was redesigned to be prettier and to use more features :
2021-07-27 14:29:09 +02:00
- The chat is now persistent between discussions and always accessible
2021-07-07 18:07:58 +02:00
- The chat now tracks incoming and outcoming users in your conversation
- The chat allows your to see the visit card of users
- You can close the chat window with the escape key
2021-07-13 11:06:37 +02:00
- Added a 'Enable notifications' button in the menu.
2021-07-13 19:09:07 +02:00
- The exchange format between Pusher and Admin servers has changed. If you have your own implementation of an admin server, these endpoints signatures have changed:
- `/api/map` : now accepts a complete room URL instead of organization/world/room slugs
- `/api/ban` : new endpoint to report users
- as a side effect, the "routing" is now completely stored on the admin side, so by implementing your own admin server, you can develop completely custom routing
2021-06-22 18:09:55 +02:00
2021-06-29 18:39:43 +02:00
## Version 1.4.3 - 1.4.4 - 1.4.5
## Bugfixes
- Fixing the generation of @workadventure/iframe -api-typings
## Version 1.4.2
## Updates
- A script in an iframe opened by another script can use the IFrame API.
2021-06-22 18:09:55 +02:00
## Version 1.4.1
### Bugfixes
- Loading errors after the preload stage should not crash the game anymore
## Version 1.4.0
2021-05-05 17:14:28 +02:00
2021-05-10 19:01:18 +02:00
### BREAKING CHANGES
- Scripting API:
- Changed function names: `restorePlayerControl` => `restorePlayerControls` , `disablePlayerControl` => `disablePlayerControls` .
Please keep in mind that the scripting API is still experimental. Some breaking changes can occur in it until we mark it as stable.
2021-05-05 17:14:28 +02:00
### Updates
2021-05-26 16:18:58 +02:00
- Added the emote feature to WorkAdventure. (@Kharhamel, @Tabascoeye )
2021-05-10 17:10:41 +02:00
- The emote menu can be opened by clicking on your character.
- Clicking on one of its element will close the menu and play an emote above your character.
- This emote can be seen by other players.
2021-05-26 17:07:07 +02:00
- Player names were improved. (@Kharhamel)
- We now create a GameObject.Text instead of GameObject.BitmapText
- now use the 'Press Start 2P' font family and added an outline
- As a result, we can now allow non-standard letters like french accents or chinese characters!
2021-06-01 15:35:25 +02:00
- Added the contact card feature. (@Kharhamel)
- Click on another player to see its contact info.
- Premium-only feature unfortunately. I need to find a way to make it available for all.
- If no contact data is found (either because the user is anonymous or because no admin backend), display an error card.
2021-05-26 17:07:07 +02:00
2021-05-05 17:14:28 +02:00
- Mobile support has been improved
2021-05-26 16:18:58 +02:00
- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
- Mouse wheel support to zoom in / out
- Pinch support on mobile to zoom in / out
- Improved virtual joystick size (adapts to the zoom level)
2021-05-31 17:03:29 +02:00
- Redesigned intermediate scenes
- Redesigned Select Companion scene
- Redesigned Enter Your Name scene
- Added a new `DISPLAY_TERMS_OF_USE` environment variable to trigger the display of terms of use
2021-05-26 16:18:58 +02:00
- New scripting API features:
- Use `WA.loadSound(): Sound` to load / play / stop a sound
2021-06-23 11:32:11 +02:00
2021-05-05 17:14:28 +02:00
### Bug Fixes
- Pinch gesture does no longer move the character
## Version 1.3.0
2021-04-16 16:41:40 +02:00
### New Features
* Maps can now contain "group" layers (layers that contain other layers) - #899 #779 (@Lurkars @moufmouf )
### Updates
### Bug Fixes